Player Matchup

Nox
Nox
Acidicjaxx40
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 127L
1,646 Elo+
Solo
King Arthur
King Arthur
IneedOxytocin
King Arthur
Level 23
God Stats
2W - 4L
1,466 SR
Queue Stats
74W - 39L
1,775 Elo+
Solo
Ymir
Ymir
Trisheros
Ymir
Level 29
God Stats
1W - 2L
1,548 SR
Queue Stats
83W - 75L
1,642 Elo+
Solo
Tsukuyomi
Tsukuyomi
aerek
Tsukuyomi
Level 23
God Stats
23W - 21L
1,457 SR
Queue Stats
149W - 135L
1,604 Elo+
Solo
Chiron
Chiron
kingderoo
Chiron
Level 21
God Stats
15W - 16L
1,659 SR
Queue Stats
55W - 54L
1,488 Elo+
Solo
Team Averages
Level 25
1,526 SR
1,631 Elo+

VS

Team Averages
Level 22
1,522 SR
1,638 Elo+
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BEEFYBOI26
Arachne
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
289W - 66L
1,878 Elo+
Party 1
Ymir
Ymir
Caidala
Ymir
Level 15
God Stats
25W - 19L
1,525 SR
Queue Stats
145W - 150L
1,595 Elo+
Solo
Artemis
Artemis
Extremo69
Artemis
Level 22
God Stats
18W - 16L
1,587 SR
Queue Stats
145W - 174L
1,408 Elo+
Solo
Yemoja
Yemoja
WaterMeImaTree
Yemoja
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 82L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
7,409
570
2,183
4,910
2,087
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
IneedOxytocin
King Arthur
14
3 / 0 / 0
8,246
634
5,804
9,537
5,281
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
9
0 / 1 / 3
6,268
482
2,559
9,461
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
aerek
Tsukuyomi
11
0 / 6 / 2
6,502
500
4,434
10,423
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
kingderoo
Chiron
12
3 / 2 / 0
7,253
558
5,943
7,916
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 1
6,854
527
5,580
8,599
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
BEEFYBOI26
Arachne
15
7 / 1 / 1
8,385
645
7,143
10,176
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Caidala
Ymir
11
1 / 2 / 1
6,451
496
2,750
7,845
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Extremo69
Artemis
11
1 / 1 / 1
6,214
478
5,264
4,154
1,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 2
7,525
579
4,953
5,520
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
8
Kills
10
10
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
1
0.17
L
2
1
0
2
W
Arachne
BEEFYBOI26
Arachne
7
1
1
7.5
W
Ymir
Caidala
Ymir
1
2
1
0.75
W
Artemis
Extremo69
Artemis
1
1
1
1.5
L
King Arthur
IneedOxytocin
King Arthur
3
0
0
3
L
Ymir
0
1
3
1.5
W
1
1
2
2
L
Tsukuyomi
aerek
Tsukuyomi
0
6
2
0.17
L
Chiron
kingderoo
Chiron
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,923
Damage
25,690
42,247
Taken
36,294
19,253
Mitigated
15,587
14,941
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,580
2,284
0
4,992
8,599
2,303
0
0
8,599
43,133
0
L
2,183
522
0
2,409
4,910
2,087
0
2,226
2,428
40,488
0
W
Arachne
BEEFYBOI26
Arachne
7,143
4,505
0
3,198
10,176
4,038
0
1,189
8,987
0
63,171
W
Ymir
Caidala
Ymir
2,750
772
0
1,356
7,845
5,839
84
1,475
6,370
15,575
0
W
Artemis
Extremo69
Artemis
5,264
2,917
0
1,226
4,154
1,258
164
325
3,829
0
34,995
L
King Arthur
IneedOxytocin
King Arthur
5,804
784
0
3,825
9,537
5,281
9
5,580
3,957
0
49,307
L
Ymir
2,559
789
0
1,234
9,461
5,507
0
1,486
7,961
24,090
0
W
4,953
330
493
1,492
5,520
2,149
0
1,753
3,767
49,305
0
L
Tsukuyomi
aerek
Tsukuyomi
4,434
1,064
0
3,233
10,423
3,776
0
1,724
8,582
0
39,898
L
Chiron
kingderoo
Chiron
5,943
2,618
385
3,855
7,916
2,602
222
1,880
5,998
0
44,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,678
Gold Earned
35,429
431
Minions Killed
411
0
Camps Cleared
0
1,222,099
Distance Traveled
1,276,725
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,854
527
97
7
0
218,365
4
L
Nox
7,409
570
99
8
0
237,866
5
W
Arachne
8,385
645
119
9
0
318,842
4
W
Ymir
6,451
496
10
1
0
262,158
7
W
Artemis
6,214
478
72
6
0
229,419
0
L
King Arthur
8,246
634
123
9
0
280,298
2
L
Ymir
6,268
482
41
3
0
223,236
4
W
Yemoja
7,525
579
113
9
0
247,941
6
L
Tsukuyomi
6,502
500
84
6
0
259,112
0
L
Chiron
7,253
558
84
6
0
221,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role