Player Matchup

Nemesis
Nemesis
FormlessOrphan
Nemesis
Level 16
God Stats
2W - 2L
1,159 SR
Queue Stats
50W - 59L
1,282 Elo+
Party 1
Ymir
Ymir
GoldfishGodKing
Ymir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 59L
1,282 Elo+
Party 1
Erlang Shen
Erlang Shen
Lasting560
Erlang Shen
Level 19
God Stats
6W - 5L
1,220 SR
Queue Stats
118W - 133L
1,322 Elo+
Solo
Ra
Ra
MauJavRA
Ra
Level 17
God Stats
4W - 8L
1,434 SR
Queue Stats
66W - 74L
1,243 Elo+
Solo
Heimdallr
Heimdallr
sortiks_d00
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,415 Elo+
Solo
Team Averages
Level 16
1,363 SR
1,309 Elo+

VS

Team Averages
Level 17
1,507 SR
1,401 Elo+
Hel
Hel
 
Hel
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ArcalicHeresy
Thanatos
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
ComradeBabushka
Charybdis
Level 16
God Stats
49W - 50L
1,476 SR
Queue Stats
79W - 78L
1,379 Elo+
Solo
Ymir
Ymir
Neonblack123
Ymir
Level 16
God Stats
2W - 2L
1,558 SR
Queue Stats
27W - 38L
1,279 Elo+
Solo
Cu Chulainn
Cu Chulainn
ebtoxic
Cu Chulainn
Level 18
God Stats
6W - 7L
1,501 SR
Queue Stats
124W - 112L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
8,824
519
4,704
9,828
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 13
7,854
462
8,753
15,043
7,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
Lasting560
Erlang Shen
17
5 / 3 / 2
10,474
616
9,544
13,515
10,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 6
9,720
572
8,581
7,872
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
sortiks_d00
Heimdallr
16
5 / 0 / 8
9,867
580
12,209
7,172
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 5 / 1
7,291
429
6,992
13,905
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ArcalicHeresy
Thanatos
1
0 / 0 / 0
4,767
280
0
0
0
Charybdis
ComradeBabushka
Charybdis
11
2 / 6 / 4
6,820
401
8,217
11,201
3,037
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 4
7,424
437
7,922
16,951
12,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
ebtoxic
Cu Chulainn
14
5 / 4 / 1
8,495
500
9,832
15,019
8,807
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
20
Kills
11
12
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
5
1
0.5
L
Thanatos
ArcalicHeresy
Thanatos
0
0
0
0
L
Charybdis
ComradeBabushka
Charybdis
2
6
4
0.67
W
4
1
7
7.5
W
2
5
13
1.7
W
Erlang Shen
Lasting560
Erlang Shen
5
3
2
2
W
4
3
6
2.33
L
2
5
4
0.8
L
Cu Chulainn
ebtoxic
Cu Chulainn
5
4
1
1.38
W
Heimdallr
sortiks_d00
Heimdallr
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,791
Damage
32,963
53,430
Taken
57,076
27,161
Mitigated
32,166
13,577
Healing
8,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,992
469
262
4,190
13,905
7,497
0
3,255
10,650
39,835
0
L
Thanatos
ArcalicHeresy
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
ComradeBabushka
Charybdis
8,217
3,958
0
483
11,201
3,037
0
2,821
8,377
0
28,962
W
4,704
1,876
0
4,037
9,828
3,127
0
2,340
7,488
0
39,474
W
8,753
3,181
0
0
15,043
7,271
0
5,898
9,145
13,432
0
W
Erlang Shen
Lasting560
Erlang Shen
9,544
5,548
0
3,782
13,515
10,352
1,814
2,649
10,866
0
78,818
W
8,581
670
1,023
2,901
7,872
3,018
365
4,976
2,896
66,147
0
L
7,922
545
0
1,644
16,951
12,825
0
7,089
9,862
27,512
0
L
Cu Chulainn
ebtoxic
Cu Chulainn
9,832
2,111
0
2,129
15,019
8,807
426
4,169
10,850
2,849
36,241
W
Heimdallr
sortiks_d00
Heimdallr
12,209
5,608
0
1,834
7,172
3,393
547
919
6,253
0
72,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,739
Gold Earned
34,797
457
Minions Killed
212
0
Camps Cleared
0
1,644,210
Distance Traveled
1,252,077
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,291
429
57
3
0
308,586
0
L
Thanatos
4,767
280
0
0
0
14
0
L
Charybdis
6,820
401
43
3
0
357,005
4
W
Nemesis
8,824
519
54
3
0
365,120
1
W
Ymir
7,854
462
8
0
0
306,962
2
W
Erlang Shen
10,474
616
154
9
0
333,972
0
W
Ra
9,720
572
120
7
0
317,115
1
L
Ymir
7,424
437
34
2
0
302,311
2
L
Cu Chulainn
8,495
500
78
5
0
284,161
1
W
Heimdallr
9,867
580
121
7
0
321,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role