Player Matchup

Cthulhu
Cthulhu
Workbench29397
Cthulhu
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 105L
1,231 Elo+
Party 1
Sylvanus
Sylvanus
Workbenchh
Sylvanus
Level 23
God Stats
5W - 10L
1,271 SR
Queue Stats
113W - 137L
1,246 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
yonsam117
Morgan Le Fay
Level 47
God Stats
2W - 7L
1,497 SR
Queue Stats
60W - 59L
1,234 Elo+
Party 1
Team Averages
Level 31
1,423 SR
1,237 Elo+

VS

Team Averages
Level 61
1,244 SR
1,159 Elo+
Cerberus
Cerberus
BIG MAC699661
Cerberus
Level 49
God Stats
3W - 3L
1,276 SR
Queue Stats
22W - 30L
1,286 Elo+
Party 2
Gilgamesh
Gilgamesh
DOBBO JD
Gilgamesh
Level 69
God Stats
1W - 3L
1,302 SR
Queue Stats
23W - 26L
1,287 Elo+
Party 2
Baron Samedi
Baron Samedi
xYoshii__RP
Baron Samedi
Level 65
God Stats
1W - 2L
1,154 SR
Queue Stats
21W - 44L
905 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 8
12,496
625
15,734
21,590
28,819
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Workbenchh
Sylvanus
14
1 / 3 / 14
11,579
579
9,167
17,601
19,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
yonsam117
Morgan Le Fay
16
7 / 6 / 6
12,777
639
30,375
19,481
9,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIG MAC699661
Cerberus
15
2 / 5 / 11
12,829
641
9,705
24,839
18,832
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
DOBBO JD
Gilgamesh
16
8 / 3 / 5
13,271
664
14,730
25,106
20,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
xYoshii__RP
Baron Samedi
15
4 / 8 / 6
13,273
664
17,654
19,536
7,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
14
Kills
14
14
Deaths
16
28
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BIG MAC699661
Cerberus
2
5
11
1.5
W
Gilgamesh
DOBBO JD
Gilgamesh
8
3
5
3.5
L
6
5
8
2
L
Sylvanus
Workbenchh
Sylvanus
1
3
14
2.67
W
Baron Samedi
xYoshii__RP
Baron Samedi
4
8
6
0.88
L
Morgan Le Fay
yonsam117
Morgan Le Fay
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,276
Damage
42,089
58,672
Taken
69,481
57,270
Mitigated
47,037
11,093
Healing
22,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BIG MAC699661
Cerberus
9,705
597
1,037
8,152
24,839
18,832
812
19,274
5,565
28,532
0
W
Gilgamesh
DOBBO JD
Gilgamesh
14,730
2,891
0
4,524
25,106
20,588
821
18,889
6,217
0
44,713
L
15,734
1,242
1,204
152
21,590
28,819
0
9,946
11,107
39,455
0
L
Sylvanus
Workbenchh
Sylvanus
9,167
2,845
4,764
2,863
17,601
19,308
523
8,129
9,099
17,720
0
W
Baron Samedi
xYoshii__RP
Baron Samedi
17,654
1,696
2,386
6,521
19,536
7,617
921
17,487
2,049
57,166
0
L
Morgan Le Fay
yonsam117
Morgan Le Fay
30,375
3,257
0
2,110
19,481
9,143
45
9,345
9,804
76,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,852
Gold Earned
39,373
172
Minions Killed
185
8
Camps Cleared
6
1,068,133
Distance Traveled
1,026,881
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,829
641
44
2
0
356,585
1
W
Gilgamesh
13,271
664
42
2
4
383,762
0
L
Cthulhu
12,496
625
54
3
0
381,556
2
L
Sylvanus
11,579
579
22
1
1
355,388
2
W
Baron Samedi
13,273
664
99
5
2
286,534
0
L
Morgan Le Fay
12,777
639
96
5
7
331,189
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role