Player Matchup

Yemoja
Yemoja
Bubu8226
Yemoja
Level 6
God Stats
0W - 1L
1,688 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nike
Nike
FlamingMack_29
Nike
Level 115
God Stats
22W - 14L
1,541 SR
Queue Stats
337W - 312L
1,513 Elo+
Party 1
Nox
Nox
FoxOfThunder
Nox
Level 146
God Stats
1W - 6L
1,248 SR
Queue Stats
440W - 414L
1,513 Elo+
Party 1
Team Averages
Level 89
1,492 SR
1,509 Elo+

VS

Team Averages
Level 35
1,535 SR
1,485 Elo+
Ra
Ra
Drippy_Abby
Ra
Level 69
God Stats
8W - 7L
1,506 SR
Queue Stats
195W - 182L
1,539 Elo+
Party 2
Cerberus
Cerberus
solo-typeS
Cerberus
Level 8
God Stats
6W - 5L
1,626 SR
Queue Stats
28W - 24L
1,594 Elo+
Party 2
Artemis
Artemis
srp_1
Artemis
Level 29
God Stats
2W - 0L
1,474 SR
Queue Stats
5W - 6L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bubu8226
Yemoja
14
2 / 7 / 7
11,867
698
8,450
18,141
17,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 7
10,261
604
14,596
18,881
18,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 4 / 3
12,207
718
18,841
14,058
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 9
12,696
747
19,892
19,066
11,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
solo-typeS
Cerberus
15
7 / 3 / 10
12,364
727
13,946
23,947
16,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
srp_1
Artemis
14
2 / 4 / 12
11,086
652
8,653
11,317
3,484
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
9
Kills
18
18
Deaths
9
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bubu8226
Yemoja
2
7
7
0.79
W
9
2
9
6.75
L
1
7
7
0.64
L
6
4
3
1.88
W
Cerberus
solo-typeS
Cerberus
7
3
10
4
W
Artemis
srp_1
Artemis
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,887
Damage
42,491
51,080
Taken
54,330
41,399
Mitigated
31,634
13,415
Healing
24,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bubu8226
Yemoja
8,450
3,068
4,905
4,147
18,141
17,298
255
12,705
4,890
19,625
0
W
19,892
1,906
4,980
10,928
19,066
11,338
623
9,759
7,823
75,260
0
L
14,596
881
0
3,228
18,881
18,256
316
10,624
7,663
0
29,588
L
18,841
2,939
0
1,135
14,058
5,845
328
9,282
4,551
52,845
0
W
Cerberus
solo-typeS
Cerberus
13,946
1,336
0
6,408
23,947
16,812
608
11,423
11,418
38,562
0
W
Artemis
srp_1
Artemis
8,653
3,957
0
2,020
11,317
3,484
1,247
5,873
4,886
0
27,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,335
Gold Earned
36,146
137
Minions Killed
231
2
Camps Cleared
10
858,497
Distance Traveled
879,899
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,867
698
18
1
1
263,676
7
W
Ra
12,696
747
122
7
7
325,491
5
L
Nike
10,261
604
41
2
0
291,738
1
L
Nox
12,207
718
78
5
1
303,083
1
W
Cerberus
12,364
727
69
4
0
279,369
0
W
Artemis
11,086
652
40
2
3
275,039
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role