Player Matchup

Ymir
Ymir
C K GRINCH
Ymir
Level 149
God Stats
1W - 1L
1,731 SR
Queue Stats
70W - 57L
1,576 Elo+
Solo
Rama
Rama
ChessdudeZX
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 131L
1,533 Elo+
Party 3
Aphrodite
Aphrodite
Diamondmage101
Aphrodite
Level 103
God Stats
13W - 8L
1,730 SR
Queue Stats
124W - 115L
1,526 Elo+
Solo
Ne Zha
Ne Zha
XGodOfAllSaiyans
Ne Zha
Level 129
God Stats
10W - 14L
1,613 SR
Queue Stats
287W - 281L
1,498 Elo+
Party 3
Set
Set
XRetr0_BoiX
Set
Level 124
God Stats
2W - 4L
1,314 SR
Queue Stats
212W - 209L
1,506 Elo+
Party 3
Team Averages
Level 122
1,577 SR
1,528 Elo+

VS

Team Averages
Level 128
1,636 SR
1,496 Elo+
Ravana
Ravana
Doggo290
Ravana
Level 88
God Stats
5W - 1L
1,965 SR
Queue Stats
340W - 324L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
RUSTYTICHNOR
Sylvanus
Level 108
God Stats
32W - 33L
1,355 SR
Queue Stats
297W - 314L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
Sav Stoner
Danzaburou
Level 156
God Stats
3W - 0L
1,731 SR
Queue Stats
361W - 354L
1,492 Elo+
Party 1
Mulan
Mulan
vPlathanos
Mulan
Level 130
God Stats
28W - 33L
1,455 SR
Queue Stats
200W - 164L
1,550 Elo+
Party 1
Hera
Hera
xEcchilifex
Hera
Level 160
God Stats
14W - 5L
1,673 SR
Queue Stats
548W - 520L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
7,484
374
2,990
6,676
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 4 / 8
9,188
459
5,857
12,214
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Diamondmage101
Aphrodite
15
2 / 5 / 7
9,360
468
5,820
16,747
6,094
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
2 / 5 / 0
10,250
513
13,652
20,408
17,742
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 8 / 3
10,799
540
14,514
19,374
7,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Doggo290
Ravana
18
6 / 2 / 9
11,236
562
11,210
9,528
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
RUSTYTICHNOR
Sylvanus
15
1 / 5 / 7
9,700
485
6,895
13,749
13,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Sav Stoner
Danzaburou
16
1 / 5 / 1
10,304
515
3,670
14,343
4,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mulan
19
4 / 2 / 4
11,909
595
13,033
19,719
13,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 2 / 9
13,141
657
23,223
10,930
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
16
Kills
23
24
Deaths
16
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
2
4
8
1.5
L
Aphrodite
Diamondmage101
Aphrodite
2
5
7
1.1
W
Ravana
Doggo290
Ravana
6
2
9
5.25
W
Sylvanus
RUSTYTICHNOR
Sylvanus
1
5
7
0.9
W
Danzaburou
Sav Stoner
Danzaburou
1
5
1
0.3
L
2
5
0
0.4
L
9
8
3
1.31
W
Mulan
4
2
4
3
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,833
Damage
58,031
75,419
Taken
68,269
39,772
Mitigated
40,031
28,962
Healing
30,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,990
597
189
2,768
6,676
4,437
0
2,930
3,642
11,850
0
L
5,857
3,592
0
2,553
12,214
3,572
820
5,887
6,239
0
50,044
L
Aphrodite
Diamondmage101
Aphrodite
5,820
536
3,762
7,611
16,747
6,094
34
7,606
8,823
52,724
0
W
Ravana
Doggo290
Ravana
11,210
1,154
0
3,121
9,528
4,139
1,240
2,491
6,871
0
71,174
W
Sylvanus
RUSTYTICHNOR
Sylvanus
6,895
2,053
1,573
3,972
13,749
13,540
920
2,564
11,074
32,255
16,073
W
Danzaburou
Sav Stoner
Danzaburou
3,670
1,630
0
4,983
14,343
4,711
2,452
1,727
12,572
0
75,451
L
13,652
3,645
0
7,185
20,408
17,742
303
4,119
14,861
0
71,553
L
14,514
6,701
0
4,894
19,374
7,927
759
8,144
10,857
0
58,683
W
Mulan
13,033
941
0
12,818
19,719
13,159
1,026
0
19,719
0
66,728
W
23,223
5,276
389
3,977
10,930
4,482
2,836
1,748
9,078
100,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,081
Gold Earned
56,290
416
Minions Killed
619
0
Camps Cleared
0
1,600,896
Distance Traveled
1,880,095
19
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,484
374
21
1
0
185,542
0
L
Rama
9,188
459
96
5
0
322,010
9
L
Aphrodite
9,360
468
96
5
0
382,166
8
W
Ravana
11,236
562
95
5
0
443,076
3
W
Sylvanus
9,700
485
98
5
0
302,366
4
W
Danzaburou
10,304
515
100
5
0
322,423
7
L
Ne Zha
10,250
513
117
6
0
365,377
2
L
Set
10,799
540
86
4
0
345,801
0
W
Mulan
11,909
595
140
7
0
409,189
8
W
Hera
13,141
657
186
9
0
403,041
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role