Player Matchup

Baron Samedi
Baron Samedi
DARKERSHADES
Baron Samedi
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,615 Elo+
Party 2
Hachiman
Hachiman
Hodgier
Hachiman
Level 128
God Stats
0W - 3L
1,628 SR
Queue Stats
84W - 72L
1,612 Elo+
Party 2
Odin
Odin
Nickapotamus
Odin
Level 119
God Stats
1W - 4L
1,373 SR
Queue Stats
144W - 122L
1,618 Elo+
Party 2
Da Ji
Da Ji
ObeyTheLlamas
Da Ji
Level 146
God Stats
2W - 2L
1,813 SR
Queue Stats
46W - 49L
1,591 Elo+
Party 2
Cupid
Cupid
SladeM
Cupid
Level 116
God Stats
2W - 2L
1,654 SR
Queue Stats
84W - 62L
1,623 Elo+
Party 2
Team Averages
Level 117
1,594 SR
1,612 Elo+

VS

Team Averages
Level 137
1,629 SR
1,512 Elo+
Ganesha
Ganesha
DeathThekid_214
Ganesha
Level 153
God Stats
11W - 10L
1,607 SR
Queue Stats
594W - 596L
1,551 Elo+
Solo
Hachiman
Hachiman
DiamondEyesz
Hachiman
Level 120
God Stats
4W - 1L
1,520 SR
Queue Stats
173W - 171L
1,568 Elo+
Solo
Cthulhu
Cthulhu
Loebster14
Cthulhu
Level 109
God Stats
3W - 2L
1,814 SR
Queue Stats
461W - 371L
1,534 Elo+
Party 1
Ra
Ra
TheOreoinator
Ra
Level 154
God Stats
5W - 1L
1,707 SR
Queue Stats
425W - 332L
1,497 Elo+
Party 1
Skadi
Skadi
xTFWCxI8IxWSA1x
Skadi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DARKERSHADES
Baron Samedi
13
0 / 6 / 7
6,686
743
5,116
10,557
4,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Hodgier
Hachiman
15
4 / 2 / 5
7,666
852
13,288
7,677
3,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 8
7,095
788
5,530
16,309
11,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 5 / 7
7,743
860
10,810
9,353
3,491
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
SladeM
Cupid
15
4 / 5 / 9
8,281
920
16,466
11,039
4,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 21
8,917
991
7,209
15,282
20,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
DiamondEyesz
Hachiman
14
8 / 5 / 7
9,422
1,047
10,100
7,354
3,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Loebster14
Cthulhu
15
7 / 3 / 12
9,131
1,015
11,439
13,391
22,103
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
5 / 1 / 8
8,960
996
10,506
10,433
6,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 1 / 16
8,276
920
8,253
16,020
10,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
86
13
Kills
22
22
Deaths
13
36
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DARKERSHADES
Baron Samedi
0
6
7
0.58
W
0
3
21
3.5
W
Hachiman
DiamondEyesz
Hachiman
8
5
7
2.3
L
Hachiman
Hodgier
Hachiman
4
2
5
3.25
W
Cthulhu
Loebster14
Cthulhu
7
3
12
4.33
L
1
4
8
1.25
L
4
5
7
1.5
L
Cupid
SladeM
Cupid
4
5
9
1.7
W
5
1
8
9
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,210
Damage
47,507
54,935
Taken
62,480
27,402
Mitigated
61,659
20,985
Healing
24,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DARKERSHADES
Baron Samedi
5,116
459
1,868
1,786
10,557
4,306
0
7,066
3,340
11,003
0
W
7,209
218
1,319
1,910
15,282
20,103
462
1,150
14,132
10,581
0
W
Hachiman
DiamondEyesz
Hachiman
10,100
5,224
0
672
7,354
3,195
1,907
608
6,746
0
14,698
L
Hachiman
Hodgier
Hachiman
13,288
6,360
1,014
2,760
7,677
3,151
180
4,485
3,178
0
27,102
W
Cthulhu
Loebster14
Cthulhu
11,439
627
1,474
2,036
13,391
22,103
670
1,711
11,680
22,542
0
L
5,530
1,045
896
2,878
16,309
11,978
20
6,625
9,417
0
6,965
L
10,810
2,351
1,438
1,012
9,353
3,491
0
4,875
4,324
0
13,833
L
Cupid
SladeM
Cupid
16,466
8,381
4,018
3,315
11,039
4,476
465
5,418
5,522
0
32,284
W
10,506
979
5,298
4,727
10,433
6,240
1,171
718
9,715
33,397
0
W
8,253
2,049
2,044
5,332
16,020
10,018
816
929
15,091
0
14,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,471
Gold Earned
44,706
97
Minions Killed
93
0
Camps Cleared
0
751,926
Distance Traveled
863,360
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,686
743
8
1
0
136,120
0
W
Ganesha
8,917
991
0
0
0
175,089
0
W
Hachiman
9,422
1,047
11
1
0
155,070
1
L
Hachiman
7,666
852
28
3
0
161,399
2
W
Cthulhu
9,131
1,015
22
2
0
170,431
3
L
Odin
7,095
788
11
1
0
163,549
0
L
Da Ji
7,743
860
10
1
0
141,573
0
L
Cupid
8,281
920
40
4
0
149,285
0
W
Ra
8,960
996
46
5
0
176,987
2
W
Skadi
8,276
920
14
2
0
185,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role