Player Matchup

Set
Set
I Stomp Kids
Set
Level 21
God Stats
2W - 1L
1,752 SR
Queue Stats
13W - 13L
1,612 Elo+
Solo
Cthulhu
Cthulhu
Ins4neDem0n
Cthulhu
Level 17
God Stats
0W - 2L
1,267 SR
Queue Stats
68W - 66L
1,569 Elo+
Solo
Charybdis
Charybdis
TheVixxenn
Charybdis
Level 29
God Stats
3W - 4L
1,437 SR
Queue Stats
160W - 154L
1,499 Elo+
Solo
Hera
Hera
Viince2020
Hera
Level 29
God Stats
22W - 27L
1,461 SR
Queue Stats
134W - 136L
1,542 Elo+
Solo
Sobek
Sobek
matiussun
Sobek
Level 19
God Stats
2W - 1L
1,840 SR
Queue Stats
22W - 25L
1,505 Elo+
Solo
Team Averages
Level 23
1,552 SR
1,545 Elo+

VS

Team Averages
Level 20
1,521 SR
1,543 Elo+
Poseidon
Poseidon
FortuneCracker
Poseidon
Level 17
God Stats
11W - 12L
1,558 SR
Queue Stats
43W - 33L
1,533 Elo+
Solo
Ymir
Ymir
MachaelaRivera1
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,542 Elo+
Solo
Sol
Sol
Rileyvb3
Sol
Level 22
God Stats
2W - 0L
1,668 SR
Queue Stats
102W - 103L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
SnakeHead_VN
Gilgamesh
Level 27
God Stats
14W - 6L
1,547 SR
Queue Stats
571W - 580L
1,519 Elo+
Solo
Tyr
Tyr
TheShaftGivr
Tyr
Level 27
God Stats
1W - 4L
1,330 SR
Queue Stats
200W - 257L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 8 / 4
11,750
511
23,067
24,205
10,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Ins4neDem0n
Cthulhu
18
3 / 3 / 6
11,455
498
20,800
26,341
17,569
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
TheVixxenn
Charybdis
3
0 / 2 / 0
6,167
268
582
1,613
334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 3 / 0
9,043
393
2,165
4,274
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
matiussun
Sobek
13
1 / 12 / 2
8,208
357
3,484
28,724
24,328
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
5 / 4 / 6
13,394
582
12,849
11,521
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 4 / 10
13,939
606
14,414
21,656
31,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 5 / 16
11,627
506
22,017
15,818
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SnakeHead_VN
Gilgamesh
17
0 / 4 / 9
11,642
506
9,714
18,169
14,526
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 0 / 3
13,858
603
11,067
17,246
11,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
17
Kills
28
28
Deaths
17
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Poseidon
5
4
6
2
L
10
8
4
1.5
L
Cthulhu
Ins4neDem0n
Cthulhu
3
3
6
2
W
11
4
10
4
W
4
5
16
2.4
W
Gilgamesh
SnakeHead_VN
Gilgamesh
0
4
9
1.13
W
8
0
3
9.5
L
Charybdis
TheVixxenn
Charybdis
0
2
0
0
L
3
3
0
1
L
Sobek
matiussun
Sobek
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,098
Damage
70,061
85,157
Taken
84,410
53,845
Mitigated
66,299
16,954
Healing
22,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
12,849
1,859
77
4,812
11,521
4,042
2,352
2,262
9,153
102,333
0
L
23,067
11,373
0
2,210
24,205
10,347
714
11,686
12,389
0
80,549
L
Cthulhu
Ins4neDem0n
Cthulhu
20,800
715
862
9,307
26,341
17,569
0
17,378
8,750
79,462
0
W
14,414
2,523
673
5,742
21,656
31,963
916
7,366
14,290
75,561
0
W
22,017
9,767
0
6,067
15,818
4,617
7,432
4,513
11,305
73,639
0
W
Gilgamesh
SnakeHead_VN
Gilgamesh
9,714
1,274
0
371
18,169
14,526
863
7,978
10,191
16,183
46,407
W
11,067
2,848
0
4,829
17,246
11,151
3,599
4,224
13,022
0
105,620
L
Charybdis
TheVixxenn
Charybdis
582
275
0
219
1,613
334
0
1,302
311
0
2,723
L
2,165
739
0
750
4,274
1,267
0
1,931
2,206
35,629
0
L
Sobek
matiussun
Sobek
3,484
127
0
3,606
28,724
24,328
30
18,893
9,626
16,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,623
Gold Earned
64,460
347
Minions Killed
658
0
Camps Cleared
0
1,457,806
Distance Traveled
2,174,270
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,394
582
180
8
0
412,209
3
L
Set
11,750
511
111
5
0
412,280
0
L
Cthulhu
11,455
498
125
5
0
449,827
0
W
Ymir
13,939
606
105
5
0
384,426
0
W
Sol
11,627
506
103
4
0
390,666
0
W
Gilgamesh
11,642
506
110
5
0
450,300
0
W
Tyr
13,858
603
160
7
0
536,669
2
L
Charybdis
6,167
268
6
0
0
41,891
0
L
Hera
9,043
393
88
4
0
225,200
1
L
Sobek
8,208
357
17
1
0
328,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role