Player Matchup

Cthulhu
Cthulhu
Aenir Aldia
Cthulhu
Level 29
God Stats
5W - 5L
1,390 SR
Queue Stats
89W - 106L
1,333 Elo+
Party 1
Charybdis
Charybdis
Comando unit 65
Charybdis
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
123W - 117L
1,406 Elo+
Solo
Bastet
Bastet
Jhomen Otoko
Bastet
Level 28
God Stats
9W - 6L
1,751 SR
Queue Stats
103W - 110L
1,337 Elo+
Party 1
Chang'e
Chang'e
My Kookie
Chang'e
Level 29
God Stats
10W - 4L
1,796 SR
Queue Stats
182W - 172L
1,517 Elo+
Solo
Olorun
Olorun
krazy_hung
Olorun
Level 8
God Stats
1W - 3L
1,700 SR
Queue Stats
1W - 5L
1,509 Elo+
Solo
Team Averages
Level 24
1,627 SR
1,420 Elo+

VS

Team Averages
Level 25
1,547 SR
1,420 Elo+
Neith
Neith
MICAV24
Neith
Level 17
God Stats
17W - 15L
1,535 SR
Queue Stats
24W - 25L
1,462 Elo+
Solo
Jormungandr
Jormungandr
bollbog
Jormungandr
Level 25
God Stats
6W - 8L
1,448 SR
Queue Stats
76W - 66L
1,434 Elo+
Solo
Nemesis
Nemesis
deester329
Nemesis
Level 31
God Stats
9W - 8L
1,426 SR
Queue Stats
119W - 145L
1,395 Elo+
Solo
Janus
Janus
itsZaydude
Janus
Level 25
God Stats
8W - 5L
1,722 SR
Queue Stats
52W - 56L
1,412 Elo+
Solo
Achilles
Achilles
xChronikillerx
Achilles
Level 29
God Stats
3W - 2L
1,604 SR
Queue Stats
191W - 209L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aenir Aldia
Cthulhu
20
3 / 7 / 10
15,171
948
18,399
36,256
29,557
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Comando unit 65
Charybdis
19
1 / 9 / 4
12,862
804
13,045
21,493
7,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
20
2 / 1 / 11
14,055
878
15,582
16,667
8,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
My Kookie
Chang'e
20
8 / 7 / 6
16,709
1,044
35,006
33,796
21,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
krazy_hung
Olorun
20
1 / 10 / 5
12,768
798
12,359
23,673
8,504
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MICAV24
Neith
20
4 / 2 / 18
14,135
883
15,832
15,157
5,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
bollbog
Jormungandr
20
5 / 0 / 25
16,093
1,006
35,532
23,677
37,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Nemesis
deester329
Nemesis
20
6 / 5 / 19
15,259
954
23,410
25,683
10,705
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
20
9 / 1 / 10
15,055
941
19,985
10,931
4,331
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
20
10 / 7 / 13
15,920
995
31,490
27,315
19,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
119
15
Kills
34
34
Deaths
15
36
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aenir Aldia
Cthulhu
3
7
10
1.14
L
Charybdis
Comando unit 65
Charybdis
1
9
4
0.33
L
Bastet
2
1
11
7.5
W
Neith
MICAV24
Neith
4
2
18
6.5
L
Chang'e
My Kookie
Chang'e
8
7
6
1.57
W
Jormungandr
bollbog
Jormungandr
5
0
25
17.5
W
Nemesis
deester329
Nemesis
6
5
19
3.1
W
Janus
9
1
10
14
L
Olorun
krazy_hung
Olorun
1
10
5
0.35
W
Achilles
10
7
13
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,391
Damage
126,249
131,885
Taken
102,763
74,756
Mitigated
78,714
31,467
Healing
12,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aenir Aldia
Cthulhu
18,399
1,987
1,336
1,400
36,256
29,557
0
11,211
24,825
59,411
0
L
Charybdis
Comando unit 65
Charybdis
13,045
5,433
0
2,263
21,493
7,081
0
11,125
10,368
254
34,203
L
Bastet
15,582
4,118
0
0
16,667
8,442
0
7,967
8,700
0
23,406
W
Neith
MICAV24
Neith
15,832
3,811
0
2,845
15,157
5,990
0
11,763
3,394
0
31,604
L
Chang'e
My Kookie
Chang'e
35,006
4,410
9,600
12,794
33,796
21,172
0
14,382
18,850
75,287
0
W
Jormungandr
bollbog
Jormungandr
35,532
6,383
0
288
23,677
37,725
0
14,177
9,500
75,638
0
W
Nemesis
deester329
Nemesis
23,410
11,921
0
4,082
25,683
10,705
0
14,728
10,955
0
42,422
W
Janus
19,985
975
0
2,198
10,931
4,331
0
7,818
3,113
40,373
0
L
Olorun
krazy_hung
Olorun
12,359
8,513
297
3,777
23,673
8,504
0
9,993
13,625
20,085
0
W
Achilles
31,490
13,944
0
3,432
27,315
19,963
0
17,521
9,794
0
62,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,565
Gold Earned
76,462
276
Minions Killed
323
3
Camps Cleared
12
1,293,492
Distance Traveled
1,440,571
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,171
948
87
5
0
301,559
0
L
Charybdis
12,862
804
47
3
1
176,827
2
L
Bastet
14,055
878
26
2
0
340,765
1
W
Neith
14,135
883
40
3
1
290,255
0
L
Chang'e
16,709
1,044
105
7
0
275,103
0
W
Jormungandr
16,093
1,006
91
6
2
305,608
0
W
Nemesis
15,259
954
46
3
1
316,304
0
W
Janus
15,055
941
63
4
0
263,794
0
L
Olorun
12,768
798
11
1
2
199,238
2
W
Achilles
15,920
995
83
5
8
264,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role