Player Matchup

Ganesha
Ganesha
ChaseSalter1998
Ganesha
Level 25
God Stats
0W - 2L
1,686 SR
Queue Stats
1W - 9L
1,113 Elo+
Party 1
Cupid
Cupid
FalconMurphy
Cupid
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
NaMeanDoe
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 1
Anubis
Anubis
Ryunosuke_PR-
Anubis
Level 99
God Stats
8W - 9L
1,516 SR
Queue Stats
141W - 142L
1,445 Elo+
Solo
Nike
Nike
Uxmanzor_S1OG
Nike
Level 45
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 12L
1,163 Elo+
Party 1
Team Averages
Level 45
1,486 SR
1,302 Elo+

VS

Team Averages
Level 105
1,527 SR
1,396 Elo+
Chaac
Chaac
ATAsociety
Chaac
Level 125
God Stats
2W - 2L
1,711 SR
Queue Stats
46W - 48L
1,321 Elo+
Party 2
Tiamat
Tiamat
Sarukay_Ken
Tiamat
Level 157
God Stats
9W - 2L
1,668 SR
Queue Stats
55W - 42L
1,532 Elo+
Party 2
Merlin
Merlin
XXBabyXXJok3r
Merlin
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 49L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
llWraithII
Morgan Le Fay
Level 28
God Stats
24W - 27L
1,472 SR
Queue Stats
82W - 88L
1,399 Elo+
Party 2
Thor
Thor
xNox-Aeternax
Thor
Level 87
God Stats
1W - 2L
1,285 SR
Queue Stats
6W - 15L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 5
7,185
719
2,482
18,043
11,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 8 / 3
7,101
710
5,046
11,846
3,753
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
NaMeanDoe
Sun Wukong
12
1 / 6 / 1
6,964
696
2,458
9,624
4,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
5 / 3 / 2
9,988
999
7,200
9,138
4,150
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 3
6,770
677
4,869
10,791
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
6 / 4 / 11
9,264
926
7,587
11,387
5,150
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
17
10 / 1 / 14
11,262
1,126
15,138
8,430
5,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 15
9,120
912
9,409
4,771
1,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
llWraithII
Morgan Le Fay
15
6 / 1 / 8
9,494
949
11,071
7,177
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
7 / 1 / 13
10,292
1,029
8,805
7,167
2,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
7
Kills
33
33
Deaths
7
14
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chaac
6
4
11
2.88
L
0
9
5
0.28
L
1
8
3
0.31
L
Sun Wukong
NaMeanDoe
Sun Wukong
1
6
1
0.25
L
5
3
2
2
W
Tiamat
10
1
14
17
L
0
7
3
0.21
W
4
0
15
11.5
W
Morgan Le Fay
llWraithII
Morgan Le Fay
6
1
8
10
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,055
Damage
52,010
59,442
Taken
38,932
27,786
Mitigated
17,554
6,717
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,587
1,292
0
3,130
11,387
5,150
557
2,925
8,462
0
20,895
L
2,482
333
391
520
18,043
11,189
130
10,369
7,184
12,260
0
L
5,046
2,908
138
1,515
11,846
3,753
0
6,391
5,083
0
15,830
L
Sun Wukong
NaMeanDoe
Sun Wukong
2,458
283
0
950
9,624
4,335
0
6,294
2,986
0
9,286
L
7,200
265
94
2,519
9,138
4,150
0
6,359
2,483
27,787
0
W
Tiamat
15,138
1,908
287
4,139
8,430
5,815
108
2,230
6,200
35,584
0
L
4,869
339
245
345
10,791
4,359
85
4,830
5,720
0
19,396
W
9,409
618
0
0
4,771
1,481
711
427
4,344
26,590
0
W
Morgan Le Fay
llWraithII
Morgan Le Fay
11,071
822
0
2,486
7,177
2,577
766
2,272
4,905
24,839
0
W
8,805
482
0
0
7,167
2,531
1,102
2,176
4,991
0
18,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
49,432
167
Minions Killed
211
7
Camps Cleared
8
851,274
Distance Traveled
914,658
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,264
926
32
3
0
150,995
1
L
Ganesha
7,185
719
4
0
0
162,364
0
L
Cupid
7,101
710
28
3
0
153,271
0
L
Sun Wukong
6,964
696
17
2
2
189,902
1
L
Anubis
9,988
999
66
7
3
166,354
1
W
Tiamat
11,262
1,126
58
6
4
195,936
1
L
Nike
6,770
677
52
5
2
179,383
0
W
Merlin
9,120
912
50
5
1
172,771
0
W
Morgan Le Fay
9,494
949
45
5
2
204,914
2
W
Thor
10,292
1,029
26
3
1
190,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role