Player Matchup

Sylvanus
Sylvanus
JaYcEoNpOoP5
Sylvanus
Level 22
God Stats
2W - 3L
1,287 SR
Queue Stats
9W - 17L
1,216 Elo+
Party 1
Baba Yaga
Baba Yaga
Kevo_Addo
Baba Yaga
Level 27
God Stats
0W - 1L
1,288 SR
Queue Stats
9W - 17L
1,216 Elo+
Party 1
Nike
Nike
Luke_MeGa_MoDe
Nike
Level 18
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 4L
1,098 Elo+
Party 1
Team Averages
Level 22
1,268 SR
1,177 Elo+

VS

Team Averages
Level 48
1,471 SR
1,266 Elo+
Sol
Sol
TeeWhy11
Sol
Level 26
God Stats
15W - 15L
1,520 SR
Queue Stats
171W - 324L
1,276 Elo+
Party 2
Yemoja
Yemoja
ToXiKCiTy-
Yemoja
Level 89
God Stats
4W - 2L
1,314 SR
Queue Stats
434W - 778L
1,282 Elo+
Party 2
Hun Batz
Hun Batz
zacleo204
Hun Batz
Level 28
God Stats
6W - 6L
1,579 SR
Queue Stats
103W - 186L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JaYcEoNpOoP5
Sylvanus
16
2 / 2 / 14
14,070
612
13,432
26,435
33,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
Kevo_Addo
Baba Yaga
15
6 / 4 / 9
14,047
611
22,435
22,127
11,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
10 / 1 / 8
14,809
644
20,419
21,775
17,155
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 2
15,176
660
36,591
22,686
8,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
ToXiKCiTy-
Yemoja
17
2 / 2 / 5
13,865
603
10,289
27,785
23,152
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
zacleo204
Hun Batz
12
0 / 11 / 3
11,886
517
9,430
18,615
6,516
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
7
7
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
JaYcEoNpOoP5
Sylvanus
2
2
14
4.5
L
Baba Yaga
Kevo_Addo
Baba Yaga
6
4
9
2.63
L
10
1
8
14
W
5
5
2
1.2
W
Yemoja
ToXiKCiTy-
Yemoja
2
2
5
2.25
W
Hun Batz
zacleo204
Hun Batz
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,286
Damage
56,310
70,337
Taken
69,086
61,913
Mitigated
38,149
33,116
Healing
21,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
JaYcEoNpOoP5
Sylvanus
13,432
4,095
10,567
14,969
26,435
33,624
966
14,191
12,134
34,952
0
L
Baba Yaga
Kevo_Addo
Baba Yaga
22,435
5,033
155
6,222
22,127
11,134
617
14,662
7,465
56,988
0
L
20,419
9,289
0
1,203
21,775
17,155
329
15,439
6,336
0
53,425
W
36,591
12,401
0
9,440
22,686
8,481
1,636
12,490
10,196
108,980
9,694
W
Yemoja
ToXiKCiTy-
Yemoja
10,289
3,217
1,540
10,521
27,785
23,152
503
14,939
12,846
27,514
0
W
Hun Batz
zacleo204
Hun Batz
9,430
4,810
0
221
18,615
6,516
0
9,759
8,856
0
26,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,926
Gold Earned
40,927
189
Minions Killed
265
6
Camps Cleared
7
1,136,250
Distance Traveled
1,025,833
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
14,070
612
47
2
1
363,894
5
L
Baba Yaga
14,047
611
77
3
1
361,420
0
L
Nike
14,809
644
65
3
4
410,936
0
W
Sol
15,176
660
200
9
5
347,216
1
W
Yemoja
13,865
603
31
1
0
353,762
0
W
Hun Batz
11,886
517
34
1
2
324,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role