Player Matchup

Hun Batz
Hun Batz
Crimsoneyerose
Hun Batz
Level 9
God Stats
8W - 12L
1,500 SR
Queue Stats
137W - 210L
935 Elo+
Party 2
King Arthur
King Arthur
JoeyButFat
King Arthur
Level 6
God Stats
0W - 9L
1,063 SR
Queue Stats
0W - 12L
1,057 Elo+
Party 2
Thoth
Thoth
Raying
Thoth
Level 24
God Stats
6W - 3L
1,797 SR
Queue Stats
9W - 11L
1,367 Elo+
Solo
Team Averages
Level 13
1,453 SR
1,120 Elo+

VS

Team Averages
Level 13
1,571 SR
1,389 Elo+
Cthulhu
Cthulhu
DannyMoosh
Cthulhu
Level 15
God Stats
5W - 8L
1,410 SR
Queue Stats
83W - 120L
1,320 Elo+
Party 1
Zeus
Zeus
HAMBUGER69
Zeus
Level 17
God Stats
13W - 14L
1,492 SR
Queue Stats
209W - 264L
1,349 Elo+
Party 1
Neith
Neith
nonameguy0524
Neith
Level 7
God Stats
1W - 0L
1,812 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
3 / 6 / 3
9,040
646
6,690
12,099
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
JoeyButFat
King Arthur
11
0 / 6 / 6
7,910
565
2,210
11,787
8,278
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Raying
Thoth
13
4 / 5 / 3
9,168
655
10,105
10,775
3,368
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DannyMoosh
Cthulhu
15
4 / 1 / 12
10,085
720
9,683
15,038
14,361
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
5 / 6 / 11
9,970
712
8,549
7,543
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 2 / 9
10,330
738
11,328
8,605
2,860
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
17
17
Deaths
9
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
3
6
3
0.75
W
Cthulhu
DannyMoosh
Cthulhu
4
1
12
10
W
5
6
11
1.75
L
King Arthur
JoeyButFat
King Arthur
0
6
6
0.5
L
Thoth
Raying
Thoth
4
5
3
1.1
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,005
Damage
29,560
34,661
Taken
31,186
15,787
Mitigated
19,332
3,886
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
6,690
2,708
0
220
12,099
4,141
0
8,085
4,014
0
22,951
W
Cthulhu
DannyMoosh
Cthulhu
9,683
551
590
2,947
15,038
14,361
0
6,164
8,874
23,377
0
W
8,549
631
0
358
7,543
2,111
1,659
1,854
5,689
30,016
0
L
King Arthur
JoeyButFat
King Arthur
2,210
186
0
710
11,787
8,278
0
5,177
6,610
0
11,557
L
Thoth
Raying
Thoth
10,105
699
0
2,956
10,775
3,368
0
5,814
4,961
32,150
0
W
11,328
3,619
0
1,564
8,605
2,860
524
2,966
5,639
0
39,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,118
Gold Earned
30,385
111
Minions Killed
139
6
Camps Cleared
6
628,045
Distance Traveled
723,319
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,040
646
25
2
4
213,160
2
W
Cthulhu
10,085
720
44
3
0
280,246
4
W
Zeus
9,970
712
43
3
3
209,147
4
L
King Arthur
7,910
565
25
2
0
197,418
0
L
Thoth
9,168
655
61
4
2
217,467
0
W
Neith
10,330
738
52
4
3
233,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role