Player Matchup

Ra
Ra
XM AQUA APE
Ra
Level 17
God Stats
6W - 11L
1,477 SR
Queue Stats
12W - 29L
1,059 Elo+
Party 1
Chaac
Chaac
Zakashi8721
Chaac
Level 29
God Stats
11W - 20L
1,176 SR
Queue Stats
33W - 58L
1,221 Elo+
Party 1
Heimdallr
Heimdallr
Zeslandra
Heimdallr
Level 57
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 52L
1,339 Elo+
Solo
Team Averages
Level 34
1,456 SR
1,207 Elo+

VS

Team Averages
Level 85
1,609 SR
1,298 Elo+
Vulcan
Vulcan
Shenandoah6474
Vulcan
Level 89
God Stats
58W - 67L
1,457 SR
Queue Stats
154W - 211L
1,319 Elo+
Solo
Mulan
Mulan
black_tigrillo
Mulan
Level 149
God Stats
1W - 2L
1,524 SR
Queue Stats
28W - 35L
1,295 Elo+
Solo
Sol
Sol
xxIVINADxx
Sol
Level 18
God Stats
7W - 0L
1,846 SR
Queue Stats
64W - 78L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,485
624
3,332
7,390
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 1
8,721
727
11,567
12,761
8,401
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Zeslandra
Heimdallr
10
1 / 3 / 3
7,592
633
6,952
7,857
2,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
8,471
706
9,898
3,724
1,087
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 4
8,995
750
7,004
20,425
12,261
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 3 / 6
8,630
719
7,947
8,986
2,280
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
10
10
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
0
5
4
0.4
L
5
2
1
2.75
L
Heimdallr
Zeslandra
Heimdallr
1
3
3
0.83
W
6
1
4
8
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,851
Damage
24,849
28,008
Taken
33,135
13,785
Mitigated
15,628
4,514
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,898
5,033
0
205
3,724
1,087
225
259
3,241
40,165
0
L
3,332
248
121
657
7,390
2,558
96
4,318
3,072
25,282
0
L
11,567
970
0
3,736
12,761
8,401
0
10,205
2,556
0
27,746
L
Heimdallr
Zeslandra
Heimdallr
6,952
2,140
0
0
7,857
2,826
142
4,403
3,454
0
16,451
W
7,004
1,175
0
7,269
20,425
12,261
252
1,997
17,495
2,159
16,838
W
7,947
1,744
0
1,976
8,986
2,280
2,527
685
7,767
31,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,798
Gold Earned
26,096
123
Minions Killed
137
3
Camps Cleared
5
641,894
Distance Traveled
730,920
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,471
706
68
6
2
240,535
6
L
Ra
7,485
624
65
5
0
196,038
0
L
Chaac
8,721
727
24
2
2
238,002
0
L
Heimdallr
7,592
633
34
3
1
207,854
0
W
Mulan
8,995
750
25
2
3
251,210
1
W
Sol
8,630
719
44
4
0
239,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role