Player Matchup

Fenrir
Fenrir
CCube69
Fenrir
Level 28
God Stats
9W - 8L
1,643 SR
Queue Stats
162W - 163L
1,641 Elo+
Solo
Ra
Ra
Dulkov123123
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 51L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
MCLIPSON
Gilgamesh
Level 29
God Stats
6W - 9L
1,545 SR
Queue Stats
79W - 74L
1,542 Elo+
Solo
Anhur
Anhur
dako123123
Anhur
Level 27
God Stats
11W - 7L
1,992 SR
Queue Stats
79W - 68L
1,513 Elo+
Party 1
Yemoja
Yemoja
rule34barayaoi
Yemoja
Level 11
God Stats
3W - 0L
1,712 SR
Queue Stats
8W - 6L
1,580 Elo+
Solo
Team Averages
Level 23
1,678 SR
1,574 Elo+

VS

Team Averages
Level 10
1,475 SR
1,572 Elo+
Achilles
Achilles
DizziestAce
Achilles
Level 15
God Stats
4W - 4L
1,618 SR
Queue Stats
9W - 6L
1,571 Elo+
Solo
Artemis
Artemis
NissanMotor
Artemis
Level 5
God Stats
0W - 2L
1,309 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2
Izanami
Izanami
Pampadepele
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2
Xing Tian
Xing Tian
SergioMontana
Xing Tian
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2
Loki
Loki
VBenetnasch
Loki
Level 20
God Stats
0W - 1L
1,448 SR
Queue Stats
42W - 34L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CCube69
Fenrir
13
7 / 0 / 2
8,199
683
7,592
6,614
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 4
7,803
650
4,151
5,193
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
MCLIPSON
Gilgamesh
10
0 / 0 / 0
6,314
526
3,534
7,643
3,285
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
13
11 / 1 / 3
8,586
716
11,835
7,555
2,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 8
7,052
588
3,246
6,359
4,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DizziestAce
Achilles
11
0 / 0 / 0
5,667
472
4,134
7,419
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
NissanMotor
Artemis
8
0 / 8 / 1
5,259
438
3,088
7,688
1,089
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Pampadepele
Izanami
8
1 / 8 / 0
5,434
453
3,067
10,376
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
SergioMontana
Xing Tian
8
1 / 5 / 0
5,495
458
2,397
10,336
6,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 1
5,306
442
2,109
7,106
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
22
Kills
2
2
Deaths
23
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CCube69
Fenrir
7
0
2
8
L
Achilles
DizziestAce
Achilles
0
0
0
0
W
4
1
4
6
W
Gilgamesh
MCLIPSON
Gilgamesh
0
0
0
0
L
Artemis
NissanMotor
Artemis
0
8
1
0.06
L
Izanami
Pampadepele
Izanami
1
8
0
0.13
L
Xing Tian
SergioMontana
Xing Tian
1
5
0
0.2
L
0
2
1
0.25
W
Anhur
11
1
3
12.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,358
Damage
14,795
33,364
Taken
42,925
14,935
Mitigated
18,310
13,456
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CCube69
Fenrir
7,592
881
0
716
6,614
2,332
0
210
6,291
0
51,202
L
Achilles
DizziestAce
Achilles
4,134
544
0
2,587
7,419
6,725
109
680
6,236
0
21,679
W
4,151
1,034
791
2,652
5,193
1,860
1,168
156
5,037
45,951
0
W
Gilgamesh
MCLIPSON
Gilgamesh
3,534
615
0
3,331
7,643
3,285
0
0
6,996
0
23,849
L
Artemis
NissanMotor
Artemis
3,088
1,334
0
540
7,688
1,089
0
788
6,900
0
18,102
L
Izanami
Pampadepele
Izanami
3,067
2,089
0
1,888
10,376
2,756
448
3,595
6,781
0
23,367
L
Xing Tian
SergioMontana
Xing Tian
2,397
216
0
250
10,336
6,012
0
1,580
8,756
6,784
0
L
2,109
368
0
2,318
7,106
1,728
0
754
6,274
0
24,829
W
Anhur
11,835
6,717
0
3,862
7,555
2,465
2,286
1,103
6,452
0
51,531
W
3,246
1,089
797
1,307
6,359
4,993
324
985
5,246
25,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,954
Gold Earned
27,161
376
Minions Killed
197
0
Camps Cleared
0
1,147,763
Distance Traveled
1,092,379
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,199
683
94
8
0
248,105
4
L
Achilles
5,667
472
49
4
0
197,476
1
W
Ra
7,803
650
97
8
0
240,142
4
W
Gilgamesh
6,314
526
64
5
0
230,464
5
L
Artemis
5,259
438
44
4
0
189,684
1
L
Izanami
5,434
453
47
4
0
189,702
1
L
Xing Tian
5,495
458
10
1
0
234,659
2
L
Loki
5,306
442
47
4
0
280,858
1
W
Anhur
8,586
716
88
7
0
203,405
7
W
Yemoja
7,052
588
33
3
0
225,647
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role