Player Matchup

Fenrir
Fenrir
Furúnculo
Fenrir
Level 52
God Stats
4W - 2L
1,845 SR
Queue Stats
77W - 27L
1,789 Elo+
Party 1
Khepri
Khepri
SwaggyQQ
Khepri
Level 156
God Stats
2W - 2L
1,660 SR
Queue Stats
106W - 60L
1,763 Elo+
Party 1
Apollo
Apollo
Vilarda
Apollo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 22L
1,702 Elo+
Party 1
Hera
Hera
botemel
Hera
Level 155
God Stats
0W - 4L
1,162 SR
Queue Stats
175W - 165L
1,575 Elo+
Solo
Ullr
Ullr
rastafary29
Ullr
Level 159
God Stats
5W - 11L
1,602 SR
Queue Stats
110W - 53L
1,766 Elo+
Party 1
Team Averages
Level 136
1,554 SR
1,719 Elo+

VS

Team Averages
Level 129
1,449 SR
1,587 Elo+
Cerberus
Cerberus
Arrogantly
Cerberus
Level 160
God Stats
2W - 0L
1,355 SR
Queue Stats
53W - 63L
1,549 Elo+
Party 3
Gilgamesh
Gilgamesh
DaAfricanLegend
Gilgamesh
Level 140
God Stats
8W - 12L
1,545 SR
Queue Stats
275W - 278L
1,570 Elo+
Solo
Hel
Hel
LaBaguete
Hel
Level 160
God Stats
1W - 0L
1,317 SR
Queue Stats
200W - 184L
1,660 Elo+
Party 3
Bacchus
Bacchus
milookay
Bacchus
Level 106
God Stats
1W - 0L
1,477 SR
Queue Stats
402W - 364L
1,580 Elo+
Party 2
Izanami
Izanami
n1xonn
Izanami
Level 81
God Stats
2W - 1L
1,549 SR
Queue Stats
324W - 283L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Furúnculo
Fenrir
9
1 / 3 / 1
5,589
559
2,736
6,368
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
SwaggyQQ
Khepri
8
1 / 2 / 1
5,108
511
2,001
5,188
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Vilarda
Apollo
11
1 / 1 / 0
6,140
614
4,957
7,293
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
botemel
Hera
9
0 / 3 / 2
5,138
514
5,023
5,208
1,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
5,231
523
5,244
7,980
2,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arrogantly
Cerberus
11
1 / 1 / 1
6,105
611
4,169
7,713
7,548
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
DaAfricanLegend
Gilgamesh
11
2 / 0 / 4
6,017
602
4,086
4,466
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 1 / 1
6,696
670
3,989
5,613
2,708
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
milookay
Bacchus
8
2 / 1 / 4
5,168
517
3,567
6,252
4,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
n1xonn
Izanami
11
3 / 0 / 3
6,287
629
4,772
6,272
1,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
13
13
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Arrogantly
Cerberus
1
1
1
1.5
W
Gilgamesh
DaAfricanLegend
Gilgamesh
2
0
4
4
L
Fenrir
Furúnculo
Fenrir
1
3
1
0.5
W
5
1
1
5.5
L
Khepri
SwaggyQQ
Khepri
1
2
1
0.75
L
Apollo
Vilarda
Apollo
1
1
0
1
L
Hera
botemel
Hera
0
3
2
0.33
W
Bacchus
milookay
Bacchus
2
1
4
4
W
Izanami
n1xonn
Izanami
3
0
3
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,961
Damage
20,583
32,037
Taken
30,316
10,047
Mitigated
18,188
8,126
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Arrogantly
Cerberus
4,169
205
0
3,235
7,713
7,548
0
0
7,713
35,715
0
W
Gilgamesh
DaAfricanLegend
Gilgamesh
4,086
1,252
0
693
4,466
1,828
0
1,068
3,398
0
31,107
L
Fenrir
Furúnculo
Fenrir
2,736
556
0
735
6,368
1,896
0
1,692
4,676
0
28,506
W
3,989
784
805
2,948
5,613
2,708
0
2,905
2,708
40,073
0
L
Khepri
SwaggyQQ
Khepri
2,001
298
0
986
5,188
2,475
0
1,235
3,953
11,844
0
L
Apollo
Vilarda
Apollo
4,957
3,787
0
2,946
7,293
2,131
0
3,771
3,522
0
37,005
L
Hera
botemel
Hera
5,023
1,003
0
1,297
5,208
1,356
0
2,953
2,255
33,940
0
W
Bacchus
milookay
Bacchus
3,567
1,015
180
1,639
6,252
4,239
0
2,223
4,029
13,217
0
W
Izanami
n1xonn
Izanami
4,772
3,002
0
1,724
6,272
1,865
400
828
5,444
0
43,545
L
5,244
3,820
0
2,162
7,980
2,189
0
2,074
5,906
0
35,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,206
Gold Earned
30,273
302
Minions Killed
376
0
Camps Cleared
0
1,003,183
Distance Traveled
1,063,605
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,105
611
117
12
0
210,773
2
W
Gilgamesh
6,017
602
67
7
0
233,564
1
L
Fenrir
5,589
559
57
6
0
215,840
0
W
Hel
6,696
670
82
8
0
208,078
4
L
Khepri
5,108
511
16
2
0
198,319
5
L
Apollo
6,140
614
88
9
0
191,211
3
L
Hera
5,138
514
72
7
0
198,438
3
W
Bacchus
5,168
517
24
2
0
207,500
3
W
Izanami
6,287
629
86
9
0
203,690
2
L
Ullr
5,231
523
69
7
0
199,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role