Player Matchup

Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
IsThatGrandberry
Bakasura
Level 59
God Stats
9W - 6L
1,555 SR
Queue Stats
76W - 79L
1,437 Elo+
Solo
Hercules
Hercules
Its Lxsy
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
371W - 396L
1,395 Elo+
Solo
Charybdis
Charybdis
bwilz91
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,447 Elo+
Solo
Cthulhu
Cthulhu
kebukaiai
Cthulhu
Level 89
God Stats
0W - 1L
1,290 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 88
1,469 SR
1,456 Elo+

VS

Team Averages
Level 76
1,460 SR
1,404 Elo+
Zeus
Zeus
ARedLightCamera
Zeus
Level 140
God Stats
9W - 7L
1,468 SR
Queue Stats
470W - 472L
1,406 Elo+
Solo
Loki
Loki
Chrischub9
Loki
Level 61
God Stats
78W - 92L
1,407 SR
Queue Stats
461W - 480L
1,381 Elo+
Solo
Athena
Athena
Despondency21
Athena
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 216L
1,405 Elo+
Party 1
Hou Yi
Hou Yi
FreewillOrange8
Hou Yi
Level 54
God Stats
5W - 2L
1,426 SR
Queue Stats
165W - 187L
1,421 Elo+
Party 1
Nike
Nike
blue2356
Nike
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 171L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 5 / 1
7,099
592
5,148
9,293
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 1
6,121
510
806
5,103
1,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Its Lxsy
Hercules
10
2 / 5 / 0
6,011
501
4,868
8,114
7,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
bwilz91
Charybdis
6
0 / 4 / 0
4,489
374
2,101
6,981
1,464
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
kebukaiai
Cthulhu
8
0 / 3 / 0
4,828
402
3,051
6,345
3,759
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,176
598
4,137
4,573
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 3
7,106
592
3,124
5,404
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 1 / 4
6,386
532
3,647
8,135
5,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 5
6,032
503
5,576
5,419
2,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
11
4 / 2 / 0
7,083
590
4,191
6,704
3,738
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
6
Kills
18
18
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
1
0.7
W
5
1
2
6
W
3
1
3
4.5
W
3
1
4
5
W
3
1
5
5.5
L
1
1
1
1.5
L
Hercules
Its Lxsy
Hercules
2
5
0
0.4
W
Nike
4
2
0
2
L
Charybdis
bwilz91
Charybdis
0
4
0
0
L
Cthulhu
kebukaiai
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,974
Damage
20,675
35,836
Taken
30,235
16,847
Mitigated
14,591
10,503
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,148
2,199
0
3,316
9,293
2,533
273
3,390
5,903
39,144
0
W
4,137
261
0
1,150
4,573
1,452
718
2,751
1,822
33,436
0
W
3,124
527
0
610
5,404
1,605
0
1,081
4,323
0
44,362
W
3,647
955
309
1,357
8,135
5,651
64
2,828
5,307
13,017
0
W
5,576
2,432
317
1,801
5,419
2,145
286
1,539
3,800
0
30,921
L
806
553
0
2,712
5,103
1,958
0
657
4,446
0
27,606
L
Hercules
Its Lxsy
Hercules
4,868
2,143
0
1,548
8,114
7,133
651
1,096
7,018
0
26,107
W
Nike
4,191
1,073
0
1,192
6,704
3,738
298
0
6,704
2,963
25,944
L
Charybdis
bwilz91
Charybdis
2,101
1,539
0
2,244
6,981
1,464
0
1,035
5,946
0
15,548
L
Cthulhu
kebukaiai
Cthulhu
3,051
260
52
631
6,345
3,759
0
2,370
3,975
13,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,548
Gold Earned
33,783
255
Minions Killed
303
0
Camps Cleared
0
1,059,126
Distance Traveled
1,117,854
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,099
592
89
7
0
209,272
3
W
Zeus
7,176
598
77
6
0
188,335
4
W
Loki
7,106
592
86
7
0
225,893
3
W
Athena
6,386
532
17
1
0
257,477
3
W
Hou Yi
6,032
503
54
5
0
219,689
4
L
Bakasura
6,121
510
67
6
0
272,422
0
L
Hercules
6,011
501
49
4
0
194,783
0
W
Nike
7,083
590
69
6
0
226,460
1
L
Charybdis
4,489
374
27
2
0
181,567
5
L
Cthulhu
4,828
402
23
2
0
201,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role