Player Matchup

Fenrir
Fenrir
Blowin_Sour
Fenrir
Level 27
God Stats
40W - 31L
1,494 SR
Queue Stats
248W - 248L
1,388 Elo+
Party 1
Odin
Odin
Ryujin_X10
Odin
Level 26
God Stats
3W - 3L
1,752 SR
Queue Stats
237W - 230L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
Thingametag
Kukulkan
Level 13
God Stats
13W - 14L
1,609 SR
Queue Stats
13W - 14L
1,542 Elo+
Party 1
Tiamat
Tiamat
Yandhi_1
Tiamat
Level 21
God Stats
42W - 34L
1,475 SR
Queue Stats
214W - 250L
1,448 Elo+
Party 1
Yemoja
Yemoja
lAced__l
Yemoja
Level 26
God Stats
4W - 3L
1,564 SR
Queue Stats
263W - 263L
1,332 Elo+
Party 1
Team Averages
Level 23
1,579 SR
1,426 Elo+

VS

Team Averages
Level 30
1,455 SR
1,534 Elo+
Hades
Hades
AUS JEFE
Hades
Level 24
God Stats
200W - 162L
1,599 SR
Queue Stats
457W - 461L
1,485 Elo+
Party 3
Artemis
Artemis
MG1DEsponda
Artemis
Level 9
God Stats
1W - 2L
1,222 SR
Queue Stats
8W - 5L
1,550 Elo+
Party 2
Xing Tian
Xing Tian
MG1DSought
Xing Tian
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,617 Elo+
Party 2
Bakasura
Bakasura
TSC Katakuri
Bakasura
Level 22
God Stats
12W - 9L
1,455 SR
Queue Stats
61W - 38L
1,543 Elo+
Party 3
Jormungandr
Jormungandr
alberto2011casta
Jormungandr
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 86L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 3 / 0
7,072
471
3,936
8,419
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 1 / 0
7,896
526
6,722
8,553
6,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Thingametag
Kukulkan
10
0 / 2 / 0
6,206
414
3,527
4,143
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
Yandhi_1
Tiamat
12
0 / 4 / 1
7,058
471
4,108
7,635
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
lAced__l
Yemoja
10
0 / 1 / 0
6,304
420
2,961
4,750
2,917
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AUS JEFE
Hades
13
3 / 2 / 3
8,157
544
5,657
9,802
4,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MG1DEsponda
Artemis
12
0 / 0 / 2
6,668
445
2,024
3,788
1,113
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
MG1DSought
Xing Tian
13
2 / 0 / 2
7,835
522
1,965
5,815
4,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
TSC Katakuri
Bakasura
14
6 / 0 / 1
8,533
569
8,611
10,250
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
alberto2011casta
Jormungandr
15
0 / 0 / 1
8,610
574
4,927
10,034
8,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
11
11
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
AUS JEFE
Hades
3
2
3
2.25
L
Fenrir
2
3
0
0.67
W
Artemis
MG1DEsponda
Artemis
0
0
2
1
W
Xing Tian
MG1DSought
Xing Tian
2
0
2
3
L
0
1
0
0
W
Bakasura
TSC Katakuri
Bakasura
6
0
1
6.5
L
Kukulkan
Thingametag
Kukulkan
0
2
0
0
L
Tiamat
Yandhi_1
Tiamat
0
4
1
0.13
W
Jormungandr
alberto2011casta
Jormungandr
0
0
1
0.5
L
Yemoja
lAced__l
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
23,184
33,500
Taken
39,689
16,370
Mitigated
24,086
5,401
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
AUS JEFE
Hades
5,657
170
28
4,535
9,802
4,429
738
3,398
6,083
45,358
0
L
Fenrir
3,936
653
0
220
8,419
2,839
0
1,515
6,269
0
40,519
W
Artemis
MG1DEsponda
Artemis
2,024
404
0
1,207
3,788
1,113
210
1,733
2,055
0
36,972
W
Xing Tian
MG1DSought
Xing Tian
1,965
179
326
1,877
5,815
4,309
164
3,395
2,420
26,634
0
L
6,722
524
0
1,864
8,553
6,766
126
4,927
3,374
0
51,184
W
Bakasura
TSC Katakuri
Bakasura
8,611
5,786
0
5,893
10,250
5,258
68
1,693
8,501
0
51,959
L
Kukulkan
Thingametag
Kukulkan
3,527
147
0
676
4,143
1,131
0
503
3,502
31,659
0
L
Tiamat
Yandhi_1
Tiamat
4,108
420
0
882
7,635
2,717
636
4,705
2,919
39,825
0
W
Jormungandr
alberto2011casta
Jormungandr
4,927
2,717
0
3,390
10,034
8,977
356
0
8,898
55,646
0
L
Yemoja
lAced__l
Yemoja
2,961
192
516
1,243
4,750
2,917
0
899
3,531
22,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,536
Gold Earned
39,803
378
Minions Killed
457
0
Camps Cleared
0
1,358,110
Distance Traveled
1,436,414
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,157
544
85
6
0
262,959
2
L
Fenrir
7,072
471
68
5
0
280,675
0
W
Artemis
6,668
445
92
6
0
259,011
2
W
Xing Tian
7,835
522
38
3
0
297,985
5
L
Odin
7,896
526
116
8
0
304,204
0
W
Bakasura
8,533
569
109
7
0
340,892
1
L
Kukulkan
6,206
414
78
5
0
244,316
5
L
Tiamat
7,058
471
86
6
0
263,888
0
W
Jormungandr
8,610
574
133
9
0
275,567
0
L
Yemoja
6,304
420
30
2
0
265,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role