Player Matchup

Sol
Sol
Silver II
MostDarken
Sol
Silver II
Level 47
God Stats
9W - 9L
1,237 SR
Queue Stats
55W - 63L
1,118 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 47
1,237 SR
1,118 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 61
1,404 SR
957 MMR
Hercules
Hercules
Silver III
StoneJupiter524
Hercules
Silver III
Level 61
God Stats
3W - 9L
1,404 SR
Queue Stats
274W - 510L
957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
9,451
859
11,933
11,214
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Zhong KuiBakasuraZeusAh Muzen CabAnubis

VS

Bans
AnhurIzanamiUllrSetChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
2 / 2 / 0
8,227
748
5,775
18,284
13,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,933
Damage
5,775
11,214
Taken
18,284
3,926
Mitigated
13,706
5,830
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,933
7,005
0
5,830
11,214
3,926
2,496
284
10,323
56,393
0
L
Hercules
5,775
3,021
0
8,215
18,284
13,706
0
11,800
6,351
0
33,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,451
Gold Earned
8,227
101
Minions Killed
42
7
Camps Cleared
0
186,645
Distance Traveled
200,164
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,451
859
101
9
7
186,645
2
L
Hercules
8,227
748
42
4
0
200,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role