Player Matchup

Hercules
Hercules
Escobar-010
Hercules
Level 104
God Stats
10W - 13L
1,524 SR
Queue Stats
468W - 532L
1,444 Elo+
Solo
Ra
Ra
Uncle_Danya_
Ra
Level 15
God Stats
4W - 3L
1,491 SR
Queue Stats
6W - 8L
1,319 Elo+
Solo
Danzaburou
Danzaburou
j252001
Danzaburou
Level 67
God Stats
1W - 2L
1,358 SR
Queue Stats
58W - 83L
1,424 Elo+
Solo
Team Averages
Level 62
1,458 SR
1,395 Elo+

VS

Team Averages
Level 39
1,450 SR
1,345 Elo+
Ra
Ra
Jean_clanche69
Ra
Level 12
God Stats
3W - 3L
1,543 SR
Queue Stats
3W - 12L
1,078 Elo+
Solo
Thanatos
Thanatos
LordPredator69
Thanatos
Level 94
God Stats
7W - 11L
1,307 SR
Queue Stats
147W - 186L
1,441 Elo+
Solo
Horus
Horus
Wojtaskon
Horus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Escobar-010
Hercules
14
7 / 2 / 15
11,189
799
12,169
15,955
10,610
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
8 / 3 / 10
10,846
775
11,035
9,784
3,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
j252001
Danzaburou
15
9 / 2 / 9
11,218
801
13,254
12,707
5,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 3
8,272
591
3,989
11,626
6,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
11
1 / 12 / 3
8,823
630
9,165
16,694
8,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
Wojtaskon
Horus
13
5 / 3 / 0
10,332
738
5,929
14,632
15,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
24
Kills
6
7
Deaths
24
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Escobar-010
Hercules
7
2
15
7.25
L
0
9
3
0.17
L
Thanatos
1
12
3
0.21
W
8
3
10
4.33
L
Horus
Wojtaskon
Horus
5
3
0
1.67
W
Danzaburou
j252001
Danzaburou
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,458
Damage
19,083
38,446
Taken
42,952
19,342
Mitigated
30,037
16,926
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Escobar-010
Hercules
12,169
3,779
462
7,044
15,955
10,610
118
1,829
13,710
0
23,371
L
3,989
193
162
124
11,626
6,209
0
4,256
7,370
27,594
0
L
Thanatos
9,165
2,739
0
5,318
16,694
8,211
0
1,526
15,168
0
24,060
W
11,035
620
1,409
3,289
9,784
3,550
0
1,615
7,995
33,763
0
L
Horus
Wojtaskon
Horus
5,929
2,595
0
1,335
14,632
15,617
0
5,253
9,379
0
16,458
W
Danzaburou
j252001
Danzaburou
13,254
5,665
0
4,722
12,707
5,182
2,012
1,536
10,806
0
56,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
27,427
155
Minions Killed
93
10
Camps Cleared
1
775,306
Distance Traveled
716,738
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,189
799
16
1
0
297,288
1
L
Ra
8,272
591
45
3
0
226,966
2
L
Thanatos
8,823
630
36
3
1
215,542
2
W
Ra
10,846
775
52
4
3
239,870
3
L
Horus
10,332
738
12
1
0
274,230
0
W
Danzaburou
11,218
801
87
6
7
238,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role