Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Elasaire
Fenrir
Level 76
God Stats
16W - 11L
1,659 SR
Queue Stats
276W - 292L
1,512 Elo+
Solo
Odin
Odin
Haxerboy
Odin
Level 95
God Stats
5W - 3L
1,608 SR
Queue Stats
398W - 361L
1,526 Elo+
Solo
Ra
Ra
SrFornica
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
SrZargor
Danzaburou
Level 121
God Stats
3W - 2L
1,690 SR
Queue Stats
60W - 49L
1,587 Elo+
Party 2
Team Averages
Level 115
1,591 SR
1,524 Elo+

VS

Team Averages
Level 104
1,574 SR
1,531 Elo+
Hades
Hades
Almoonds
Hades
Level 123
God Stats
2W - 1L
1,676 SR
Queue Stats
44W - 38L
1,540 Elo+
Party 3
Kuzenbo
Kuzenbo
Tumbellweed
Kuzenbo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,515 Elo+
Party 1
Heimdallr
Heimdallr
Virchuu
Heimdallr
Level 127
God Stats
2W - 3L
1,615 SR
Queue Stats
123W - 122L
1,525 Elo+
Party 3
Vamana
Vamana
iiSamurai
Vamana
Level 129
God Stats
20W - 17L
1,578 SR
Queue Stats
128W - 115L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
oCLaSiiiCaL
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 34L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
1 / 1 / 7
5,879
534
1,381
8,505
6,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Elasaire
Fenrir
11
6 / 3 / 2
7,013
638
6,902
8,267
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
12
1 / 1 / 0
6,953
632
3,862
7,932
5,321
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 5
6,920
629
4,000
6,706
2,957
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SrZargor
Danzaburou
10
4 / 0 / 6
6,618
602
5,840
5,386
1,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Almoonds
Hades
11
2 / 4 / 1
6,354
578
4,234
6,568
2,584
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Tumbellweed
Kuzenbo
7
0 / 5 / 1
4,979
453
2,438
7,811
4,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Virchuu
Heimdallr
8
0 / 3 / 0
4,856
441
4,589
5,589
1,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
iiSamurai
Vamana
11
4 / 1 / 0
6,507
592
7,843
7,663
3,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
oCLaSiiiCaL
Cthulhu
9
0 / 1 / 3
5,010
455
1,765
5,094
2,827
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
14
Kills
6
6
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
1
1
7
4.5
L
Hades
Almoonds
Hades
2
4
1
0.63
W
Fenrir
Elasaire
Fenrir
6
3
2
2.33
W
Odin
1
1
0
1
W
2
1
5
4.5
W
Danzaburou
SrZargor
Danzaburou
4
0
6
7
L
Kuzenbo
Tumbellweed
Kuzenbo
0
5
1
0.1
L
Heimdallr
Virchuu
Heimdallr
0
3
0
0
L
Vamana
iiSamurai
Vamana
4
1
0
4
L
Cthulhu
oCLaSiiiCaL
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,985
Damage
20,869
36,796
Taken
32,725
19,798
Mitigated
14,241
7,639
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
1,381
46
0
375
8,505
6,564
0
2,113
6,392
14,813
0
L
Hades
Almoonds
Hades
4,234
903
231
1,858
6,568
2,584
0
1,711
4,857
28,367
0
W
Fenrir
Elasaire
Fenrir
6,902
2,268
0
750
8,267
3,309
0
1,643
6,624
0
43,758
W
Odin
3,862
1,028
0
1,536
7,932
5,321
0
1,970
5,962
0
35,395
W
4,000
691
538
2,423
6,706
2,957
393
2,121
4,585
45,638
0
W
Danzaburou
SrZargor
Danzaburou
5,840
3,212
0
2,017
5,386
1,647
0
590
4,796
0
30,358
L
Kuzenbo
Tumbellweed
Kuzenbo
2,438
824
0
240
7,811
4,096
0
1,490
6,321
11,121
0
L
Heimdallr
Virchuu
Heimdallr
4,589
2,889
0
1,435
5,589
1,380
0
518
5,071
0
23,963
L
Vamana
iiSamurai
Vamana
7,843
4,045
0
2,695
7,663
3,354
0
1,662
5,900
0
36,520
L
Cthulhu
oCLaSiiiCaL
Cthulhu
1,765
439
88
1,218
5,094
2,827
0
0
4,888
13,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,383
Gold Earned
27,706
325
Minions Killed
231
0
Camps Cleared
0
1,091,566
Distance Traveled
1,024,490
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
5,879
534
23
2
0
212,115
3
L
Hades
6,354
578
67
6
0
187,963
1
W
Fenrir
7,013
638
75
7
0
195,777
4
W
Odin
6,953
632
94
9
0
223,224
1
W
Ra
6,920
629
78
7
0
219,554
7
W
Danzaburou
6,618
602
55
5
0
240,896
1
L
Kuzenbo
4,979
453
17
2
0
203,720
3
L
Heimdallr
4,856
441
55
5
0
196,379
2
L
Vamana
6,507
592
65
6
0
241,727
3
L
Cthulhu
5,010
455
27
2
0
194,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role