Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BOOBIE_FETT_69
Ah Muzen Cab
Level 15
God Stats
1W - 3L
1,727 SR
Queue Stats
102W - 102L
1,552 Elo+
Solo
Set
Set
DarkZeuus
Set
Level 27
God Stats
4W - 9L
1,356 SR
Queue Stats
99W - 114L
1,527 Elo+
Solo
Sylvanus
Sylvanus
Necknar Snow
Sylvanus
Level 27
God Stats
4W - 3L
1,600 SR
Queue Stats
111W - 110L
1,550 Elo+
Solo
Tiamat
Tiamat
SHAUNisEPIC
Tiamat
Level 11
God Stats
2W - 1L
1,583 SR
Queue Stats
3W - 3L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
Vortez Op
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,579 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,557 Elo+

VS

Team Averages
Level 23
1,629 SR
1,563 Elo+
Fenrir
Fenrir
I Stomp Kids
Fenrir
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,574 Elo+
Solo
Tyr
Tyr
Marilyn1420
Tyr
Level 28
God Stats
1W - 0L
1,692 SR
Queue Stats
51W - 43L
1,518 Elo+
Solo
Cerberus
Cerberus
Moremoria
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,575 Elo+
Solo
Skadi
Skadi
Skilled Tempt
Skadi
Level 29
God Stats
70W - 44L
1,650 SR
Queue Stats
92W - 63L
1,640 Elo+
Solo
Sol
Sol
Sleppyandtired
Sol
Level 29
God Stats
3W - 2L
1,804 SR
Queue Stats
53W - 69L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BOOBIE_FETT_69
Ah Muzen Cab
17
4 / 12 / 1
11,069
503
13,280
20,588
6,379
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 11 / 2
9,081
413
10,706
23,207
12,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Necknar Snow
Sylvanus
12
0 / 8 / 2
8,422
383
6,774
22,553
19,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
14
2 / 13 / 2
9,270
421
8,090
19,778
9,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Vortez Op
Sun Wukong
16
2 / 7 / 4
10,491
477
16,057
26,057
15,419
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
18 / 3 / 10
13,121
596
25,624
18,857
15,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 14
10,452
475
8,014
15,898
22,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Moremoria
Cerberus
17
6 / 0 / 22
12,124
551
12,476
19,097
25,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
9 / 4 / 14
12,206
555
20,268
14,885
7,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
16 / 2 / 6
13,452
611
27,343
24,138
11,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
117
10
Kills
51
51
Deaths
11
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BOOBIE_FETT_69
Ah Muzen Cab
4
12
1
0.38
L
2
11
2
0.27
W
Fenrir
18
3
10
7.67
W
2
2
14
4.5
W
Cerberus
Moremoria
Cerberus
6
0
22
17
L
Sylvanus
Necknar Snow
Sylvanus
0
8
2
0.13
L
Tiamat
2
13
2
0.23
W
9
4
14
4
W
16
2
6
9.5
L
Sun Wukong
Vortez Op
Sun Wukong
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,907
Damage
93,725
112,183
Taken
92,875
63,480
Mitigated
82,683
22,545
Healing
37,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BOOBIE_FETT_69
Ah Muzen Cab
13,280
6,082
0
4,547
20,588
6,379
1,479
7,499
13,089
0
52,972
L
10,706
5,438
0
1,806
23,207
12,632
0
5,985
17,222
0
49,900
W
Fenrir
25,624
4,841
129
3,548
18,857
15,336
984
3,567
15,290
0
91,011
W
8,014
1,334
0
6,869
15,898
22,327
1,009
1,114
14,784
0
38,050
W
Cerberus
Moremoria
Cerberus
12,476
595
0
8,062
19,097
25,923
74
3,297
15,800
47,425
0
L
Sylvanus
Necknar Snow
Sylvanus
6,774
1,565
1,810
5,099
22,553
19,852
0
7,639
14,914
27,689
0
L
Tiamat
8,090
1,215
187
2,214
19,778
9,198
0
10,300
9,478
32,563
0
W
20,268
10,775
0
3,796
14,885
7,751
4,339
3,030
11,855
0
93,887
W
27,343
9,307
182
14,986
24,138
11,346
6,815
5,658
18,480
110,020
0
L
Sun Wukong
Vortez Op
Sun Wukong
16,057
3,453
0
6,882
26,057
15,419
0
8,396
17,661
4,428
66,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,333
Gold Earned
61,355
390
Minions Killed
626
0
Camps Cleared
0
1,739,905
Distance Traveled
2,050,239
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,069
503
93
4
0
325,605
4
L
Set
9,081
413
76
3
0
373,004
2
W
Fenrir
13,121
596
122
6
0
446,177
0
W
Tyr
10,452
475
66
3
0
405,762
0
W
Cerberus
12,124
551
105
5
0
441,231
5
L
Sylvanus
8,422
383
41
2
0
323,470
8
L
Tiamat
9,270
421
52
2
0
331,186
1
W
Skadi
12,206
555
155
7
0
379,032
3
W
Sol
13,452
611
178
8
0
378,037
0
L
Sun Wukong
10,491
477
128
6
0
386,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role