Player Matchup

Hera
Hera
Cupc2ke
Hera
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 27L
1,317 Elo+
Solo
Scylla
Scylla
LeviAckerman961
Scylla
Level 25
God Stats
41W - 26L
1,548 SR
Queue Stats
159W - 150L
1,426 Elo+
Party 1
Merlin
Merlin
MrBigSell
Merlin
Level 7
God Stats
1W - 2L
1,187 SR
Queue Stats
39W - 65L
1,198 Elo+
Solo
Nu Wa
Nu Wa
ReputedTech88
Nu Wa
Level 24
God Stats
35W - 14L
1,484 SR
Queue Stats
209W - 207L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
Ze-Pekeno-BR-
Baron Samedi
Level 22
God Stats
12W - 5L
1,439 SR
Queue Stats
19W - 16L
1,291 Elo+
Solo
Team Averages
Level 21
1,432 SR
1,336 Elo+

VS

Team Averages
Level 10
1,382 SR
1,270 Elo+
Camazotz
Camazotz
Aaron7524
Camazotz
Level 7
God Stats
0W - 2L
1,027 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 2
Merlin
Merlin
JAFART
Merlin
Level 22
God Stats
1W - 1L
1,713 SR
Queue Stats
2W - 4L
1,281 Elo+
Solo
Danzaburou
Danzaburou
John Dunkin
Danzaburou
Level 12
God Stats
8W - 3L
1,500 SR
Queue Stats
53W - 54L
1,368 Elo+
Solo
Olorun
Olorun
MvoPerry
Olorun
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
4W - 8L
1,141 Elo+
Solo
Ra
Ra
monart3434
Ra
Level 6
God Stats
0W - 1L
1,170 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cupc2ke
Hera
18
9 / 1 / 11
11,825
1,183
13,350
7,299
2,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 2 / 16
11,719
1,172
20,270
9,907
3,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
MrBigSell
Merlin
18
4 / 3 / 14
10,336
1,034
7,086
7,743
3,351
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
19 / 1 / 15
13,841
1,384
23,216
7,259
2,941
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Ze-Pekeno-BR-
Baron Samedi
19
3 / 2 / 28
12,033
1,203
10,213
15,108
8,224
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

269

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Aaron7524
Camazotz
15
1 / 9 / 4
8,951
895
4,864
14,798
3,816
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
JAFART
Merlin
16
1 / 5 / 3
9,270
927
3,225
14,759
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
John Dunkin
Danzaburou
16
3 / 8 / 5
10,389
1,039
14,164
16,334
7,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
MvoPerry
Olorun
16
2 / 13 / 4
10,455
1,046
9,768
19,688
5,865
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 8 / 4
10,355
1,036
9,769
13,252
3,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
29
43
Kills
9
9
Deaths
43
84
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Aaron7524
Camazotz
1
9
4
0.33
W
Hera
Cupc2ke
Hera
9
1
11
14.5
L
Merlin
JAFART
Merlin
1
5
3
0.5
L
Danzaburou
John Dunkin
Danzaburou
3
8
5
0.69
W
8
2
16
8
W
Merlin
MrBigSell
Merlin
4
3
14
3.67
L
Olorun
MvoPerry
Olorun
2
13
4
0.31
W
19
1
15
26.5
W
Baron Samedi
Ze-Pekeno-BR-
Baron Samedi
3
2
28
8.5
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,135
Damage
41,790
47,316
Taken
78,831
21,114
Mitigated
25,061
4,562
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Aaron7524
Camazotz
4,864
1,185
0
1,884
14,798
3,816
0
14,321
477
0
7,657
W
Hera
Cupc2ke
Hera
13,350
5,727
0
0
7,299
2,999
0
3,003
4,118
37,208
0
L
Merlin
JAFART
Merlin
3,225
188
0
529
14,759
5,071
0
13,639
1,120
7,117
0
L
Danzaburou
John Dunkin
Danzaburou
14,164
7,173
0
1,016
16,334
7,053
0
15,521
813
0
33,016
W
20,270
4,235
0
203
9,907
3,599
0
4,028
5,697
27,570
0
W
Merlin
MrBigSell
Merlin
7,086
868
0
0
7,743
3,351
0
3,587
4,065
23,541
0
L
Olorun
MvoPerry
Olorun
9,768
7,000
215
2,246
19,688
5,865
0
18,273
1,415
43,939
0
W
23,216
6,437
0
511
7,259
2,941
0
3,236
3,791
35,741
0
W
Baron Samedi
Ze-Pekeno-BR-
Baron Samedi
10,213
1,440
1,376
2,472
15,108
8,224
0
8,153
6,458
25,914
0
L
9,769
755
155
90
13,252
3,256
0
12,381
871
39,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,754
Gold Earned
49,420
184
Minions Killed
166
6
Camps Cleared
1
906,419
Distance Traveled
801,539
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,951
895
7
1
0
162,211
0
W
Hera
11,825
1,183
54
5
3
174,422
0
L
Merlin
9,270
927
4
0
0
140,592
0
L
Danzaburou
10,389
1,039
37
4
1
171,824
0
W
Scylla
11,719
1,172
12
1
1
201,188
0
W
Merlin
10,336
1,034
43
4
0
150,763
1
L
Olorun
10,455
1,046
59
6
0
150,296
0
W
Nu Wa
13,841
1,384
25
3
2
187,738
0
W
Baron Samedi
12,033
1,203
50
5
0
192,308
1
L
Ra
10,355
1,036
59
6
0
176,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role