Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Khαriη
Eset
Level 160
God Stats
7W - 3L
1,760 SR
Queue Stats
202W - 77L
1,705 Elo+
Party 1
Thanatos
Thanatos
PicPay
Thanatos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 12L
1,924 Elo+
Party 1
Terra
Terra
Tiboaventura
Terra
Level 160
God Stats
26W - 28L
1,556 SR
Queue Stats
883W - 569L
1,699 Elo+
Party 1
Osiris
Osiris
zLeLo
Osiris
Level 160
God Stats
7W - 5L
1,596 SR
Queue Stats
261W - 156L
1,684 Elo+
Party 1
Team Averages
Level 146
1,582 SR
1,702 Elo+

VS

Team Averages
Level 141
1,569 SR
1,556 Elo+
Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IbukuMioda
Fenrir
Level 145
God Stats
10W - 7L
1,625 SR
Queue Stats
706W - 464L
1,598 Elo+
Party 2
Ra
Ra
dєcoy
Ra
Level 152
God Stats
6W - 4L
1,722 SR
Queue Stats
611W - 351L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 2 / 0
6,947
579
7,089
7,696
2,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Eset
12
2 / 2 / 0
7,081
590
4,559
5,418
1,999
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
PicPay
Thanatos
13
3 / 0 / 2
7,572
631
5,232
8,386
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 2
6,411
534
2,385
6,827
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
zLeLo
Osiris
14
4 / 0 / 1
8,138
678
6,755
8,648
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 1 / 3
6,182
515
3,202
9,080
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
 
Erlang Shen
10
0 / 5 / 0
6,067
506
4,618
10,043
6,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
 
Cthulhu
9
0 / 2 / 3
5,429
452
3,007
7,920
3,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
IbukuMioda
Fenrir
12
4 / 2 / 2
7,277
606
5,170
6,952
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ra
13
2 / 1 / 2
7,556
630
4,018
3,803
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
11
Kills
6
6
Deaths
11
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
0
1
L
Charybdis
 
Charybdis
0
1
3
1.5
L
Erlang Shen
 
Erlang Shen
0
5
0
0
L
Cthulhu
 
Cthulhu
0
2
3
0.75
L
Fenrir
IbukuMioda
Fenrir
4
2
2
2.5
W
Eset
2
2
0
1
W
Thanatos
PicPay
Thanatos
3
0
2
4
W
0
2
2
0.5
L
Ra
2
1
2
3
W
Osiris
zLeLo
Osiris
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,020
Damage
20,015
36,975
Taken
37,798
17,386
Mitigated
16,557
19,729
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,089
6,173
0
1,920
7,696
2,091
1,289
672
7,010
0
53,016
L
Charybdis
 
Charybdis
3,202
1,517
0
4,054
9,080
2,322
0
1,007
8,073
0
37,912
L
Erlang Shen
 
Erlang Shen
4,618
2,234
0
3,131
10,043
6,654
0
1,075
8,968
0
32,724
L
Cthulhu
 
Cthulhu
3,007
68
302
1,685
7,920
3,221
0
3,245
4,675
15,315
0
L
Fenrir
IbukuMioda
Fenrir
5,170
1,697
0
988
6,952
3,107
0
653
6,299
0
41,753
W
Eset
4,559
1,514
0
1,683
5,418
1,999
212
2,569
2,778
49,586
0
W
Thanatos
PicPay
Thanatos
5,232
1,944
0
8,610
8,386
2,668
0
1,344
6,980
0
59,004
W
2,385
276
255
1,633
6,827
3,825
0
2,138
4,651
14,833
0
L
Ra
4,018
714
715
981
3,803
1,253
0
2,192
1,611
55,860
0
W
Osiris
zLeLo
Osiris
6,755
1,453
0
5,628
8,648
6,803
96
183
8,465
8,620
40,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,149
Gold Earned
32,511
455
Minions Killed
394
0
Camps Cleared
0
1,277,931
Distance Traveled
1,273,595
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,947
579
90
8
0
214,364
3
L
Charybdis
6,182
515
70
6
0
219,449
7
L
Erlang Shen
6,067
506
74
6
0
235,233
7
L
Cthulhu
5,429
452
33
3
0
267,106
2
L
Fenrir
7,277
606
87
7
0
287,227
2
W
Eset
7,081
590
127
11
0
233,794
3
W
Thanatos
7,572
631
95
8
0
302,293
4
W
Terra
6,411
534
28
2
0
259,815
6
L
Ra
7,556
630
130
11
0
264,580
5
W
Osiris
8,138
678
115
10
0
267,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role