Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Lebopalooo
Hera
Level 144
God Stats
3W - 4L
1,660 SR
Queue Stats
272W - 169L
1,736 Elo+
Party 1
Kuzenbo
Kuzenbo
SoTheresAChance
Kuzenbo
Level 123
God Stats
6W - 2L
1,372 SR
Queue Stats
243W - 178L
1,613 Elo+
Party 1
Team Averages
Level 130
1,510 SR
1,616 Elo+

VS

Team Averages
Level 89
1,664 SR
1,462 Elo+
Ra
Ra
HomelessKoala
Ra
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,436 Elo+
Party 2
Ne Zha
Ne Zha
Neomo5
Ne Zha
Level 103
God Stats
1W - 1L
1,777 SR
Queue Stats
355W - 404L
1,551 Elo+
Solo
Skadi
Skadi
turompemolena21
Skadi
Level 106
God Stats
0W - 3L
1,715 SR
Queue Stats
20W - 19L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
11 / 3 / 6
9,434
858
10,081
7,783
2,831
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 1 / 11
9,271
843
10,193
6,211
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 12
8,007
728
5,490
9,900
10,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
7,383
671
3,444
8,030
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Neomo5
Ne Zha
10
0 / 6 / 2
7,392
672
7,112
10,412
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 8 / 0
8,316
756
6,161
10,404
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
19
Kills
6
6
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
3
6
4.67
L
2
5
1
0.5
W
6
1
11
11.5
L
Ne Zha
Neomo5
Ne Zha
0
6
2
0.17
W
2
2
12
4
L
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
16,717
23,894
Taken
28,846
15,633
Mitigated
11,054
5,680
Healing
2,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,081
4,118
0
2,392
7,783
2,831
431
1,802
5,981
0
30,062
L
3,444
179
429
1,067
8,030
2,904
0
4,503
3,335
15,032
0
W
10,193
1,997
0
1,489
6,211
1,993
474
49
6,162
37,606
0
L
Ne Zha
Neomo5
Ne Zha
7,112
1,116
0
1,458
10,412
4,697
0
5,426
4,744
0
22,343
W
5,490
2,287
419
1,380
9,900
10,809
99
1,796
8,104
10,443
0
L
6,161
2,516
0
0
10,404
3,453
153
5,478
4,748
0
22,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,712
Gold Earned
23,091
139
Minions Killed
115
8
Camps Cleared
2
576,284
Distance Traveled
540,501
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,434
858
45
4
3
182,882
2
L
Ra
7,383
671
39
4
2
171,477
2
W
Hera
9,271
843
80
7
3
189,065
1
L
Ne Zha
7,392
672
32
3
0
185,267
2
W
Kuzenbo
8,007
728
14
1
2
204,337
0
L
Skadi
8,316
756
44
4
0
183,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role