Player Matchup

Amaterasu
Amaterasu
BaseddGodd__
Amaterasu
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
DABABA4KT
Danzaburou
Level 29
God Stats
6W - 7L
1,534 SR
Queue Stats
127W - 129L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
FreakingKobolds
Sylvanus
Level 145
God Stats
5W - 4L
1,431 SR
Queue Stats
11W - 12L
1,397 Elo+
Solo
Eset
Eset
GoldenM1das
Eset
Level 88
God Stats
9W - 4L
1,774 SR
Queue Stats
237W - 257L
1,543 Elo+
Party 3
Thanatos
Thanatos
Staltik1432
Thanatos
Level 49
God Stats
23W - 22L
1,545 SR
Queue Stats
160W - 167L
1,511 Elo+
Party 3
Team Averages
Level 73
1,557 SR
1,510 Elo+

VS

Team Averages
Level 100
1,607 SR
1,611 Elo+
Geb
Geb
 
Geb
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Flamin9Skvll
Neith
Level 15
God Stats
2W - 1L
1,786 SR
Queue Stats
2W - 1L
1,806 Elo+
Party 1
Ne Zha
Ne Zha
Vevica
Ne Zha
Level 129
God Stats
2W - 4L
1,514 SR
Queue Stats
80W - 62L
1,588 Elo+
Party 1
Persephone
Persephone
iAlchymy
Persephone
Level 160
God Stats
7W - 6L
1,647 SR
Queue Stats
550W - 509L
1,607 Elo+
Party 1
King Arthur
King Arthur
minimumbles89
King Arthur
Level 150
God Stats
0W - 1L
1,587 SR
Queue Stats
42W - 44L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BaseddGodd__
Amaterasu
19
6 / 0 / 9
11,615
581
11,921
16,835
17,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DABABA4KT
Danzaburou
17
4 / 3 / 15
11,107
555
12,910
14,185
5,564
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
16
4 / 2 / 12
10,107
505
10,719
12,537
12,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
11 / 2 / 12
12,696
635
24,218
14,396
6,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Staltik1432
Thanatos
17
8 / 6 / 8
11,516
576
10,094
18,434
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 7 / 8
8,894
445
7,570
26,692
25,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 7 / 2
8,365
418
5,781
14,471
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
Vevica
Ne Zha
14
5 / 6 / 3
9,610
481
7,777
12,916
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
iAlchymy
Persephone
15
1 / 9 / 2
9,869
493
5,948
14,118
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
minimumbles89
King Arthur
16
6 / 5 / 6
11,015
551
16,459
26,852
15,704
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
34
33
Kills
13
13
Deaths
34
56
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
7
8
0.71
W
Amaterasu
BaseddGodd__
Amaterasu
6
0
9
10.5
W
Danzaburou
DABABA4KT
Danzaburou
4
3
15
3.83
L
0
7
2
0.14
W
Sylvanus
4
2
12
5
W
11
2
12
8.5
W
Thanatos
Staltik1432
Thanatos
8
6
8
2
L
Ne Zha
Vevica
Ne Zha
5
6
3
1.08
L
Persephone
iAlchymy
Persephone
1
9
2
0.22
L
King Arthur
minimumbles89
King Arthur
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,862
Damage
43,535
76,387
Taken
95,049
51,777
Mitigated
53,523
35,650
Healing
18,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,570
868
0
5,851
26,692
25,040
0
8,918
17,774
27,748
0
W
Amaterasu
BaseddGodd__
Amaterasu
11,921
3,974
0
4,921
16,835
17,513
746
1,068
15,767
18,060
60,688
W
Danzaburou
DABABA4KT
Danzaburou
12,910
7,071
0
7,202
14,185
5,564
3,722
3,610
10,575
0
72,725
L
5,781
3,927
0
991
14,471
3,929
672
5,512
8,959
0
45,522
W
Sylvanus
10,719
3,361
2,448
3,327
12,537
12,965
780
2,936
9,601
34,404
5,975
W
24,218
1,772
1,424
3,802
14,396
6,936
2,620
4,103
10,293
99,517
0
W
Thanatos
Staltik1432
Thanatos
10,094
2,372
0
12,526
18,434
8,799
828
1,801
16,633
0
80,541
L
Ne Zha
Vevica
Ne Zha
7,777
2,185
0
2,768
12,916
4,745
0
6,130
6,786
0
51,679
L
Persephone
iAlchymy
Persephone
5,948
103
0
1,780
14,118
4,105
0
5,512
8,597
55,639
0
L
King Arthur
minimumbles89
King Arthur
16,459
1,650
0
7,244
26,852
15,704
254
10,810
16,042
0
68,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,041
Gold Earned
47,753
552
Minions Killed
422
0
Camps Cleared
0
1,939,151
Distance Traveled
1,780,107
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,894
445
34
2
0
365,839
16
W
Amaterasu
11,615
581
122
6
0
420,334
11
W
Danzaburou
11,107
555
104
5
0
361,658
8
L
Neith
8,365
418
101
5
0
329,201
0
W
Sylvanus
10,107
505
67
3
0
350,877
3
W
Eset
12,696
635
161
8
0
402,422
3
W
Thanatos
11,516
576
98
5
0
403,860
1
L
Ne Zha
9,610
481
70
4
0
400,192
4
L
Persephone
9,869
493
101
5
0
317,573
1
L
King Arthur
11,015
551
116
6
0
367,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role