Player Matchup

Kukulkan
Kukulkan
Desconectando
Kukulkan
Level 18
God Stats
4W - 6L
1,478 SR
Queue Stats
19W - 18L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
Elias Ainsworth
Gilgamesh
Level 26
God Stats
6W - 1L
1,735 SR
Queue Stats
122W - 94L
1,577 Elo+
Party 2
Pele
Pele
Filltiarn
Pele
Level 158
God Stats
1W - 1L
1,505 SR
Queue Stats
64W - 68L
1,534 Elo+
Party 2
Freya
Freya
LawlessReD ZEro
Freya
Level 55
God Stats
2W - 4L
1,328 SR
Queue Stats
61W - 68L
1,447 Elo+
Party 2
Mulan
Mulan
SuperCogelonYT
Mulan
Level 29
God Stats
4W - 2L
1,674 SR
Queue Stats
111W - 126L
1,452 Elo+
Party 2
Team Averages
Level 57
1,544 SR
1,500 Elo+

VS

Team Averages
Level 93
1,539 SR
1,449 Elo+
Merlin
Merlin
Boltofthegods
Merlin
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
303W - 394L
1,448 Elo+
Party 1
Sol
Sol
Haskett
Sol
Level 44
God Stats
17W - 15L
1,522 SR
Queue Stats
30W - 38L
1,441 Elo+
Party 1
King Arthur
King Arthur
Ron__Larson
King Arthur
Level 75
God Stats
2W - 5L
1,481 SR
Queue Stats
322W - 407L
1,464 Elo+
Party 1
Pele
Pele
agentwaffles13
Pele
Level 116
God Stats
6W - 12L
1,635 SR
Queue Stats
231W - 311L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
dmars0725
Cthulhu
Level 105
God Stats
5W - 10L
1,559 SR
Queue Stats
190W - 267L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Desconectando
Kukulkan
13
5 / 0 / 3
8,025
617
4,490
5,720
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Elias Ainsworth
Gilgamesh
14
6 / 1 / 3
7,966
613
11,017
11,141
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
13
7 / 2 / 5
8,109
624
9,573
10,954
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 4
5,960
458
3,795
7,640
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 1 / 3
6,900
531
5,665
10,551
7,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,561
505
6,469
10,850
4,255
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
10
2 / 3 / 3
6,508
501
7,488
7,127
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Ron__Larson
King Arthur
12
1 / 5 / 0
7,225
556
4,733
12,456
5,702
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
3 / 8 / 0
6,947
534
5,741
9,650
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
dmars0725
Cthulhu
10
2 / 3 / 1
6,542
503
4,913
10,385
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
25
Kills
8
8
Deaths
25
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Kukulkan
Desconectando
Kukulkan
5
0
3
6.5
W
Gilgamesh
Elias Ainsworth
Gilgamesh
6
1
3
7.5
W
Pele
7
2
5
4.75
L
Sol
2
3
3
1.17
W
1
4
4
0.75
L
King Arthur
Ron__Larson
King Arthur
1
5
0
0.2
W
6
1
3
7.5
L
3
8
0
0.38
L
Cthulhu
dmars0725
Cthulhu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,540
Damage
29,344
46,006
Taken
50,468
24,061
Mitigated
22,778
14,677
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
552
83
1,644
10,850
4,255
28
3,045
7,805
34,356
0
W
Kukulkan
Desconectando
Kukulkan
4,490
666
0
1,802
5,720
2,069
1,882
3,061
2,575
48,834
0
W
Gilgamesh
Elias Ainsworth
Gilgamesh
11,017
3,686
0
4,339
11,141
7,577
0
1,229
9,872
0
48,144
W
Pele
9,573
3,091
0
2,591
10,954
4,010
0
3,133
7,809
0
51,565
L
Sol
7,488
2,189
0
2,520
7,127
1,848
1,796
1,558
5,525
35,772
0
W
3,795
1,523
531
1,967
7,640
2,721
132
5,325
2,009
19,557
0
L
King Arthur
Ron__Larson
King Arthur
4,733
424
0
3,346
12,456
5,702
111
185
12,271
0
41,969
W
5,665
919
0
3,447
10,551
7,684
0
5,354
4,871
0
21,241
L
5,741
1,433
0
944
9,650
3,862
0
45
9,545
0
29,618
L
Cthulhu
dmars0725
Cthulhu
4,913
443
122
1,676
10,385
7,111
52
3,452
6,854
21,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,960
Gold Earned
33,783
346
Minions Killed
310
0
Camps Cleared
0
1,347,099
Distance Traveled
1,249,455
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,561
505
52
4
0
251,750
3
W
Kukulkan
8,025
617
110
8
0
270,023
2
W
Gilgamesh
7,966
613
73
6
0
290,564
3
W
Pele
8,109
624
87
7
0
289,598
3
L
Sol
6,508
501
65
5
0
234,911
2
W
Freya
5,960
458
39
3
0
235,024
0
L
King Arthur
7,225
556
100
8
0
256,512
4
W
Mulan
6,900
531
37
3
0
261,890
4
L
Pele
6,947
534
56
4
0
251,366
0
L
Cthulhu
6,542
503
37
3
0
254,916
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role