Player Matchup

Ares
Ares
JPabloRon
Ares
Level 87
God Stats
6W - 8L
1,380 SR
Queue Stats
254W - 281L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
Stikly
Kukulkan
Level 56
God Stats
9W - 6L
1,577 SR
Queue Stats
90W - 124L
1,389 Elo+
Solo
Horus
Horus
julian3394
Horus
Level 105
God Stats
4W - 3L
1,445 SR
Queue Stats
215W - 198L
1,544 Elo+
Party 1
Fenrir
Fenrir
mogath12
Fenrir
Level 42
God Stats
18W - 14L
1,498 SR
Queue Stats
243W - 262L
1,418 Elo+
Party 2
Poseidon
Poseidon
战神尼科尔
Poseidon
Level 43
God Stats
7W - 16L
1,380 SR
Queue Stats
189W - 232L
1,450 Elo+
Party 2
Team Averages
Level 67
1,456 SR
1,451 Elo+

VS

Team Averages
Level 89
1,595 SR
1,495 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Hisica
Charybdis
Level 108
God Stats
13W - 27L
1,506 SR
Queue Stats
503W - 513L
1,506 Elo+
Solo
Hera
Hera
Sammarchy
Hera
Level 115
God Stats
5W - 11L
1,602 SR
Queue Stats
239W - 228L
1,449 Elo+
Solo
Nemesis
Nemesis
SvF CHAAC
Nemesis
Level 48
God Stats
0W - 1L
1,868 SR
Queue Stats
1W - 2L
1,485 Elo+
Solo
Cerberus
Cerberus
TH114G0
Cerberus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
8 / 0 / 9
12,756
1,276
8,096
10,828
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Stikly
Kukulkan
16
4 / 0 / 5
9,978
998
8,320
10,711
4,415
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
17
4 / 0 / 13
10,742
1,074
7,659
12,398
14,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
mogath12
Fenrir
16
3 / 1 / 6
9,509
951
6,377
6,398
3,277
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Poseidon
16
2 / 6 / 6
9,516
952
7,979
11,923
4,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

262

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 3 / 4
8,607
861
2,720
5,588
1,315
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Hisica
Charybdis
15
0 / 4 / 3
8,664
866
14,584
7,068
2,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
16
6 / 5 / 1
10,553
1,055
12,245
9,754
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
SvF CHAAC
Nemesis
15
1 / 5 / 3
8,918
892
8,075
11,145
4,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
TH114G0
Cerberus
16
0 / 4 / 5
8,977
898
9,315
16,835
14,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
21
Kills
7
7
Deaths
21
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
4
0.67
L
Charybdis
Hisica
Charybdis
0
4
3
0.38
W
Ares
8
0
9
12.5
L
Hera
6
5
1
1.3
W
Kukulkan
Stikly
Kukulkan
4
0
5
6.5
L
Nemesis
SvF CHAAC
Nemesis
1
5
3
0.5
L
Cerberus
TH114G0
Cerberus
0
4
5
0.63
W
Horus
4
0
13
10.5
W
Fenrir
mogath12
Fenrir
3
1
6
6
W
Poseidon
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,431
Damage
46,939
52,258
Taken
50,390
41,093
Mitigated
27,407
10,697
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,720
1,851
0
543
5,588
1,315
0
2,320
1,177
0
8,595
L
Charybdis
Hisica
Charybdis
14,584
8,021
0
0
7,068
2,546
0
3,647
3,160
0
30,705
W
Ares
8,096
42
0
2,687
10,828
14,768
0
4,628
6,200
16,240
0
L
Hera
12,245
2,989
0
79
9,754
4,017
0
3,970
5,005
44,133
0
W
Kukulkan
Stikly
Kukulkan
8,320
854
45
148
10,711
4,415
0
4,700
6,011
36,659
0
L
Nemesis
SvF CHAAC
Nemesis
8,075
1,365
0
927
11,145
4,917
0
6,818
2,151
0
23,566
L
Cerberus
TH114G0
Cerberus
9,315
397
0
1,964
16,835
14,612
0
7,640
4,710
18,423
0
W
Horus
7,659
2,074
3,049
3,907
12,398
14,348
0
4,675
7,723
0
10,725
W
Fenrir
mogath12
Fenrir
6,377
1,161
0
370
6,398
3,277
0
2,054
4,344
0
14,136
W
Poseidon
7,979
1,290
0
491
11,923
4,285
0
5,503
6,420
39,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
45,719
191
Minions Killed
201
6
Camps Cleared
5
1,011,062
Distance Traveled
849,938
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,607
861
14
1
1
112,777
0
L
Charybdis
8,664
866
41
4
0
122,100
3
W
Ares
12,756
1,276
8
1
0
209,431
0
L
Hera
10,553
1,055
77
8
0
196,718
0
W
Kukulkan
9,978
998
98
10
3
204,800
0
L
Nemesis
8,918
892
32
3
2
219,228
0
L
Cerberus
8,977
898
37
4
2
199,115
2
W
Horus
10,742
1,074
3
0
1
195,055
0
W
Fenrir
9,509
951
18
2
2
225,558
0
W
Poseidon
9,516
952
64
6
0
176,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role