Player Matchup

Bellona
Bellona
Br0wnJLB0y
Bellona
Level 106
God Stats
16W - 16L
1,219 SR
Queue Stats
197W - 206L
1,436 Elo+
Solo
Fenrir
Fenrir
ChowLowMane
Fenrir
Level 156
God Stats
28W - 35L
1,498 SR
Queue Stats
432W - 494L
1,461 Elo+
Party 1
Hachiman
Hachiman
Herny1234
Hachiman
Level 157
God Stats
0W - 1L
1,545 SR
Queue Stats
112W - 125L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Paato_O
Cthulhu
Level 69
God Stats
3W - 4L
1,416 SR
Queue Stats
512W - 479L
1,492 Elo+
Solo
Nu Wa
Nu Wa
tjwilliams555
Nu Wa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,705 Elo+
Party 1
Team Averages
Level 127
1,435 SR
1,519 Elo+

VS

Team Averages
Level 86
1,493 SR
1,509 Elo+
Izanami
Izanami
CHITY-
Izanami
Level 65
God Stats
3W - 0L
1,772 SR
Queue Stats
71W - 66L
1,549 Elo+
Party 3
Baron Samedi
Baron Samedi
EwanBaker
Baron Samedi
Level 88
God Stats
15W - 19L
1,570 SR
Queue Stats
545W - 514L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
FaKe_BreiT
Cthulhu
Level 69
God Stats
1W - 2L
1,353 SR
Queue Stats
67W - 57L
1,543 Elo+
Party 3
Scylla
Scylla
MorgannW
Scylla
Level 89
God Stats
2W - 3L
1,270 SR
Queue Stats
472W - 438L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
edgarleon59
Jormungandr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 104L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Br0wnJLB0y
Bellona
13
0 / 1 / 1
7,469
393
7,071
17,633
15,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
14
3 / 5 / 0
8,815
464
7,530
18,551
7,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Herny1234
Hachiman
14
1 / 5 / 2
8,294
437
7,192
16,274
5,189
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Paato_O
Cthulhu
11
1 / 7 / 2
7,422
391
6,624
20,851
14,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
1 / 8 / 2
8,096
426
11,352
13,000
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CHITY-
Izanami
17
7 / 1 / 5
10,603
558
10,788
11,854
4,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
EwanBaker
Baron Samedi
16
6 / 0 / 10
9,707
511
12,819
10,117
6,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
FaKe_BreiT
Cthulhu
15
6 / 2 / 11
9,687
510
16,872
14,883
8,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
MorgannW
Scylla
17
4 / 2 / 4
10,340
544
9,831
13,602
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
edgarleon59
Jormungandr
17
3 / 1 / 5
10,515
553
15,422
15,185
16,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
6
Kills
26
26
Deaths
6
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
Br0wnJLB0y
Bellona
0
1
1
0.5
W
Izanami
CHITY-
Izanami
7
1
5
9.5
L
Fenrir
3
5
0
0.6
W
Baron Samedi
EwanBaker
Baron Samedi
6
0
10
11
W
Cthulhu
FaKe_BreiT
Cthulhu
6
2
11
5.75
L
Hachiman
Herny1234
Hachiman
1
5
2
0.4
W
Scylla
MorgannW
Scylla
4
2
4
3
L
Cthulhu
Paato_O
Cthulhu
1
7
2
0.29
W
Jormungandr
edgarleon59
Jormungandr
3
1
5
5.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,769
Damage
65,732
86,309
Taken
65,641
48,440
Mitigated
39,996
19,484
Healing
26,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Br0wnJLB0y
Bellona
7,071
2,904
0
6,539
17,633
15,976
0
11,382
6,251
0
35,844
W
Izanami
CHITY-
Izanami
10,788
7,706
0
4,952
11,854
4,220
3,969
3,815
7,903
0
81,352
L
Fenrir
7,530
1,680
0
4,093
18,551
7,605
0
10,934
7,617
0
60,681
W
Baron Samedi
EwanBaker
Baron Samedi
12,819
870
2,565
6,588
10,117
6,651
736
4,956
4,881
45,100
0
W
Cthulhu
FaKe_BreiT
Cthulhu
16,872
1,129
38
1,782
14,883
8,579
36
4,020
10,637
51,962
0
L
Hachiman
Herny1234
Hachiman
7,192
3,948
0
5,251
16,274
5,189
0
9,446
6,828
0
57,576
W
Scylla
MorgannW
Scylla
9,831
1,294
0
7,565
13,602
4,516
420
2,231
11,197
74,705
0
L
Cthulhu
Paato_O
Cthulhu
6,624
244
93
2,305
20,851
14,557
0
12,917
7,934
32,636
0
W
Jormungandr
edgarleon59
Jormungandr
15,422
3,971
0
2,573
15,185
16,030
486
2,046
13,047
77,838
0
L
11,352
1,347
0
1,203
13,000
5,113
0
10,265
2,735
44,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,096
Gold Earned
50,852
378
Minions Killed
558
0
Camps Cleared
0
1,793,166
Distance Traveled
1,865,292
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,469
393
56
3
0
381,488
1
W
Izanami
10,603
558
156
8
0
355,789
4
L
Fenrir
8,815
464
88
5
0
357,385
2
W
Baron Samedi
9,707
511
72
4
0
381,686
4
W
Cthulhu
9,687
510
58
3
0
388,368
5
L
Hachiman
8,294
437
111
6
0
357,981
5
W
Scylla
10,340
544
136
7
0
376,318
1
L
Cthulhu
7,422
391
55
3
0
364,571
1
W
Jormungandr
10,515
553
136
7
0
363,131
4
L
Nu Wa
8,096
426
68
4
0
331,741
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role