Player Matchup

Loki
Loki
 
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Lilnewb66
Artemis
Level 13
God Stats
19W - 13L
1,600 SR
Queue Stats
190W - 220L
1,308 Elo+
Party 2
Sun Wukong
Sun Wukong
NaSimbaRS
Sun Wukong
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 25L
1,341 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PJWinner
Morgan Le Fay
Level 17
God Stats
6W - 7L
1,481 SR
Queue Stats
34W - 44L
1,336 Elo+
Solo
Freya
Freya
XxALEJANDROomgxX
Freya
Level 24
God Stats
2W - 3L
1,334 SR
Queue Stats
18W - 19L
1,332 Elo+
Solo
Team Averages
Level 17
1,483 SR
1,363 Elo+

VS

Team Averages
Level 10
1,369 SR
1,230 Elo+
Guan Yu
Guan Yu
Blindad0
Guan Yu
Level 5
God Stats
1W - 6L
1,384 SR
Queue Stats
10W - 19L
1,331 Elo+
Solo
Chronos
Chronos
CosmicCG0
Chronos
Level 8
God Stats
0W - 3L
1,265 SR
Queue Stats
7W - 14L
1,150 Elo+
Solo
Merlin
Merlin
Plugaronii
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,150 Elo+
Party 1
Ra
Ra
UndahThaSea
Ra
Level 8
God Stats
1W - 2L
1,556 SR
Queue Stats
7W - 4L
1,150 Elo+
Party 1
Tiamat
Tiamat
kaai08
Tiamat
Level 18
God Stats
1W - 6L
1,138 SR
Queue Stats
102W - 90L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
9 / 1 / 25
13,903
1,159
17,825
9,140
3,072
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Lilnewb66
Artemis
20
19 / 2 / 24
15,128
1,261
40,088
13,278
5,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
NaSimbaRS
Sun Wukong
19
3 / 2 / 25
12,141
1,012
12,939
15,010
13,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
PJWinner
Morgan Le Fay
19
7 / 4 / 11
11,111
926
6,661
12,572
4,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
13 / 3 / 30
13,877
1,156
21,076
16,238
6,062
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blindad0
Guan Yu
17
0 / 8 / 7
10,177
848
5,616
21,217
23,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
CosmicCG0
Chronos
19
0 / 17 / 10
11,214
935
5,970
26,772
11,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Plugaronii
Merlin
18
3 / 8 / 9
12,702
1,059
24,365
18,596
8,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
1 / 11 / 8
11,196
933
11,791
18,837
8,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
kaai08
Tiamat
18
8 / 7 / 3
13,437
1,120
12,860
17,484
13,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
49
51
Kills
12
12
Deaths
51
115
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
1
25
21.5
L
Guan Yu
Blindad0
Guan Yu
0
8
7
0.44
L
Chronos
CosmicCG0
Chronos
0
17
10
0.29
W
Artemis
Lilnewb66
Artemis
19
2
24
15.5
W
Sun Wukong
NaSimbaRS
Sun Wukong
3
2
25
7.75
W
Morgan Le Fay
PJWinner
Morgan Le Fay
7
4
11
3.13
L
Merlin
Plugaronii
Merlin
3
8
9
0.94
L
1
11
8
0.45
W
13
3
30
9.33
L
Tiamat
kaai08
Tiamat
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,589
Damage
60,602
66,238
Taken
102,906
32,566
Mitigated
64,602
12,031
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
17,825
5,862
0
0
9,140
3,072
0
6,201
2,823
16
33,385
L
Guan Yu
Blindad0
Guan Yu
5,616
733
180
252
21,217
23,056
0
7,965
13,252
0
9,131
L
Chronos
CosmicCG0
Chronos
5,970
4,336
0
0
26,772
11,781
0
6,048
20,724
19,677
0
W
Artemis
Lilnewb66
Artemis
40,088
22,443
0
4,151
13,278
5,234
0
11,731
1,401
0
78,702
W
Sun Wukong
NaSimbaRS
Sun Wukong
12,939
950
0
3,204
15,010
13,517
0
12,045
2,736
1,510
25,473
W
Morgan Le Fay
PJWinner
Morgan Le Fay
6,661
346
76
785
12,572
4,681
0
10,944
1,440
11,538
0
L
Merlin
Plugaronii
Merlin
24,365
1,647
0
0
18,596
8,237
0
6,127
12,469
63,524
0
L
11,791
1,874
3,844
1,663
18,837
8,444
0
4,560
14,277
44,578
0
W
21,076
8,767
0
3,815
16,238
6,062
0
13,159
2,852
37,811
0
L
Tiamat
kaai08
Tiamat
12,860
1,089
381
3,281
17,484
13,084
0
4,094
13,390
33,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,160
Gold Earned
58,726
200
Minions Killed
216
11
Camps Cleared
3
1,037,418
Distance Traveled
977,410
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,903
1,159
26
2
2
247,176
0
L
Guan Yu
10,177
848
6
1
0
209,423
0
L
Chronos
11,214
935
22
2
0
173,435
0
W
Artemis
15,128
1,261
93
8
5
202,585
0
W
Sun Wukong
12,141
1,012
39
3
0
192,136
1
W
Morgan Le Fay
11,111
926
7
1
1
161,034
0
L
Merlin
12,702
1,059
89
7
1
205,457
0
L
Ra
11,196
933
63
5
1
197,022
0
W
Freya
13,877
1,156
35
3
3
234,487
0
L
Tiamat
13,437
1,120
36
3
1
192,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role