Player Matchup

Sun Wukong
Sun Wukong
Bezzle
Sun Wukong
Level 146
God Stats
0W - 1L
1,545 SR
Queue Stats
27W - 41L
1,460 Elo+
Solo
Tiamat
Tiamat
ObsidianStreamz
Tiamat
Level 58
God Stats
2W - 6L
1,531 SR
Queue Stats
25W - 21L
1,494 Elo+
Solo
Cthulhu
Cthulhu
theneighborskid
Cthulhu
Level 8
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 3L
1,122 Elo+
Solo
Team Averages
Level 71
1,605 SR
1,359 Elo+

VS

Team Averages
Level 104
1,618 SR
1,468 Elo+
Horus
Horus
DaizenRadiance
Horus
Level 93
God Stats
6W - 0L
1,699 SR
Queue Stats
238W - 257L
1,380 Elo+
Solo
Charybdis
Charybdis
SithPucky
Charybdis
Level 127
God Stats
5W - 9L
1,390 SR
Queue Stats
116W - 135L
1,528 Elo+
Solo
He Bo
He Bo
pvt900
He Bo
Level 92
God Stats
2W - 1L
1,765 SR
Queue Stats
280W - 297L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bezzle
Sun Wukong
11
3 / 4 / 3
7,452
677
7,180
9,035
5,771
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 4 / 3
7,937
722
9,516
8,390
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 5
6,597
600
3,509
9,456
6,408
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 8
8,341
758
7,097
9,528
7,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
SithPucky
Charybdis
11
2 / 5 / 8
7,670
697
7,907
8,621
3,046
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
pvt900
He Bo
12
6 / 3 / 5
8,482
771
8,807
6,787
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
13
13
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bezzle
Sun Wukong
3
4
3
1.13
W
5
0
8
9
L
4
4
3
1.38
W
Charybdis
SithPucky
Charybdis
2
5
8
1.2
W
He Bo
pvt900
He Bo
6
3
5
2.83
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,205
Damage
23,811
26,881
Taken
24,936
16,196
Mitigated
12,707
3,830
Healing
3,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bezzle
Sun Wukong
7,180
1,546
0
1,640
9,035
5,771
0
4,397
4,102
0
22,698
W
7,097
1,602
940
2,233
9,528
7,534
47
5,673
3,473
5,436
8,148
L
9,516
1,046
0
2,064
8,390
4,017
30
3,904
3,992
22,826
0
W
Charybdis
SithPucky
Charybdis
7,907
3,080
0
710
8,621
3,046
0
3,828
4,517
0
31,131
W
He Bo
pvt900
He Bo
8,807
728
0
47
6,787
2,127
0
2,988
3,647
22,418
0
L
3,509
195
0
126
9,456
6,408
0
2,312
6,788
8,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,986
Gold Earned
24,493
105
Minions Killed
106
3
Camps Cleared
6
624,071
Distance Traveled
562,600
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,452
677
48
4
0
215,071
5
W
Horus
8,341
758
12
1
1
212,009
3
L
Tiamat
7,937
722
41
4
2
182,270
3
W
Charybdis
7,670
697
50
5
4
166,701
0
W
He Bo
8,482
771
44
4
1
183,890
3
L
Cthulhu
6,597
600
16
1
1
226,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role