Player Matchup

Loki
Loki
Exótico
Loki
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LordVendetta
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
StormThrack
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,072 Elo+
Party 1
Agni
Agni
fourfalll
Agni
Level 29
God Stats
1W - 2L
1,668 SR
Queue Stats
25W - 24L
1,284 Elo+
Party 1
Thor
Thor
kolunial
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,534 SR
1,371 Elo+

VS

Team Averages
Level 20
1,499 SR
1,314 Elo+
Cernunnos
Cernunnos
Doctor Kaua
Cernunnos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 261L
1,274 Elo+
Solo
Bacchus
Bacchus
SanArgentum
Bacchus
Level 17
God Stats
0W - 3L
1,214 SR
Queue Stats
1W - 4L
1,331 Elo+
Solo
Hel
Hel
ThievingChalk5
Hel
Level 25
God Stats
4W - 6L
1,718 SR
Queue Stats
150W - 164L
1,399 Elo+
Solo
Fenrir
Fenrir
key-funny041
Fenrir
Level 23
God Stats
8W - 11L
1,401 SR
Queue Stats
89W - 109L
1,330 Elo+
Solo
Cthulhu
Cthulhu
klasparf
Cthulhu
Level 9
God Stats
1W - 1L
1,664 SR
Queue Stats
15W - 22L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 1 / 0
6,857
429
3,218
9,661
4,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
LordVendetta
Cthulhu
11
3 / 2 / 11
7,715
482
5,725
7,104
5,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 0 / 8
8,249
516
10,013
6,034
1,804
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
11
3 / 0 / 4
7,407
463
4,662
6,255
2,446
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
13
2 / 2 / 2
7,727
483
3,648
6,254
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Doctor Kaua
Cernunnos
9
1 / 6 / 1
6,128
383
2,879
8,464
1,925
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SanArgentum
Bacchus
10
1 / 3 / 2
6,697
419
2,509
10,030
6,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 1
6,839
427
3,646
7,735
3,146
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
0 / 0 / 0
7,099
444
1,248
8,748
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
klasparf
Cthulhu
11
2 / 4 / 1
6,989
437
6,278
9,139
9,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
5
5
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Doctor Kaua
Cernunnos
1
6
1
0.25
W
Loki
1
1
0
1
W
Cthulhu
LordVendetta
Cthulhu
3
2
11
4.25
L
Bacchus
SanArgentum
Bacchus
1
3
2
0.67
W
6
0
8
10
L
1
2
1
0.75
W
Agni
3
0
4
5
L
Fenrir
0
0
0
0
L
Cthulhu
klasparf
Cthulhu
2
4
1
0.63
W
Thor
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,266
Damage
16,560
35,308
Taken
44,116
16,227
Mitigated
24,093
7,418
Healing
7,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Doctor Kaua
Cernunnos
2,879
1,453
0
62
8,464
1,925
780
1,593
6,831
0
16,322
W
Loki
3,218
478
0
3,166
9,661
4,286
502
1,182
8,479
0
20,566
W
Cthulhu
LordVendetta
Cthulhu
5,725
884
124
676
7,104
5,677
191
3,098
4,006
15,395
0
L
Bacchus
SanArgentum
Bacchus
2,509
467
0
1,419
10,030
6,059
0
1,896
8,134
30,427
0
W
10,013
6,466
0
2,824
6,034
1,804
3,042
2,923
3,111
0
41,099
L
3,646
696
425
2,638
7,735
3,146
461
2,135
5,518
25,324
0
W
Agni
4,662
1,481
0
423
6,255
2,446
792
2,138
4,117
23,089
0
L
Fenrir
1,248
335
0
1,993
8,748
3,007
596
1,806
6,505
0
21,511
L
Cthulhu
klasparf
Cthulhu
6,278
760
0
500
9,139
9,956
366
2,957
6,110
28,630
0
W
Thor
3,648
877
0
205
6,254
2,014
858
3,092
3,162
0
30,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,955
Gold Earned
33,752
230
Minions Killed
204
0
Camps Cleared
0
1,374,391
Distance Traveled
1,355,644
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,128
383
32
2
0
286,016
0
W
Loki
6,857
429
31
2
0
246,587
0
W
Cthulhu
7,715
482
30
2
0
237,949
2
L
Bacchus
6,697
419
49
3
0
234,831
0
W
Skadi
8,249
516
69
4
0
265,076
0
L
Hel
6,839
427
33
2
0
223,714
5
W
Agni
7,407
463
31
2
0
305,999
0
L
Fenrir
7,099
444
49
3
0
305,549
5
L
Cthulhu
6,989
437
41
3
0
305,534
2
W
Thor
7,727
483
69
4
0
318,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role