Player Matchup

Artemis
Artemis
AnandyPandy
Artemis
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,215 Elo+
Party 3
Danzaburou
Danzaburou
Gavanak
Danzaburou
Level 25
God Stats
33W - 31L
1,439 SR
Queue Stats
112W - 111L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
Peasnat
Sun Wukong
Level 10
God Stats
0W - 6L
1,120 SR
Queue Stats
4W - 13L
1,192 Elo+
Party 3
Odin
Odin
PlankFam
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,046 Elo+
Party 3
Thor
Thor
tinylilcactus
Thor
Level 5
God Stats
0W - 4L
1,280 SR
Queue Stats
1W - 5L
1,152 Elo+
Party 3
Team Averages
Level 10
1,368 SR
1,189 Elo+

VS

Team Averages
Level 20
1,669 SR
1,508 Elo+
Neith
Neith
Grimmwold
Neith
Level 26
God Stats
20W - 11L
1,867 SR
Queue Stats
104W - 114L
1,530 Elo+
Party 2
Fenrir
Fenrir
HaraldHirsch
Fenrir
Level 8
God Stats
16W - 9L
1,938 SR
Queue Stats
28W - 29L
1,497 Elo+
Party 2
Agni
Agni
Igrek0
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,675 Elo+
Party 1
Cthulhu
Cthulhu
Ikariiii
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,361 Elo+
Party 1
Hel
Hel
dasHOSCHY
Hel
Level 44
God Stats
76W - 75L
1,542 SR
Queue Stats
235W - 282L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AnandyPandy
Artemis
17
3 / 11 / 7
11,194
1,018
12,295
18,014
6,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Gavanak
Danzaburou
18
5 / 11 / 11
12,838
1,167
27,099
21,673
8,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Peasnat
Sun Wukong
16
4 / 6 / 9
11,290
1,026
8,756
21,850
13,303
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
16
4 / 13 / 3
10,084
917
11,901
23,220
26,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 13 / 6
10,442
949
6,106
19,272
6,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Grimmwold
Neith
20
18 / 4 / 29
14,227
1,293
33,410
16,442
9,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
20
14 / 1 / 25
13,431
1,221
14,202
14,273
14,303
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
Igrek0
Agni
19
5 / 7 / 26
11,600
1,055
11,946
10,614
4,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Ikariiii
Cthulhu
19
2 / 4 / 40
11,986
1,090
15,230
17,342
20,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
15 / 2 / 26
15,137
1,376
21,396
11,554
7,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
200
18
Kills
54
54
Deaths
18
36
Assists
146
Player
Kills
Deaths
Assists
KDA
L
Artemis
AnandyPandy
Artemis
3
11
7
0.59
L
Danzaburou
Gavanak
Danzaburou
5
11
11
0.95
W
Neith
Grimmwold
Neith
18
4
29
8.13
W
Fenrir
14
1
25
26.5
W
Agni
Igrek0
Agni
5
7
26
2.57
W
Cthulhu
Ikariiii
Cthulhu
2
4
40
5.5
L
Sun Wukong
Peasnat
Sun Wukong
4
6
9
1.42
L
Odin
4
13
3
0.42
W
15
2
26
14
L
2
13
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,157
Damage
96,184
104,029
Taken
70,225
60,661
Mitigated
56,925
4,821
Healing
20,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AnandyPandy
Artemis
12,295
6,624
0
819
18,014
6,239
0
8,581
9,433
0
32,664
L
Danzaburou
Gavanak
Danzaburou
27,099
11,878
0
3,010
21,673
8,316
0
11,495
10,178
0
60,941
W
Neith
Grimmwold
Neith
33,410
19,822
0
3,929
16,442
9,230
0
682
15,760
0
46,338
W
Fenrir
14,202
5,329
0
1,290
14,273
14,303
0
300
13,973
1,564
17,676
W
Agni
Igrek0
Agni
11,946
2,089
0
101
10,614
4,495
0
0
10,614
17,986
0
W
Cthulhu
Ikariiii
Cthulhu
15,230
1,806
1,423
0
17,342
20,944
0
281
17,061
24,332
0
L
Sun Wukong
Peasnat
Sun Wukong
8,756
2,098
0
611
21,850
13,303
0
11,162
10,688
0
25,100
L
Odin
11,901
2,901
0
381
23,220
26,028
0
9,631
13,589
2,183
18,490
W
21,396
2,936
8,545
5,428
11,554
7,953
0
216
11,338
61,152
0
L
6,106
947
0
0
19,272
6,775
0
8,604
10,668
0
18,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,848
Gold Earned
66,381
176
Minions Killed
189
8
Camps Cleared
6
867,272
Distance Traveled
999,560
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,194
1,018
41
4
1
165,850
3
L
Danzaburou
12,838
1,167
68
6
0
150,706
0
W
Neith
14,227
1,293
29
3
2
192,218
0
W
Fenrir
13,431
1,221
13
1
1
209,770
0
W
Agni
11,600
1,055
18
2
2
151,600
1
W
Cthulhu
11,986
1,090
29
3
1
220,470
2
L
Sun Wukong
11,290
1,026
33
3
2
198,326
2
L
Odin
10,084
917
15
1
4
190,222
0
W
Hel
15,137
1,376
100
9
0
225,502
1
L
Thor
10,442
949
19
2
1
162,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role