Player Matchup

Izanami
Izanami
JT 4 A THREE
Izanami
Level 24
God Stats
2W - 2L
1,811 SR
Queue Stats
18W - 18L
1,347 Elo+
Party 2
Cthulhu
Cthulhu
KrackenGod7423
Cthulhu
Level 26
God Stats
24W - 25L
1,384 SR
Queue Stats
56W - 58L
1,331 Elo+
Party 2
Vamana
Vamana
LuLu_Monki12
Vamana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,371 Elo+
Solo
Chaac
Chaac
Pocohighness
Chaac
Level 27
God Stats
18W - 9L
1,655 SR
Queue Stats
127W - 134L
1,442 Elo+
Solo
Aphrodite
Aphrodite
crazo700
Aphrodite
Level 26
God Stats
3W - 9L
1,495 SR
Queue Stats
52W - 97L
1,323 Elo+
Solo
Team Averages
Level 25
1,569 SR
1,363 Elo+

VS

Team Averages
Level 24
1,578 SR
1,424 Elo+
Loki
Loki
Babycakesj3065
Loki
Level 21
God Stats
5W - 7L
1,405 SR
Queue Stats
21W - 31L
1,386 Elo+
Solo
Nike
Nike
Freedomjockeys
Nike
Level 23
God Stats
11W - 5L
1,500 SR
Queue Stats
221W - 214L
1,518 Elo+
Solo
Izanami
Izanami
Iconic Froztii
Izanami
Level 22
God Stats
37W - 27L
1,593 SR
Queue Stats
79W - 102L
1,313 Elo+
Solo
Artemis
Artemis
PorporaNovaXion
Artemis
Level 39
God Stats
1W - 1L
1,672 SR
Queue Stats
10W - 6L
1,467 Elo+
Party 1
Sobek
Sobek
Varnexus
Sobek
Level 15
God Stats
2W - 0L
1,720 SR
Queue Stats
4W - 3L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JT 4 A THREE
Izanami
14
4 / 6 / 0
8,808
419
14,978
17,728
6,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 5 / 3
8,367
398
6,915
22,768
23,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
14
1 / 3 / 6
9,498
452
8,337
14,864
10,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 2 / 2
10,462
498
14,270
18,964
22,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
crazo700
Aphrodite
16
1 / 7 / 0
9,823
468
7,843
13,736
4,024
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 6
11,293
538
8,559
13,741
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 5
9,971
475
9,197
10,925
7,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
10 / 2 / 6
11,635
554
17,502
16,218
6,658
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 3 / 6
11,199
533
21,211
13,893
5,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Varnexus
Sobek
14
0 / 3 / 9
9,300
443
8,154
24,539
29,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
13
Kills
23
23
Deaths
14
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
3
5
5
1.1
W
10
2
6
6.5
L
Izanami
JT 4 A THREE
Izanami
4
6
0
0.67
L
1
5
3
0.5
L
Vamana
1
3
6
1.33
L
6
2
2
3.5
W
6
3
6
3
W
Sobek
Varnexus
Sobek
0
3
9
1.5
L
Aphrodite
crazo700
Aphrodite
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,343
Damage
64,623
88,060
Taken
79,316
66,371
Mitigated
54,092
23,533
Healing
24,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,559
1,986
226
2,819
13,741
5,397
1,825
968
12,773
0
81,789
W
9,197
4,031
0
381
10,925
7,187
1,255
299
10,626
0
44,192
W
17,502
14,209
0
6,124
16,218
6,658
478
8,572
7,646
0
82,474
L
Izanami
JT 4 A THREE
Izanami
14,978
11,094
0
5,235
17,728
6,308
539
3,471
14,257
0
55,857
L
6,915
954
0
980
22,768
23,572
243
2,505
20,263
20,303
0
L
Vamana
8,337
4,441
0
3,048
14,864
10,053
205
975
13,889
0
49,669
L
14,270
2,918
183
7,746
18,964
22,414
759
1,194
17,770
0
72,247
W
21,211
11,499
0
4,849
13,893
5,848
2,295
2,369
11,524
0
75,334
W
Sobek
Varnexus
Sobek
8,154
1,066
584
9,680
24,539
29,002
343
3,049
21,490
30,486
0
L
Aphrodite
crazo700
Aphrodite
7,843
1,513
1,421
4,920
13,736
4,024
1,428
96
13,640
68,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,958
Gold Earned
53,398
474
Minions Killed
462
0
Camps Cleared
0
1,655,639
Distance Traveled
1,849,807
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,293
538
118
6
0
420,551
2
W
Nike
9,971
475
80
4
0
384,271
0
W
Izanami
11,635
554
102
5
0
341,282
1
L
Izanami
8,808
419
111
5
0
271,723
0
L
Cthulhu
8,367
398
20
1
0
338,954
0
L
Vamana
9,498
452
76
4
0
369,845
0
L
Chaac
10,462
498
123
6
0
361,486
2
W
Artemis
11,199
533
137
7
0
345,536
1
W
Sobek
9,300
443
25
1
0
358,167
2
L
Aphrodite
9,823
468
144
7
0
313,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role