Player Matchup

Sol
Sol
Beast21345
Sol
Level 106
God Stats
1W - 3L
1,626 SR
Queue Stats
14W - 22L
1,422 Elo+
Party 2
Neith
Neith
Chickydee3780
Neith
Level 23
God Stats
0W - 1L
1,425 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
FreshChancla
Hercules
Level 73
God Stats
0W - 1L
1,502 SR
Queue Stats
1W - 3L
1,354 Elo+
Party 2
Cthulhu
Cthulhu
JORDANJR18
Cthulhu
Level 120
God Stats
17W - 13L
1,531 SR
Queue Stats
212W - 201L
1,447 Elo+
Solo
Hel
Hel
Neptuneadvr1
Hel
Level 125
God Stats
1W - 1L
1,530 SR
Queue Stats
34W - 33L
1,478 Elo+
Party 2
Team Averages
Level 89
1,523 SR
1,440 Elo+

VS

Team Averages
Level 85
1,571 SR
1,434 Elo+
Olorun
Olorun
BackwoodBrucey
Olorun
Level 60
God Stats
57W - 23L
1,654 SR
Queue Stats
68W - 49L
1,539 Elo+
Party 1
Hercules
Hercules
Leaninmyfanta2
Hercules
Level 117
God Stats
5W - 4L
1,429 SR
Queue Stats
40W - 47L
1,403 Elo+
Solo
Ares
Ares
TheFakeKronic
Ares
Level 69
God Stats
1W - 2L
1,678 SR
Queue Stats
10W - 10L
1,394 Elo+
Party 1
Chang'e
Chang'e
ZaLemono
Chang'e
Level 42
God Stats
16W - 14L
1,613 SR
Queue Stats
130W - 177L
1,403 Elo+
Solo
Heimdallr
Heimdallr
klixers281982
Heimdallr
Level 135
God Stats
1W - 0L
1,481 SR
Queue Stats
86W - 98L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 8
11,250
750
23,140
16,278
6,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 3 / 7
9,887
659
8,019
8,247
3,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
FreshChancla
Hercules
16
2 / 2 / 12
10,227
682
9,816
20,042
20,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
JORDANJR18
Cthulhu
13
2 / 3 / 4
8,998
600
4,379
5,771
4,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 4 / 10
11,276
752
14,822
14,478
10,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 4
12,388
826
16,060
13,827
7,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
17
4 / 4 / 6
10,986
732
10,998
21,639
20,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 5 / 8
11,035
736
10,135
24,134
34,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chang'e
ZaLemono
Chang'e
18
3 / 2 / 5
11,127
742
4,840
9,028
3,767
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
klixers281982
Heimdallr
17
0 / 4 / 6
10,150
677
8,897
13,564
7,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
18
Kills
14
14
Deaths
18
41
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
L
5
2
8
4.5
L
3
3
7
2.17
L
Hercules
FreshChancla
Hercules
2
2
12
4
L
Cthulhu
JORDANJR18
Cthulhu
2
3
4
1.33
W
Hercules
4
4
6
1.75
L
6
4
10
2.75
W
1
5
8
1
W
Chang'e
ZaLemono
Chang'e
3
2
5
2.75
W
Heimdallr
klixers281982
Heimdallr
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,176
Damage
50,930
64,816
Taken
82,192
44,885
Mitigated
74,957
26,320
Healing
28,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,060
8,649
1,285
4,385
13,827
7,870
1,688
9,146
4,681
45,966
3,403
L
23,140
4,390
0
5,105
16,278
6,616
2,730
7,441
8,575
61,390
0
L
8,019
2,849
0
1,452
8,247
3,539
546
4,720
3,527
0
21,316
L
Hercules
FreshChancla
Hercules
9,816
2,384
987
4,703
20,042
20,101
160
6,529
13,125
0
19,954
L
Cthulhu
JORDANJR18
Cthulhu
4,379
753
422
114
5,771
4,315
1
3,290
2,437
15,897
0
W
Hercules
10,998
1,726
0
9,552
21,639
20,758
646
9,261
12,378
0
28,519
L
14,822
428
7,365
6,172
14,478
10,314
332
7,709
6,487
34,220
0
W
10,135
1,023
1,024
4,636
24,134
34,574
30
11,704
12,430
26,466
0
W
Chang'e
ZaLemono
Chang'e
4,840
123
3,691
3,365
9,028
3,767
2,117
5,893
3,135
34,340
0
W
Heimdallr
klixers281982
Heimdallr
8,897
1,315
0
242
13,564
7,988
851
7,281
6,283
0
52,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,638
Gold Earned
55,686
254
Minions Killed
321
5
Camps Cleared
12
1,362,809
Distance Traveled
1,386,458
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,388
826
69
5
3
261,346
0
L
Sol
11,250
750
105
7
2
333,140
0
L
Neith
9,887
659
35
2
0
277,317
0
L
Hercules
10,227
682
17
1
0
348,439
0
L
Cthulhu
8,998
600
41
3
1
117,286
4
W
Hercules
10,986
732
40
3
3
268,200
1
L
Hel
11,276
752
56
4
2
286,627
3
W
Ares
11,035
736
18
1
3
280,783
0
W
Chang'e
11,127
742
79
5
2
291,424
2
W
Heimdallr
10,150
677
115
8
1
284,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role