Player Matchup

Bastet
Bastet
Gold II
Mr_Mafi91
Bastet
Gold II
Level 156
God Stats
4W - 1L
1,705 SR
Queue Stats
128W - 138L
1,617 MMR
Solo
Achilles
Achilles
Gold II
Ramoja
Achilles
Gold II
Level 92
God Stats
3W - 5L
1,536 SR
Queue Stats
24W - 28L
1,638 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Raph_ouz
Zhong Kui
Platinum I
Level 106
God Stats
6W - 13L
1,605 SR
Queue Stats
374W - 429L
1,895 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,615 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,558 SR
1,861 MMR
Sobek
Sobek
Platinum IV
DeathMole
Sobek
Platinum IV
Level 155
God Stats
4W - 7L
1,511 SR
Queue Stats
135W - 127L
1,988 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
Mr Nick J T
Hou Yi
Platinum IV
Level 154
God Stats
38W - 37L
1,609 SR
Queue Stats
135W - 127L
1,988 MMR
Party 1
He Bo
He Bo
Gold IV
rischtigermieser
He Bo
Gold IV
Level 67
God Stats
3W - 3L
1,554 SR
Queue Stats
149W - 200L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Mr_Mafi91
Bastet
17
4 / 3 / 8
12,820
641
19,774
15,380
6,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Ramoja
Achilles
17
5 / 2 / 6
12,719
636
16,311
24,493
32,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Raph_ouz
Zhong Kui
17
4 / 2 / 6
13,007
650
14,400
14,839
12,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AthenaMorgan Le FayGilgameshPersephoneThoth

VS

Bans
CabrakanTiamatCupidSolOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DeathMole
Sobek
16
1 / 1 / 6
12,833
642
10,685
21,551
31,030
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hou Yi
15
3 / 5 / 3
11,648
582
18,021
17,423
7,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 7 / 2
11,654
583
7,162
17,297
6,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
DeathMole
Sobek
1
1
6
4
L
Hou Yi
3
5
3
0.9
W
Bastet
Mr_Mafi91
Bastet
4
3
8
2.67
W
Achilles
Ramoja
Achilles
5
2
6
4
W
Zhong Kui
Raph_ouz
Zhong Kui
4
2
6
3.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,485
Damage
35,868
54,712
Taken
56,271
51,213
Mitigated
45,181
25,336
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DeathMole
Sobek
10,685
315
0
5,321
21,551
31,030
0
5,322
15,331
26,809
0
L
Hou Yi
18,021
9,559
0
1,267
17,423
7,567
0
5,041
12,030
0
61,104
W
Bastet
Mr_Mafi91
Bastet
19,774
2,536
0
5,208
15,380
6,218
416
6,190
9,066
0
53,146
W
Achilles
Ramoja
Achilles
16,311
2,514
0
11,399
24,493
32,111
0
7,160
17,333
0
35,360
W
Zhong Kui
Raph_ouz
Zhong Kui
14,400
444
0
8,729
14,839
12,884
690
5,155
9,684
69,921
0
L
7,162
397
76
3,526
17,297
6,584
0
4,497
12,243
30,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,546
Gold Earned
36,135
215
Minions Killed
226
11
Camps Cleared
7
1,192,217
Distance Traveled
1,024,250
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,833
642
35
2
0
376,641
6
L
Hou Yi
11,648
582
129
6
5
313,584
4
W
Bastet
12,820
641
55
3
5
432,142
5
W
Achilles
12,719
636
31
2
3
389,951
6
W
Zhong Kui
13,007
650
129
6
3
370,124
5
L
He Bo
11,654
583
62
3
2
334,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role