Player Matchup

Danzaburou
Danzaburou
ItsPatt5743
Danzaburou
Level 7
God Stats
5W - 2L
1,601 SR
Queue Stats
14W - 11L
1,345 Elo+
Party 2
Merlin
Merlin
KaleCTM
Merlin
Level 18
God Stats
0W - 1L
1,238 SR
Queue Stats
24W - 40L
1,262 Elo+
Party 2
Nike
Nike
sixx sP
Nike
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,261 Elo+
Party 2
Team Averages
Level 24
1,446 SR
1,289 Elo+

VS

Team Averages
Level 60
1,428 SR
1,288 Elo+
Nike
Nike
MatsunigaSoul
Nike
Level 27
God Stats
34W - 42L
1,403 SR
Queue Stats
107W - 166L
1,215 Elo+
Solo
Osiris
Osiris
SylvanLimpkin
Osiris
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 108L
1,324 Elo+
Party 1
Zeus
Zeus
XxEl_RiosxX
Zeus
Level 28
God Stats
4W - 9L
1,380 SR
Queue Stats
93W - 89L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsPatt5743
Danzaburou
11
1 / 9 / 1
8,084
577
5,996
13,589
2,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KaleCTM
Merlin
12
3 / 10 / 1
8,676
620
7,850
12,143
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
sixx sP
Nike
11
0 / 6 / 4
7,892
564
7,413
18,021
10,296
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 15
10,016
715
9,517
9,730
6,236
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 0 / 12
10,605
758
10,870
10,467
10,174
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
13 / 3 / 10
11,765
840
15,624
8,117
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
4
Kills
25
25
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ItsPatt5743
Danzaburou
1
9
1
0.17
L
Merlin
KaleCTM
Merlin
3
10
1
0.35
W
4
1
15
11.5
W
8
0
12
14
W
13
3
10
6
L
Nike
sixx sP
Nike
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,259
Damage
36,011
43,753
Taken
28,314
16,729
Mitigated
19,214
3,742
Healing
3,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ItsPatt5743
Danzaburou
5,996
1,570
0
1,207
13,589
2,996
176
6,626
6,633
0
19,914
L
Merlin
KaleCTM
Merlin
7,850
981
0
40
12,143
3,437
0
5,324
6,541
32,835
0
W
9,517
545
0
2,213
9,730
6,236
1,200
2,621
7,109
0
26,508
W
10,870
2,814
0
0
10,467
10,174
476
3,176
7,291
7,054
17,622
W
15,624
481
0
1,756
8,117
2,804
904
2,311
5,806
33,369
0
L
Nike
sixx sP
Nike
7,413
870
400
2,095
18,021
10,296
116
5,164
12,568
0
24,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
32,386
128
Minions Killed
134
5
Camps Cleared
4
616,635
Distance Traveled
719,717
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,084
577
42
3
1
179,046
0
L
Merlin
8,676
620
61
4
3
185,422
4
W
Nike
10,016
715
34
2
1
269,324
2
W
Osiris
10,605
758
29
2
0
226,593
0
W
Zeus
11,765
840
71
5
3
223,800
5
L
Nike
7,892
564
25
2
1
252,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role