Player Matchup

Tsukuyomi
Tsukuyomi
ITzYhunggz
Tsukuyomi
Level 46
God Stats
7W - 13L
1,446 SR
Queue Stats
320W - 355L
1,389 Elo+
Party 1
Arachne
Arachne
Lpryde7
Arachne
Level 29
God Stats
10W - 15L
1,465 SR
Queue Stats
153W - 155L
1,484 Elo+
Party 1
Thanatos
Thanatos
Neverfold_V
Thanatos
Level 64
God Stats
2W - 8L
1,288 SR
Queue Stats
79W - 115L
1,439 Elo+
Party 1
Nemesis
Nemesis
TerryGodOfKing
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 115L
1,391 Elo+
Party 1
Fenrir
Fenrir
iSpankOnly
Fenrir
Level 76
God Stats
30W - 30L
1,543 SR
Queue Stats
346W - 321L
1,480 Elo+
Party 1
Team Averages
Level 48
1,448 SR
1,436 Elo+

VS

Team Averages
Level 74
1,670 SR
1,617 Elo+
Bacchus
Bacchus
Big_Smoke_Omega
Bacchus
Level 27
God Stats
8W - 0L
1,716 SR
Queue Stats
243W - 156L
1,732 Elo+
Party 2
Anubis
Anubis
FusionBeast5K
Anubis
Level 46
God Stats
3W - 1L
1,571 SR
Queue Stats
44W - 60L
1,349 Elo+
Solo
Hades
Hades
Lavadome102
Hades
Level 142
God Stats
9W - 4L
1,625 SR
Queue Stats
151W - 120L
1,679 Elo+
Party 2
Charybdis
Charybdis
MasKeD_VeXiatiOn
Charybdis
Level 128
God Stats
28W - 15L
1,677 SR
Queue Stats
520W - 353L
1,652 Elo+
Party 2
Osiris
Osiris
corruptednut
Osiris
Level 26
God Stats
44W - 19L
1,763 SR
Queue Stats
113W - 56L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ITzYhunggz
Tsukuyomi
10
1 / 7 / 4
6,487
432
6,859
11,827
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Lpryde7
Arachne
10
5 / 8 / 0
7,159
477
4,585
13,069
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Neverfold_V
Thanatos
9
2 / 11 / 2
6,495
433
2,412
11,427
2,892
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 7 / 3
5,501
367
3,461
11,268
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Fenrir
iSpankOnly
Fenrir
12
0 / 3 / 6
7,252
483
6,426
12,447
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 17
9,004
600
6,477
7,192
11,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
7,727
515
1,123
8,454
4,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 0 / 13
9,053
604
11,533
7,328
9,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
16
13 / 0 / 5
10,284
686
11,624
9,169
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
13
8 / 3 / 10
8,540
569
12,700
8,796
7,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
8
Kills
35
36
Deaths
8
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
6
0
17
14.5
W
1
5
3
0.5
L
Tsukuyomi
ITzYhunggz
Tsukuyomi
1
7
4
0.43
W
7
0
13
13.5
L
Arachne
Lpryde7
Arachne
5
8
0
0.63
W
Charybdis
13
0
5
15.5
L
Thanatos
Neverfold_V
Thanatos
2
11
2
0.27
L
0
7
3
0.21
W
Osiris
8
3
10
4.33
L
Fenrir
iSpankOnly
Fenrir
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
43,457
60,038
Taken
40,939
20,804
Mitigated
37,000
9,570
Healing
14,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,477
1,517
0
2,117
7,192
11,906
370
0
7,192
21,024
0
W
1,123
0
0
2,022
8,454
4,282
976
0
8,454
30,218
0
L
Tsukuyomi
ITzYhunggz
Tsukuyomi
6,859
1,997
0
1,419
11,827
4,599
434
2,893
8,934
0
27,906
W
11,533
1,391
583
3,470
7,328
9,488
1,101
0
7,328
52,502
0
L
Arachne
Lpryde7
Arachne
4,585
3,011
0
1,899
13,069
4,507
546
5,270
7,799
0
17,143
W
Charybdis
11,624
6,442
0
4,201
9,169
3,735
6,034
0
9,169
0
70,163
L
Thanatos
Neverfold_V
Thanatos
2,412
718
298
2,219
11,427
2,892
468
3,896
7,531
0
15,225
L
3,461
1,099
0
935
11,268
3,537
88
4,141
7,127
0
21,635
W
Osiris
12,700
3,730
0
2,054
8,796
7,589
284
0
8,796
0
47,198
L
Fenrir
iSpankOnly
Fenrir
6,426
2,627
0
2,800
12,447
5,269
0
2,933
9,514
0
37,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
44,608
216
Minions Killed
370
0
Camps Cleared
0
1,408,935
Distance Traveled
1,384,071
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,004
600
34
2
0
299,417
0
W
Anubis
7,727
515
55
4
0
238,376
0
L
Tsukuyomi
6,487
432
57
4
0
273,024
0
W
Hades
9,053
604
88
6
0
278,385
0
L
Arachne
7,159
477
33
2
0
286,638
2
W
Charybdis
10,284
686
119
8
0
268,262
3
L
Thanatos
6,495
433
35
2
0
255,521
2
L
Nemesis
5,501
367
23
2
0
278,396
1
W
Osiris
8,540
569
74
5
0
299,631
0
L
Fenrir
7,252
483
68
5
0
315,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role