Player Matchup

Bacchus
Bacchus
IlluminArnie
Bacchus
Level 88
God Stats
0W - 2L
1,558 SR
Queue Stats
8W - 25L
1,166 Elo+
Party 1
Neith
Neith
Shade of Ginger
Neith
Level 27
God Stats
3W - 9L
1,398 SR
Queue Stats
6W - 23L
1,091 Elo+
Party 1
Anubis
Anubis
jugermonkey87
Anubis
Level 7
God Stats
0W - 2L
1,485 SR
Queue Stats
2W - 9L
1,054 Elo+
Party 1
Team Averages
Level 41
1,480 SR
1,104 Elo+

VS

Team Averages
Level 68
1,455 SR
1,476 Elo+
Sol
Sol
Drosophila1602
Sol
Level 28
God Stats
84W - 105L
1,465 SR
Queue Stats
148W - 200L
1,362 Elo+
Solo
Charybdis
Charybdis
KoKeeN
Charybdis
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 45L
1,561 Elo+
Solo
Horus
Horus
lokio11gandia
Horus
Level 155
God Stats
31W - 35L
1,400 SR
Queue Stats
957W - 1,100L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IlluminArnie
Bacchus
11
2 / 5 / 2
7,783
599
7,926
12,313
14,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 7 / 2
8,671
667
15,817
11,059
3,934
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 8 / 3
7,273
559
4,572
10,483
4,184
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 12
9,974
767
14,072
14,448
7,157
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
KoKeeN
Charybdis
14
12 / 2 / 7
10,948
842
10,544
7,479
2,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 14
10,210
785
3,296
16,209
15,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
4
Kills
20
20
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
Bacchus
IlluminArnie
Bacchus
2
5
2
0.6
W
Charybdis
KoKeeN
Charybdis
12
2
7
7.75
L
2
7
2
0.43
L
0
8
3
0.19
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,315
Damage
27,912
33,855
Taken
38,136
23,004
Mitigated
25,512
2,880
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,072
7,218
0
7,996
14,448
7,157
2,316
5,788
8,660
45,591
0
L
Bacchus
IlluminArnie
Bacchus
7,926
656
172
543
12,313
14,886
0
6,974
5,339
21,883
0
W
Charybdis
KoKeeN
Charybdis
10,544
4,909
92
652
7,479
2,747
0
2,405
5,074
0
42,322
L
15,817
7,987
0
1,671
11,059
3,934
0
4,067
6,992
0
30,638
L
4,572
391
0
494
10,483
4,184
0
3,143
7,340
13,473
0
W
3,296
1,588
3,317
6,624
16,209
15,608
72
4,977
11,232
0
12,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,727
Gold Earned
31,132
91
Minions Killed
168
1
Camps Cleared
10
585,063
Distance Traveled
713,519
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,974
767
77
6
4
251,417
2
L
Bacchus
7,783
599
19
1
1
229,205
0
W
Charybdis
10,948
842
74
6
6
223,569
1
L
Neith
8,671
667
47
4
0
174,411
1
L
Anubis
7,273
559
25
2
0
181,447
0
W
Horus
10,210
785
17
1
0
238,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role