Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Catodaklic
Janus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 123L
1,533 Elo+
Solo
Mercury
Mercury
br4ndl1ew
Mercury
Level 55
God Stats
3W - 3L
1,719 SR
Queue Stats
189W - 188L
1,528 Elo+
Party 1
Neith
Neith
iNero7
Neith
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 92L
1,515 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ЭLyas
Tsukuyomi
Level 107
God Stats
5W - 6L
1,504 SR
Queue Stats
381W - 375L
1,491 Elo+
Party 2
Team Averages
Level 82
1,545 SR
1,513 Elo+

VS

Team Averages
Level 79
1,505 SR
1,501 Elo+
Chang'e
Chang'e
GandalfBily
Chang'e
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 243L
1,515 Elo+
Party 3
Tiamat
Tiamat
Gueppo
Tiamat
Level 67
God Stats
5W - 10L
1,409 SR
Queue Stats
89W - 87L
1,496 Elo+
Party 4
Hun Batz
Hun Batz
LaS97k
Hun Batz
Level 66
God Stats
11W - 11L
1,426 SR
Queue Stats
172W - 176L
1,496 Elo+
Solo
Izanami
Izanami
Ponchouuur
Izanami
Level 48
God Stats
20W - 13L
1,498 SR
Queue Stats
263W - 252L
1,482 Elo+
Party 4
Ares
Ares
kubasvodka
Ares
Level 104
God Stats
5W - 2L
1,692 SR
Queue Stats
221W - 230L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 7 / 3
8,609
410
5,148
19,633
18,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
15
2 / 7 / 3
9,486
452
9,385
17,575
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
br4ndl1ew
Mercury
14
2 / 9 / 5
9,189
438
6,758
19,454
7,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
iNero7
Neith
15
5 / 4 / 3
10,096
481
13,539
19,024
6,491
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
ЭLyas
Tsukuyomi
12
0 / 11 / 2
7,726
368
6,476
16,815
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GandalfBily
Chang'e
18
10 / 2 / 11
12,400
590
17,201
15,211
23,019
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tiamat
Gueppo
Tiamat
18
6 / 2 / 10
12,035
573
15,777
13,499
8,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
LaS97k
Hun Batz
20
12 / 2 / 11
13,498
643
13,938
14,047
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Ponchouuur
Izanami
20
6 / 1 / 8
12,652
602
16,543
12,703
5,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 4 / 15
10,491
500
9,584
20,367
17,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
11
Kills
38
38
Deaths
11
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
7
3
0.5
L
Janus
2
7
3
0.5
W
Chang'e
GandalfBily
Chang'e
10
2
11
7.75
W
Tiamat
Gueppo
Tiamat
6
2
10
5.5
W
Hun Batz
LaS97k
Hun Batz
12
2
11
8.75
W
Izanami
Ponchouuur
Izanami
6
1
8
10
L
Mercury
br4ndl1ew
Mercury
2
9
5
0.5
L
Neith
iNero7
Neith
5
4
3
1.63
W
4
4
15
2.88
L
Tsukuyomi
ЭLyas
Tsukuyomi
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
73,043
92,501
Taken
75,827
44,885
Mitigated
61,242
12,533
Healing
25,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,148
999
913
2,667
19,633
18,705
451
8,961
10,672
26,678
0
L
Janus
9,385
507
123
1,204
17,575
6,296
0
7,307
10,268
62,851
0
W
Chang'e
GandalfBily
Chang'e
17,201
2,174
1,766
7,996
15,211
23,019
1,127
1,934
13,213
69,621
0
W
Tiamat
Gueppo
Tiamat
15,777
1,061
402
6,359
13,499
8,594
3,007
3,737
9,558
67,935
0
W
Hun Batz
LaS97k
Hun Batz
13,938
3,865
0
601
14,047
6,592
3,159
1,106
12,889
0
101,515
W
Izanami
Ponchouuur
Izanami
16,543
12,734
0
6,226
12,703
5,760
8,192
3,519
9,070
0
120,619
L
Mercury
br4ndl1ew
Mercury
6,758
4,054
0
569
19,454
7,262
0
6,417
13,037
0
51,923
L
Neith
iNero7
Neith
13,539
7,338
0
4,779
19,024
6,491
1,152
9,509
9,515
0
62,573
W
9,584
672
195
2,108
20,367
17,277
402
3,689
16,190
27,781
0
L
Tsukuyomi
ЭLyas
Tsukuyomi
6,476
1,350
0
2,278
16,815
6,131
261
10,535
6,280
0
36,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,106
Gold Earned
61,076
398
Minions Killed
612
0
Camps Cleared
0
1,796,605
Distance Traveled
2,030,834
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,609
410
38
2
0
340,371
2
L
Janus
9,486
452
118
6
0
344,879
3
W
Chang'e
12,400
590
100
5
0
370,840
4
W
Tiamat
12,035
573
131
6
0
396,954
3
W
Hun Batz
13,498
643
152
7
0
446,386
4
W
Izanami
12,652
602
199
9
0
378,399
6
L
Mercury
9,189
438
75
4
0
415,650
4
L
Neith
10,096
481
102
5
0
344,855
3
W
Ares
10,491
500
30
1
0
438,255
3
L
Tsukuyomi
7,726
368
65
3
0
350,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role