Player Matchup

Discordia
Discordia
Gutter_Gremlin_
Discordia
Level 84
God Stats
27W - 23L
1,642 SR
Queue Stats
162W - 188L
1,494 Elo+
Party 2
Nemesis
Nemesis
Makenzi056
Nemesis
Level 20
God Stats
0W - 1L
1,758 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
SilviaWaifu
Bacchus
Level 69
God Stats
23W - 30L
1,496 SR
Queue Stats
110W - 129L
1,472 Elo+
Party 2
Team Averages
Level 58
1,632 SR
1,488 Elo+

VS

Team Averages
Level 50
1,636 SR
1,525 Elo+
King Arthur
King Arthur
B3n1t0_xCaMeL4s
King Arthur
Level 29
God Stats
3W - 0L
1,598 SR
Queue Stats
12W - 8L
1,577 Elo+
Party 1
Bellona
Bellona
NK_Paco
Bellona
Level 12
God Stats
1W - 0L
1,864 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nox
Nox
PrinceTre2k13
Nox
Level 109
God Stats
12W - 24L
1,447 SR
Queue Stats
459W - 538L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gutter_Gremlin_
Discordia
10
3 / 5 / 4
7,309
731
7,477
10,293
2,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Makenzi056
Nemesis
9
0 / 7 / 3
5,957
596
5,388
11,506
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SilviaWaifu
Bacchus
11
4 / 3 / 2
7,362
736
6,844
12,324
11,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B3n1t0_xCaMeL4s
King Arthur
11
4 / 2 / 9
7,948
795
10,679
13,199
7,028
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
NK_Paco
Bellona
13
8 / 3 / 3
8,668
867
9,899
8,585
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 2 / 10
7,839
784
9,597
5,758
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
15
15
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
B3n1t0_xCaMeL4s
King Arthur
4
2
9
4.25
L
Discordia
Gutter_Gremlin_
Discordia
3
5
4
1
L
Nemesis
Makenzi056
Nemesis
0
7
3
0.21
W
Bellona
NK_Paco
Bellona
8
3
3
3.17
W
3
2
10
4
L
Bacchus
SilviaWaifu
Bacchus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
30,175
34,123
Taken
27,542
17,700
Mitigated
14,323
4,616
Healing
5,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
B3n1t0_xCaMeL4s
King Arthur
10,679
1,893
0
2,687
13,199
7,028
208
6,729
6,109
0
23,056
L
Discordia
Gutter_Gremlin_
Discordia
7,477
624
0
503
10,293
2,696
0
2,440
7,853
16,616
0
L
Nemesis
Makenzi056
Nemesis
5,388
2,182
0
2,013
11,506
3,398
0
3,742
7,764
0
14,053
W
Bellona
NK_Paco
Bellona
9,899
4,695
0
772
8,585
5,245
730
4,303
4,068
0
30,924
W
9,597
814
0
1,853
5,758
2,050
426
2,879
2,724
24,358
0
L
Bacchus
SilviaWaifu
Bacchus
6,844
1,430
315
1,785
12,324
11,606
0
3,866
8,458
14,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,628
Gold Earned
24,455
67
Minions Killed
116
3
Camps Cleared
6
495,749
Distance Traveled
578,237
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,948
795
38
4
1
199,071
0
L
Discordia
7,309
731
31
3
0
154,829
0
L
Nemesis
5,957
596
20
2
2
153,379
0
W
Bellona
8,668
867
50
5
4
183,154
1
W
Nox
7,839
784
28
3
1
196,012
3
L
Bacchus
7,362
736
16
2
1
187,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role