Player Matchup

Neith
Neith
AmiableDaisy438
Neith
Level 28
God Stats
3W - 2L
1,797 SR
Queue Stats
18W - 23L
1,359 Elo+
Solo
Kukulkan
Kukulkan
Auron_Sama_o0
Kukulkan
Level 29
God Stats
10W - 16L
1,500 SR
Queue Stats
23W - 42L
1,438 Elo+
Solo
Bacchus
Bacchus
JunipersLight
Bacchus
Level 21
God Stats
11W - 14L
1,438 SR
Queue Stats
78W - 82L
1,453 Elo+
Party 1
Set
Set
RoCky_T0on
Set
Level 22
God Stats
2W - 2L
1,745 SR
Queue Stats
8W - 11L
1,638 Elo+
Party 1
Ra
Ra
UndeadShuriken
Ra
Level 67
God Stats
1W - 1L
1,317 SR
Queue Stats
31W - 39L
1,472 Elo+
Party 1
Team Averages
Level 33
1,559 SR
1,472 Elo+

VS

Team Averages
Level 22
1,580 SR
1,452 Elo+
Cthulhu
Cthulhu
DandyKnight
Cthulhu
Level 27
God Stats
21W - 15L
1,622 SR
Queue Stats
156W - 160L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
GlueInTheDark
Baron Samedi
Level 27
God Stats
40W - 50L
1,513 SR
Queue Stats
147W - 181L
1,469 Elo+
Party 2
Charybdis
Charybdis
LordFK2020
Charybdis
Level 7
God Stats
3W - 7L
1,228 SR
Queue Stats
6W - 12L
1,367 Elo+
Solo
Anubis
Anubis
StrunkHell
Anubis
Level 29
God Stats
2W - 1L
1,772 SR
Queue Stats
79W - 51L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
xXEcH0Xx9813
Sun Wukong
Level 21
God Stats
1W - 2L
1,764 SR
Queue Stats
53W - 40L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 22
15,388
1,026
47,522
22,407
9,213
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kukulkan
Auron_Sama_o0
Kukulkan
20
11 / 4 / 15
15,483
1,032
20,603
14,393
7,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
20
6 / 3 / 28
14,556
970
12,765
18,626
30,698
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
5 / 10 / 20
13,737
916
18,680
25,108
9,564
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 3 / 26
15,894
1,060
33,832
22,336
10,820
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

64

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DandyKnight
Cthulhu
20
5 / 8 / 13
15,034
1,002
22,809
39,967
33,142
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
GlueInTheDark
Baron Samedi
20
4 / 6 / 15
14,638
976
14,882
25,038
11,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
LordFK2020
Charybdis
20
0 / 17 / 14
12,812
854
13,107
29,866
12,111
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
StrunkHell
Anubis
20
9 / 4 / 10
16,056
1,070
28,125
19,581
9,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xXEcH0Xx9813
Sun Wukong
20
6 / 5 / 13
14,958
997
19,328
27,769
32,085
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
89
40
Kills
24
24
Deaths
40
111
Assists
65
Player
Kills
Deaths
Assists
KDA
W
10
4
22
5.25
W
Kukulkan
Auron_Sama_o0
Kukulkan
11
4
15
4.63
L
Cthulhu
DandyKnight
Cthulhu
5
8
13
1.44
L
Baron Samedi
GlueInTheDark
Baron Samedi
4
6
15
1.92
W
Bacchus
6
3
28
6.67
L
Charybdis
LordFK2020
Charybdis
0
17
14
0.41
W
5
10
20
1.5
L
Anubis
StrunkHell
Anubis
9
4
10
3.5
W
8
3
26
7
L
Sun Wukong
xXEcH0Xx9813
Sun Wukong
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,402
Damage
98,251
102,870
Taken
142,221
67,596
Mitigated
98,627
23,420
Healing
18,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
47,522
24,585
0
4,066
22,407
9,213
0
16,200
6,207
0
85,245
W
Kukulkan
Auron_Sama_o0
Kukulkan
20,603
2,391
0
1,664
14,393
7,301
0
8,542
5,851
43,064
0
L
Cthulhu
DandyKnight
Cthulhu
22,809
1,589
1,177
1,157
39,967
33,142
0
17,946
22,021
40,351
0
L
Baron Samedi
GlueInTheDark
Baron Samedi
14,882
1,621
3,390
3,910
25,038
11,854
0
12,505
12,533
40,036
0
W
Bacchus
12,765
449
0
1,817
18,626
30,698
0
9,827
8,799
19,980
0
L
Charybdis
LordFK2020
Charybdis
13,107
7,925
0
0
29,866
12,111
0
14,093
15,773
0
34,399
W
18,680
11,502
0
1,330
25,108
9,564
0
18,500
6,608
0
23,632
L
Anubis
StrunkHell
Anubis
28,125
1,021
0
7,955
19,581
9,435
0
8,022
11,559
75,589
0
W
33,832
3,678
6,182
8,361
22,336
10,820
0
13,994
8,342
86,449
0
L
Sun Wukong
xXEcH0Xx9813
Sun Wukong
19,328
2,112
0
777
27,769
32,085
0
14,634
13,135
1,956
28,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,058
Gold Earned
73,498
276
Minions Killed
288
4
Camps Cleared
6
1,331,833
Distance Traveled
1,345,609
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,388
1,026
67
4
0
236,741
1
W
Kukulkan
15,483
1,032
64
4
1
262,231
2
L
Cthulhu
15,034
1,002
47
3
0
278,467
0
L
Baron Samedi
14,638
976
42
3
0
233,954
0
W
Bacchus
14,556
970
10
1
1
277,410
0
L
Charybdis
12,812
854
43
3
1
218,292
0
W
Set
13,737
916
8
1
1
261,921
0
L
Anubis
16,056
1,070
131
9
3
264,230
0
W
Ra
15,894
1,060
127
8
1
293,530
0
L
Sun Wukong
14,958
997
25
2
2
350,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role