Player Matchup

Sol
Sol
Darksoul33
Sol
Level 103
God Stats
12W - 13L
1,516 SR
Queue Stats
69W - 68L
1,466 Elo+
Solo
Izanami
Izanami
JuzO97
Izanami
Level 60
God Stats
8W - 7L
1,502 SR
Queue Stats
213W - 238L
1,363 Elo+
Party 1
Charybdis
Charybdis
Loonalicht
Charybdis
Level 129
God Stats
54W - 42L
1,550 SR
Queue Stats
452W - 520L
1,456 Elo+
Solo
Serqet
Serqet
Raze-Sphinx8
Serqet
Level 56
God Stats
1W - 1L
1,692 SR
Queue Stats
46W - 77L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
Spellwall
Cthulhu
Level 108
God Stats
1W - 2L
1,311 SR
Queue Stats
12W - 27L
1,325 Elo+
Solo
Team Averages
Level 91
1,514 SR
1,394 Elo+

VS

Team Averages
Level 96
1,456 SR
1,446 Elo+
Nox
Nox
 
Nox
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MonkeDchacone
Fenrir
Level 99
God Stats
10W - 11L
1,516 SR
Queue Stats
98W - 115L
1,419 Elo+
Solo
Apollo
Apollo
Ulyausse
Apollo
Level 105
God Stats
15W - 9L
1,514 SR
Queue Stats
279W - 247L
1,462 Elo+
Solo
Xing Tian
Xing Tian
ralfda188
Xing Tian
Level 92
God Stats
23W - 23L
1,492 SR
Queue Stats
437W - 461L
1,399 Elo+
Solo
Tyr
Tyr
xXBYJAIMEXx
Tyr
Level 99
God Stats
1W - 1L
1,257 SR
Queue Stats
25W - 23L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,308
457
8,870
11,197
5,076
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
JuzO97
Izanami
11
0 / 5 / 1
6,773
423
6,814
9,149
2,678
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Loonalicht
Charybdis
15
1 / 3 / 0
8,698
544
10,240
8,705
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
10
1 / 6 / 0
6,674
417
1,125
11,412
3,827
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Spellwall
Cthulhu
8
1 / 2 / 0
6,341
396
4,997
7,165
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 1 / 4
8,938
559
4,725
7,624
2,533
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 2 / 1
10,040
628
5,566
10,688
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Ulyausse
Apollo
13
5 / 0 / 5
8,523
533
9,737
11,579
3,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
ralfda188
Xing Tian
12
0 / 1 / 10
8,214
513
4,052
10,881
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 0 / 4
8,734
546
4,694
12,894
14,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
4
Kills
19
20
Deaths
4
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
4
4
L
1
4
0
0.25
L
Izanami
JuzO97
Izanami
0
5
1
0.1
L
Charybdis
Loonalicht
Charybdis
1
3
0
0.33
W
10
2
1
5.25
L
Serqet
1
6
0
0.17
L
Cthulhu
Spellwall
Cthulhu
1
2
0
0.5
W
Apollo
Ulyausse
Apollo
5
0
5
7.5
W
Xing Tian
ralfda188
Xing Tian
0
1
10
5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
28,774
47,628
Taken
53,666
21,185
Mitigated
34,030
13,427
Healing
20,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,725
471
0
1,947
7,624
2,533
2,820
2,937
4,687
50,042
0
L
8,870
1,632
0
2,493
11,197
5,076
1,208
2,605
8,592
45,532
0
L
Izanami
JuzO97
Izanami
6,814
4,549
0
2,604
9,149
2,678
0
2,097
7,052
0
43,589
L
Charybdis
Loonalicht
Charybdis
10,240
4,808
0
1,540
8,705
4,244
0
700
8,005
0
61,664
W
5,566
905
0
1,033
10,688
4,252
1,881
1,887
8,801
0
55,345
L
Serqet
1,125
154
0
3,767
11,412
3,827
0
2,017
9,395
0
33,203
L
Cthulhu
Spellwall
Cthulhu
4,997
101
293
2,730
7,165
5,360
0
1,720
5,445
16,057
0
W
Apollo
Ulyausse
Apollo
9,737
7,292
0
8,949
11,579
3,621
2,667
3,709
7,870
0
57,709
W
Xing Tian
ralfda188
Xing Tian
4,052
338
678
1,724
10,881
9,332
174
3,885
6,996
20,006
0
W
4,694
399
0
6,630
12,894
14,292
296
1,449
11,161
0
44,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
44,449
354
Minions Killed
465
0
Camps Cleared
0
1,292,277
Distance Traveled
1,518,713
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,938
559
117
7
0
280,024
0
L
Sol
7,308
457
67
4
0
255,504
3
L
Izanami
6,773
423
81
5
0
250,764
0
L
Charybdis
8,698
544
111
7
0
240,946
1
W
Fenrir
10,040
628
100
6
0
328,430
2
L
Serqet
6,674
417
66
4
0
289,961
1
L
Cthulhu
6,341
396
29
2
0
255,102
0
W
Apollo
8,523
533
127
8
0
293,987
2
W
Xing Tian
8,214
513
24
2
0
284,977
5
W
Tyr
8,734
546
97
6
0
331,295
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role