Player Matchup

Nemesis
Nemesis
COVID6000
Nemesis
Level 10
God Stats
4W - 1L
1,736 SR
Queue Stats
43W - 6L
1,567 Elo+
Solo
Nu Wa
Nu Wa
GoldenStella
Nu Wa
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,470 Elo+
Solo
Apollo
Apollo
MMXXI
Apollo
Level 29
God Stats
3W - 3L
1,876 SR
Queue Stats
114W - 110L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
SharpShooterMoo
Gilgamesh
Level 29
God Stats
1W - 5L
1,154 SR
Queue Stats
98W - 105L
1,413 Elo+
Solo
Cthulhu
Cthulhu
saltywaterr
Cthulhu
Level 29
God Stats
30W - 27L
1,606 SR
Queue Stats
101W - 103L
1,555 Elo+
Party 1
Team Averages
Level 21
1,574 SR
1,512 Elo+

VS

Team Averages
Level 28
1,501 SR
1,499 Elo+
Nike
Nike
Buttdinner
Nike
Level 28
God Stats
6W - 1L
1,726 SR
Queue Stats
92W - 86L
1,514 Elo+
Solo
Ao Kuang
Ao Kuang
GetFoamFingeredV
Ao Kuang
Level 28
God Stats
2W - 2L
1,417 SR
Queue Stats
109W - 96L
1,589 Elo+
Solo
Chernobog
Chernobog
Meteoric Might
Chernobog
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,592 Elo+
Solo
Ganesha
Ganesha
Surtah
Ganesha
Level 29
God Stats
4W - 3L
1,285 SR
Queue Stats
65W - 86L
1,242 Elo+
Solo
Vulcan
Vulcan
sherukhan
Vulcan
Level 29
God Stats
154W - 151L
1,577 SR
Queue Stats
154W - 152L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
COVID6000
Nemesis
12
4 / 5 / 1
7,746
484
6,512
9,954
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 2 / 3
8,720
545
12,869
10,519
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
MMXXI
Apollo
15
14 / 2 / 2
10,063
629
12,408
8,260
2,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SharpShooterMoo
Gilgamesh
10
1 / 2 / 0
6,610
413
1,253
7,155
2,777
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
saltywaterr
Cthulhu
12
0 / 4 / 9
7,366
460
7,561
12,690
6,203
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 1
9,766
610
9,507
12,482
11,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 6 / 4
7,630
477
6,256
14,683
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
Meteoric Might
Chernobog
13
2 / 7 / 3
8,016
501
6,617
13,253
4,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Surtah
Ganesha
10
0 / 5 / 7
6,860
429
4,437
11,575
7,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
sherukhan
Vulcan
15
3 / 1 / 1
8,741
546
6,450
6,435
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
21
Kills
15
15
Deaths
21
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
2
1
4.25
L
Nemesis
COVID6000
Nemesis
4
5
1
0.9
W
2
6
4
0.67
L
2
2
3
1.75
L
Apollo
MMXXI
Apollo
14
2
2
7.5
W
Chernobog
Meteoric Might
Chernobog
2
7
3
0.5
L
Gilgamesh
SharpShooterMoo
Gilgamesh
1
2
0
0.5
W
Ganesha
Surtah
Ganesha
0
5
7
0.7
L
Cthulhu
saltywaterr
Cthulhu
0
4
9
1.13
W
Vulcan
sherukhan
Vulcan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,603
Damage
33,267
48,578
Taken
58,428
21,601
Mitigated
29,130
11,262
Healing
12,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,507
1,245
0
3,726
12,482
11,570
154
2,442
9,880
12,834
41,708
L
Nemesis
COVID6000
Nemesis
6,512
2,995
0
1,856
9,954
6,098
56
2,305
7,364
0
43,034
W
6,256
2,050
0
2,812
14,683
3,875
0
4,864
9,592
40,212
0
L
12,869
1,879
0
1,992
10,519
3,690
247
7,518
2,723
71,708
0
L
Apollo
MMXXI
Apollo
12,408
5,706
0
3,101
8,260
2,833
488
2,761
5,354
0
54,942
W
Chernobog
Meteoric Might
Chernobog
6,617
3,138
0
2,478
13,253
4,033
384
4,712
8,395
0
45,445
L
Gilgamesh
SharpShooterMoo
Gilgamesh
1,253
595
0
2,225
7,155
2,777
0
585
5,772
0
19,029
W
Ganesha
Surtah
Ganesha
4,437
583
506
761
11,575
7,595
0
3,940
7,439
10,983
0
L
Cthulhu
saltywaterr
Cthulhu
7,561
912
203
1,885
12,690
6,203
0
5,664
6,843
35,745
0
W
Vulcan
sherukhan
Vulcan
6,450
1,869
0
2,641
6,435
2,057
593
3,427
2,692
64,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,505
Gold Earned
41,013
395
Minions Killed
386
0
Camps Cleared
0
1,359,088
Distance Traveled
1,485,919
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,766
610
119
7
0
282,462
3
L
Nemesis
7,746
484
68
4
0
254,374
4
W
Ao Kuang
7,630
477
54
3
0
326,821
1
L
Nu Wa
8,720
545
140
9
0
297,452
6
L
Apollo
10,063
629
91
6
0
291,308
0
W
Chernobog
8,016
501
89
6
0
266,196
4
L
Gilgamesh
6,610
413
40
3
0
204,667
3
W
Ganesha
6,860
429
2
0
0
272,194
2
L
Cthulhu
7,366
460
56
4
0
311,287
4
W
Vulcan
8,741
546
122
8
0
338,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role