Player Matchup

Cthulhu
Cthulhu
El Judios
Cthulhu
Level 118
God Stats
16W - 6L
1,795 SR
Queue Stats
164W - 133L
1,652 Elo+
Party 1
Charybdis
Charybdis
Gonzo RTL
Charybdis
Level 63
God Stats
5W - 7L
1,228 SR
Queue Stats
131W - 128L
1,562 Elo+
Party 1
Agni
Agni
M3RK NIGHT
Agni
Level 96
God Stats
5W - 7L
1,404 SR
Queue Stats
226W - 209L
1,608 Elo+
Party 1
Team Averages
Level 92
1,476 SR
1,607 Elo+

VS

Team Averages
Level 120
1,510 SR
1,480 Elo+
Achilles
Achilles
OROCHI_GOOD
Achilles
Level 87
God Stats
2W - 3L
1,510 SR
Queue Stats
33W - 52L
1,424 Elo+
Solo
Sol
Sol
SleezzyThaGreat
Sol
Level 112
God Stats
0W - 2L
1,867 SR
Queue Stats
29W - 25L
1,562 Elo+
Solo
Charybdis
Charybdis
Slick88Clyde
Charybdis
Level 160
God Stats
2W - 7L
1,152 SR
Queue Stats
141W - 161L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
El Judios
Cthulhu
14
6 / 2 / 12
10,625
759
12,251
17,459
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Gonzo RTL
Charybdis
13
4 / 4 / 12
10,147
725
7,106
9,119
2,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 3 / 8
11,360
811
15,551
10,933
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
OROCHI_GOOD
Achilles
13
4 / 7 / 4
9,819
701
10,061
16,239
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 6 / 7
9,514
680
13,734
13,557
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
Slick88Clyde
Charybdis
12
4 / 7 / 1
9,601
686
6,692
11,776
3,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
20
Kills
9
9
Deaths
20
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
El Judios
Cthulhu
6
2
12
6
W
Charybdis
Gonzo RTL
Charybdis
4
4
12
2.5
W
10
3
8
4.67
L
Achilles
OROCHI_GOOD
Achilles
4
7
4
0.86
L
1
6
7
0.75
L
Charybdis
Slick88Clyde
Charybdis
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,908
Damage
30,487
37,511
Taken
41,572
23,008
Mitigated
17,811
6,361
Healing
10,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
El Judios
Cthulhu
12,251
1,136
0
2,384
17,459
16,549
235
7,538
9,362
31,224
0
W
Charybdis
Gonzo RTL
Charybdis
7,106
3,262
0
218
9,119
2,868
1,144
2,891
6,013
0
28,599
W
15,551
796
136
3,623
10,933
3,591
450
3,727
6,860
40,792
0
L
Achilles
OROCHI_GOOD
Achilles
10,061
2,352
0
3,927
16,239
10,036
134
8,890
6,411
0
29,235
L
13,734
3,229
0
4,937
13,557
4,241
249
9,463
3,296
34,437
0
L
Charybdis
Slick88Clyde
Charybdis
6,692
3,509
0
1,269
11,776
3,534
0
7,713
3,507
0
32,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
28,934
165
Minions Killed
153
5
Camps Cleared
9
754,478
Distance Traveled
735,268
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,625
759
49
4
1
287,514
1
W
Charybdis
10,147
725
40
3
0
222,390
2
W
Agni
11,360
811
76
5
4
244,574
6
L
Achilles
9,819
701
35
3
3
254,365
3
L
Sol
9,514
680
51
4
3
268,033
4
L
Charybdis
9,601
686
67
5
3
212,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role