Player Matchup

Medusa
Medusa
AnnieIsNotOk422
Medusa
Level 16
God Stats
8W - 5L
1,652 SR
Queue Stats
17W - 7L
1,552 Elo+
Party 1
Bellona
Bellona
DaBoonGoon
Bellona
Level 18
God Stats
6W - 2L
1,753 SR
Queue Stats
125W - 72L
1,927 Elo+
Party 1
Cerberus
Cerberus
Jacob Raney
Cerberus
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 18L
1,594 Elo+
Party 1
Hercules
Hercules
MightyPacifist
Hercules
Level 124
God Stats
74W - 36L
1,709 SR
Queue Stats
124W - 73L
1,737 Elo+
Party 1
Anubis
Anubis
Novajekal
Anubis
Level 47
God Stats
6W - 8L
1,597 SR
Queue Stats
139W - 138L
1,576 Elo+
Solo
Team Averages
Level 51
1,642 SR
1,677 Elo+

VS

Team Averages
Level 70
1,452 SR
1,466 Elo+
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JLBullfrog05
Nu Wa
Level 124
God Stats
1W - 1L
1,750 SR
Queue Stats
158W - 178L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Saltboi2
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,478 Elo+
Party 2
Neith
Neith
TheGodOfScrubs
Neith
Level 38
God Stats
0W - 5L
1,243 SR
Queue Stats
60W - 58L
1,453 Elo+
Party 2
Gilgamesh
Gilgamesh
tiphonn
Gilgamesh
Level 29
God Stats
0W - 2L
1,267 SR
Queue Stats
57W - 62L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
11,039
552
2,430
7,498
2,407
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
DaBoonGoon
Bellona
20
11 / 1 / 7
12,738
637
12,274
12,795
14,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Jacob Raney
Cerberus
18
10 / 1 / 7
12,577
629
12,247
11,249
13,158
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
15
9 / 2 / 10
11,276
564
16,104
23,404
27,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Novajekal
Anubis
18
6 / 1 / 13
11,663
583
14,971
14,223
8,833
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
0 / 5 / 3
9,179
459
6,620
14,890
10,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 10 / 2
9,576
479
12,506
15,991
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
Saltboi2
Xing Tian
10
2 / 5 / 2
7,988
399
5,830
16,732
12,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 9 / 3
9,726
486
8,753
13,634
3,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
tiphonn
Gilgamesh
13
0 / 9 / 1
8,244
412
5,534
17,050
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
38
Kills
7
7
Deaths
38
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
3
0.3
W
2
2
5
2.25
W
Bellona
DaBoonGoon
Bellona
11
1
7
14.5
L
2
10
2
0.3
W
Cerberus
Jacob Raney
Cerberus
10
1
7
13.5
W
Hercules
9
2
10
7
W
Anubis
Novajekal
Anubis
6
1
13
12.5
L
Xing Tian
Saltboi2
Xing Tian
2
5
2
0.6
L
3
9
3
0.5
L
Gilgamesh
tiphonn
Gilgamesh
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,026
Damage
39,243
69,169
Taken
78,297
65,613
Mitigated
36,474
25,804
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,620
1,978
0
4,016
14,890
10,885
665
5,847
9,043
0
45,219
W
2,430
410
0
316
7,498
2,407
2,102
1,658
5,840
0
69,551
W
Bellona
DaBoonGoon
Bellona
12,274
4,124
0
4,442
12,795
14,199
0
2,563
10,232
0
105,051
L
12,506
2,984
0
840
15,991
3,533
74
6,792
9,199
56,610
0
W
Cerberus
Jacob Raney
Cerberus
12,247
927
0
4,130
11,249
13,158
1,184
2,998
8,251
77,829
0
W
Hercules
16,104
5,927
0
7,623
23,404
27,016
0
8,159
15,245
0
32,785
W
Anubis
Novajekal
Anubis
14,971
1,436
0
9,293
14,223
8,833
3,251
4,450
9,773
87,601
0
L
Xing Tian
Saltboi2
Xing Tian
5,830
1,017
0
558
16,732
12,157
0
4,732
12,000
12,835
0
L
8,753
4,498
0
2,127
13,634
3,210
390
5,437
8,197
0
56,241
L
Gilgamesh
tiphonn
Gilgamesh
5,534
1,521
0
1,623
17,050
6,689
0
4,410
12,640
0
67,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,293
Gold Earned
44,713
544
Minions Killed
402
0
Camps Cleared
0
1,968,702
Distance Traveled
1,904,022
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,179
459
102
5
0
416,778
1
W
Medusa
11,039
552
116
6
0
401,699
0
W
Bellona
12,738
637
138
7
0
459,555
7
L
Nu Wa
9,576
479
93
5
0
327,616
5
W
Cerberus
12,577
629
145
7
0
376,628
1
W
Hercules
11,276
564
32
2
0
392,309
2
W
Anubis
11,663
583
113
6
0
338,511
3
L
Xing Tian
7,988
399
14
1
0
399,337
3
L
Neith
9,726
486
96
5
0
330,855
5
L
Gilgamesh
8,244
412
97
5
0
429,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role