Player Matchup

Bellona
Bellona
A a r 0 n Op
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,418 Elo+
Party 3
Apollo
Apollo
ActingMean
Apollo
Level 61
God Stats
2W - 2L
1,562 SR
Queue Stats
31W - 80L
1,307 Elo+
Party 2
Baron Samedi
Baron Samedi
Loucrin
Baron Samedi
Level 121
God Stats
2W - 3L
1,548 SR
Queue Stats
348W - 323L
1,568 Elo+
Party 3
Cthulhu
Cthulhu
Zrex64
Cthulhu
Level 69
God Stats
0W - 1L
1,765 SR
Queue Stats
26W - 60L
1,333 Elo+
Party 2
Neith
Neith
nicotosas
Neith
Level 42
God Stats
50W - 99L
1,175 SR
Queue Stats
137W - 220L
1,228 Elo+
Solo
Team Averages
Level 63
1,510 SR
1,371 Elo+

VS

Team Averages
Level 75
1,506 SR
1,449 Elo+
Arachne
Arachne
 
Arachne
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Dogpuppykid
Terra
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 84L
1,443 Elo+
Party 1
Chang'e
Chang'e
jujudip
Chang'e
Level 93
God Stats
30W - 31L
1,376 SR
Queue Stats
605W - 685L
1,346 Elo+
Solo
King Arthur
King Arthur
lil banana23114
King Arthur
Level 112
God Stats
9W - 5L
1,652 SR
Queue Stats
164W - 155L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
A a r 0 n Op
Bellona
11
1 / 4 / 7
8,261
359
4,703
10,042
8,406
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
ActingMean
Apollo
15
4 / 9 / 4
10,383
451
10,974
14,087
3,761
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
Loucrin
Baron Samedi
19
8 / 3 / 3
11,805
513
21,285
17,519
9,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zrex64
Cthulhu
15
0 / 10 / 2
8,990
391
11,952
26,751
29,692
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
nicotosas
Neith
14
3 / 6 / 3
9,073
394
6,611
14,130
5,494
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
11 / 1 / 6
13,098
569
21,859
24,533
11,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
 
Artemis
18
8 / 6 / 5
11,975
521
10,608
16,290
6,044
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 9
10,574
460
8,382
21,265
13,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
jujudip
Chang'e
18
3 / 5 / 4
11,429
497
7,138
17,093
6,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
lil banana23114
King Arthur
18
8 / 2 / 3
12,473
542
19,182
16,122
22,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
16
Kills
32
32
Deaths
19
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
1
6
14
W
Artemis
 
Artemis
8
6
5
1.75
L
Bellona
A a r 0 n Op
Bellona
1
4
7
1.13
L
Apollo
ActingMean
Apollo
4
9
4
0.67
W
2
5
9
1.3
L
Baron Samedi
Loucrin
Baron Samedi
8
3
3
3.17
L
Cthulhu
Zrex64
Cthulhu
0
10
2
0.1
W
Chang'e
jujudip
Chang'e
3
5
4
1
W
King Arthur
lil banana23114
King Arthur
8
2
3
4.75
L
Neith
nicotosas
Neith
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,525
Damage
67,169
82,529
Taken
95,303
56,409
Mitigated
59,518
15,777
Healing
35,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
21,859
15,976
0
15,192
24,533
11,448
58
10,734
13,799
0
91,869
W
Artemis
 
Artemis
10,608
4,985
168
3,597
16,290
6,044
4,585
6,364
9,926
0
79,636
L
Bellona
A a r 0 n Op
Bellona
4,703
1,053
0
499
10,042
8,406
0
2,541
7,501
0
14,943
L
Apollo
ActingMean
Apollo
10,974
5,693
66
1,898
14,087
3,761
481
2,599
11,488
0
41,319
W
8,382
1,890
2,048
5,254
21,265
13,403
683
4,742
16,523
28,425
0
L
Baron Samedi
Loucrin
Baron Samedi
21,285
1,445
1,051
8,063
17,519
9,056
744
3,288
14,231
92,570
0
L
Cthulhu
Zrex64
Cthulhu
11,952
1,520
464
518
26,751
29,692
486
2,988
23,763
45,123
0
W
Chang'e
jujudip
Chang'e
7,138
1,369
1,004
5,591
17,093
6,562
3,005
3,381
13,712
68,633
0
W
King Arthur
lil banana23114
King Arthur
19,182
3,504
458
2,299
16,122
22,061
973
8,016
8,106
232
71,166
L
Neith
nicotosas
Neith
6,611
1,873
192
3,026
14,130
5,494
932
4,264
9,866
0
46,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,512
Gold Earned
59,549
374
Minions Killed
526
0
Camps Cleared
0
1,599,272
Distance Traveled
2,012,245
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,098
569
119
5
0
488,513
0
W
Artemis
11,975
521
131
6
0
362,957
1
L
Bellona
8,261
359
11
0
0
242,024
0
L
Apollo
10,383
451
75
3
0
355,117
0
W
Terra
10,574
460
36
2
0
425,886
0
L
Baron Samedi
11,805
513
166
7
0
369,270
4
L
Cthulhu
8,990
391
62
3
0
348,830
0
W
Chang'e
11,429
497
126
5
0
310,764
0
W
King Arthur
12,473
542
114
5
0
424,125
2
L
Neith
9,073
394
60
3
0
284,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role