Player Matchup

Janus
Janus
Diamond IV
DJL4
Janus
Diamond IV
Level 156
God Stats
6W - 8L
1,489 SR
Queue Stats
109W - 114L
2,187 MMR
Solo
Hachiman
Hachiman
Diamond IV
ItzScoobs
Hachiman
Diamond IV
Level 149
God Stats
6W - 9L
1,578 SR
Queue Stats
496W - 479L
2,174 MMR
Solo
Fenrir
Fenrir
Diamond III
Moshatarts
Fenrir
Diamond III
Level 157
God Stats
22W - 23L
1,614 SR
Queue Stats
983W - 951L
2,136 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
PapaWheelie
Sun Wukong
Diamond III
Level 160
God Stats
145W - 134L
1,608 SR
Queue Stats
1,384W - 1,387L
2,106 MMR
Party 2
Fafnir
Fafnir
Diamond IV
m1nny
Fafnir
Diamond IV
Level 158
God Stats
4W - 4L
1,727 SR
Queue Stats
212W - 190L
2,168 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,603 SR
2,154 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,622 SR
2,173 MMR
Athena
Athena
Masters
AllAroundHero
Athena
Masters
Level 67
God Stats
2W - 0L
1,735 SR
Queue Stats
85W - 87L
2,365 MMR
Party 1
Osiris
Osiris
Diamond III
GreyLupus
Osiris
Diamond III
Level 157
God Stats
1W - 3L
1,458 SR
Queue Stats
175W - 168L
2,206 MMR
Party 1
Chronos
Chronos
Diamond III
HazardFree
Chronos
Diamond III
Level 160
God Stats
27W - 20L
1,688 SR
Queue Stats
758W - 735L
2,061 MMR
Solo
Thoth
Thoth
Diamond IV
Mazorq
Thoth
Diamond IV
Level 147
God Stats
3W - 1L
1,898 SR
Queue Stats
140W - 135L
2,152 MMR
Solo
Cupid
Cupid
Platinum I
XxStefanyxX
Cupid
Platinum I
Level 130
God Stats
1W - 2L
1,329 SR
Queue Stats
189W - 195L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DJL4
Janus
20
3 / 3 / 4
12,421
518
16,334
12,523
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
ItzScoobs
Hachiman
20
2 / 5 / 1
12,611
525
12,575
17,039
6,689
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Fenrir
Moshatarts
Fenrir
18
6 / 6 / 4
12,162
507
15,371
25,665
19,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
PapaWheelie
Sun Wukong
18
1 / 1 / 4
11,513
480
14,622
21,426
23,710
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
m1nny
Fafnir
14
1 / 4 / 6
10,605
442
8,802
22,013
26,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetHelGilgameshMorgan Le FayArtemis

VS

Bans
TiamatRatatoskrMedusaOdinTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 15
12,290
512
9,511
23,273
32,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
GreyLupus
Osiris
20
14 / 2 / 4
15,538
647
25,498
24,126
22,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
HazardFree
Chronos
19
1 / 2 / 8
12,670
528
20,372
26,755
15,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Thoth
Mazorq
Thoth
20
1 / 5 / 2
13,121
547
12,314
16,970
6,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

20
2 / 3 / 5
13,438
560
4,551
14,460
5,649
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
13
Kills
19
19
Deaths
13
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
L
Janus
DJL4
Janus
3
3
4
1.67
W
Osiris
GreyLupus
Osiris
14
2
4
8
W
Chronos
HazardFree
Chronos
1
2
8
2.5
L
Hachiman
ItzScoobs
Hachiman
2
5
1
0.5
W
Thoth
Mazorq
Thoth
1
5
2
0.4
L
Fenrir
Moshatarts
Fenrir
6
6
4
1.33
L
Sun Wukong
PapaWheelie
Sun Wukong
1
1
4
3
W
2
3
5
1.5
L
Fafnir
m1nny
Fafnir
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,704
Damage
72,246
98,666
Taken
105,584
81,259
Mitigated
82,214
22,092
Healing
38,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,511
2,640
0
4,268
23,273
32,442
247
6,220
17,053
34,481
0
L
Janus
DJL4
Janus
16,334
795
318
3,163
12,523
4,865
0
5,436
7,087
114,723
0
W
Osiris
GreyLupus
Osiris
25,498
8,545
0
11,124
24,126
22,011
411
7,455
16,671
0
138,118
W
Chronos
HazardFree
Chronos
20,372
6,571
864
10,095
26,755
15,600
3,179
5,373
21,382
96,788
0
L
Hachiman
ItzScoobs
Hachiman
12,575
7,373
0
3,925
17,039
6,689
730
5,276
11,763
0
126,343
W
Thoth
Mazorq
Thoth
12,314
612
132
3,730
16,970
6,512
211
6,230
10,740
106,504
0
L
Fenrir
Moshatarts
Fenrir
15,371
3,688
0
2,222
25,665
19,793
318
8,626
17,039
655
89,764
L
Sun Wukong
PapaWheelie
Sun Wukong
14,622
2,572
0
7,783
21,426
23,710
44
12,394
9,032
61
75,606
W
4,551
3,015
405
8,292
14,460
5,649
6,645
2,184
12,276
0
111,302
L
Fafnir
m1nny
Fafnir
8,802
1,435
0
4,681
22,013
26,202
0
10,963
11,050
16,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,312
Gold Earned
67,057
684
Minions Killed
690
0
Camps Cleared
0
2,371,614
Distance Traveled
2,497,393
35
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,290
512
31
1
0
562,173
7
L
Janus
12,421
518
208
9
0
529,326
8
W
Osiris
15,538
647
151
6
0
570,230
4
W
Chronos
12,670
528
147
6
0
451,512
5
L
Hachiman
12,611
525
203
8
0
433,160
4
W
Thoth
13,121
547
178
7
0
470,207
7
L
Fenrir
12,162
507
136
6
0
497,737
5
L
Sun Wukong
11,513
480
129
5
0
468,482
7
W
Cupid
13,438
560
183
8
0
443,271
1
L
Fafnir
10,605
442
8
0
0
442,909
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role