Player Matchup

Artio
Artio
Blair22
Artio
Level 29
God Stats
20W - 15L
1,520 SR
Queue Stats
75W - 75L
1,588 Elo+
Solo
Neith
Neith
MasterSplinter24
Neith
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 12L
1,573 Elo+
Solo
Fenrir
Fenrir
Siddorax
Fenrir
Level 28
God Stats
9W - 4L
1,618 SR
Queue Stats
223W - 192L
1,615 Elo+
Solo
Merlin
Merlin
Steviewonderlnd
Merlin
Level 29
God Stats
12W - 13L
1,534 SR
Queue Stats
123W - 107L
1,629 Elo+
Solo
Gilgamesh
Gilgamesh
TellMeAboutAWS
Gilgamesh
Level 7
God Stats
3W - 0L
1,870 SR
Queue Stats
8W - 2L
1,747 Elo+
Solo
Team Averages
Level 20
1,608 SR
1,630 Elo+

VS

Team Averages
Level 20
1,552 SR
1,593 Elo+
Thoth
Thoth
 
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DJVaporeon
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,664 Elo+
Solo
Jing Wei
Jing Wei
JAVIEEFROZE
Jing Wei
Level 24
God Stats
1W - 1L
1,709 SR
Queue Stats
85W - 86L
1,665 Elo+
Solo
Thanatos
Thanatos
Nomber47
Thanatos
Level 23
God Stats
2W - 2L
1,552 SR
Queue Stats
6W - 7L
1,568 Elo+
Solo
Ganesha
Ganesha
neokevinlevin
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Blair22
Artio
10
0 / 3 / 8
7,061
471
3,428
13,925
10,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 3 / 2
8,982
599
10,819
7,890
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Siddorax
Fenrir
16
12 / 0 / 3
9,695
646
7,776
9,247
5,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 1 / 6
9,306
620
7,852
6,615
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
TellMeAboutAWS
Gilgamesh
15
3 / 2 / 6
9,210
614
8,234
11,663
6,936
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 5 / 0
8,043
536
6,878
7,693
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
DJVaporeon
Bellona
12
2 / 7 / 2
7,416
494
8,405
14,417
11,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
JAVIEEFROZE
Jing Wei
13
3 / 4 / 3
7,695
513
9,787
11,462
3,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Nomber47
Thanatos
10
1 / 5 / 1
6,631
442
2,403
10,389
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
8
0 / 6 / 4
5,847
390
3,178
10,666
7,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
27
Kills
9
9
Deaths
27
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
0
0.6
W
Artio
Blair22
Artio
0
3
8
1.33
L
Bellona
DJVaporeon
Bellona
2
7
2
0.43
L
Jing Wei
JAVIEEFROZE
Jing Wei
3
4
3
1.13
W
7
3
2
2.67
L
Thanatos
Nomber47
Thanatos
1
5
1
0.3
W
Fenrir
Siddorax
Fenrir
12
0
3
13.5
W
5
1
6
8
W
Gilgamesh
TellMeAboutAWS
Gilgamesh
3
2
6
3
L
Ganesha
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,109
Damage
30,651
49,340
Taken
54,627
27,585
Mitigated
28,693
14,123
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,878
250
0
838
7,693
2,263
0
2,331
5,180
52,691
0
W
Artio
Blair22
Artio
3,428
451
259
3,652
13,925
10,649
0
2,655
11,096
14,125
0
L
Bellona
DJVaporeon
Bellona
8,405
4,339
0
3,338
14,417
11,998
0
949
13,424
0
38,477
L
Jing Wei
JAVIEEFROZE
Jing Wei
9,787
7,460
0
2,089
11,462
3,275
0
3,142
8,234
0
49,032
W
10,819
5,527
0
1,848
7,890
3,095
0
1,607
6,241
0
55,712
L
Thanatos
Nomber47
Thanatos
2,403
746
0
4,712
10,389
3,940
0
760
9,571
0
36,881
W
Fenrir
Siddorax
Fenrir
7,776
2,653
0
3,664
9,247
5,064
270
1,742
7,375
0
57,219
W
7,852
984
0
1,515
6,615
1,841
442
3,354
2,955
61,390
0
W
Gilgamesh
TellMeAboutAWS
Gilgamesh
8,234
3,233
0
3,185
11,663
6,936
0
114
11,549
0
55,874
L
Ganesha
3,178
467
596
615
10,666
7,217
0
3,590
6,938
11,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,254
Gold Earned
35,632
436
Minions Killed
363
0
Camps Cleared
0
1,419,407
Distance Traveled
1,350,804
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,043
536
116
8
0
272,847
3
W
Artio
7,061
471
23
2
0
291,138
3
L
Bellona
7,416
494
72
5
0
264,751
0
L
Jing Wei
7,695
513
99
7
0
297,601
2
W
Neith
8,982
599
88
6
0
227,797
3
L
Thanatos
6,631
442
70
5
0
241,212
2
W
Fenrir
9,695
646
99
7
0
309,400
3
W
Merlin
9,306
620
120
8
0
296,479
5
W
Gilgamesh
9,210
614
106
7
0
294,593
1
L
Ganesha
5,847
390
6
0
0
274,393
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role