Player Matchup

Charybdis
Charybdis
BigSmeatt
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 37L
1,626 Elo+
Solo
Sylvanus
Sylvanus
ImStonedPog
Sylvanus
Level 9
God Stats
2W - 3L
1,775 SR
Queue Stats
3W - 3L
1,826 Elo+
Solo
Fenrir
Fenrir
Maplebrook
Fenrir
Level 18
God Stats
3W - 1L
1,834 SR
Queue Stats
49W - 51L
1,572 Elo+
Solo
Susano
Susano
SHAUNisEPIC
Susano
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,785 Elo+
Solo
Ra
Ra
Sr_Fajardo777omg
Ra
Level 15
God Stats
1W - 2L
1,532 SR
Queue Stats
17W - 6L
1,756 Elo+
Solo
Team Averages
Level 15
1,628 SR
1,713 Elo+

VS

Team Averages
Level 19
1,618 SR
1,629 Elo+
Yemoja
Yemoja
Ejboygamer-_-
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,570 Elo+
Solo
Anubis
Anubis
FallGryphon8433
Anubis
Level 17
God Stats
35W - 37L
1,690 SR
Queue Stats
122W - 142L
1,607 Elo+
Solo
Neith
Neith
RELLKDB_YT
Neith
Level 29
God Stats
50W - 30L
1,781 SR
Queue Stats
191W - 178L
1,598 Elo+
Solo
Thor
Thor
WhatAreDeaths
Thor
Level 24
God Stats
2W - 1L
1,622 SR
Queue Stats
39W - 20L
1,735 Elo+
Solo
Sun Wukong
Sun Wukong
iloverottweilers
Sun Wukong
Level 12
God Stats
5W - 1L
1,500 SR
Queue Stats
178W - 153L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigSmeatt
Charybdis
11
1 / 4 / 1
6,508
542
3,218
7,964
1,938
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
ImStonedPog
Sylvanus
12
9 / 4 / 2
7,911
659
13,180
10,501
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Maplebrook
Fenrir
10
2 / 3 / 0
6,283
524
3,774
8,290
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
8
0 / 6 / 0
5,047
421
1,779
7,354
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 6 / 3
6,185
515
3,284
8,209
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,136
511
1,330
4,321
2,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 2 / 7
7,769
647
6,416
7,717
3,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
11
2 / 4 / 4
6,362
530
5,720
9,085
2,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
13 / 5 / 1
8,668
722
9,925
9,923
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
iloverottweilers
Sun Wukong
14
3 / 0 / 3
8,120
677
6,649
10,545
3,240
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
12
Kills
23
23
Deaths
12
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BigSmeatt
Charybdis
1
4
1
0.38
W
2
1
3
3.5
W
3
2
7
3.25
L
Sylvanus
ImStonedPog
Sylvanus
9
4
2
2.5
L
Fenrir
Maplebrook
Fenrir
2
3
0
0.67
W
Neith
2
4
4
1
L
Susano
0
6
0
0
L
0
6
3
0.25
W
13
5
1
2.7
W
Sun Wukong
iloverottweilers
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,235
Damage
30,040
42,318
Taken
41,591
15,206
Mitigated
14,887
11,794
Healing
17,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BigSmeatt
Charybdis
3,218
1,683
0
3,290
7,964
1,938
44
1,562
6,402
0
38,733
W
1,330
283
1,187
169
4,321
2,314
0
1,750
2,571
12,310
0
W
6,416
243
180
3,597
7,717
3,816
480
4,413
3,304
39,207
0
L
Sylvanus
ImStonedPog
Sylvanus
13,180
4,441
641
2,474
10,501
5,121
0
847
9,544
33,422
6,534
L
Fenrir
Maplebrook
Fenrir
3,774
447
0
1,500
8,290
4,134
0
691
7,388
0
25,819
W
Neith
5,720
3,212
82
3,314
9,085
2,131
512
1,923
7,162
0
37,632
L
Susano
1,779
165
0
1,492
7,354
2,156
0
334
6,924
0
14,857
L
3,284
135
471
1,926
8,209
1,857
27
4,489
3,665
34,646
0
W
9,925
3,332
0
2,464
9,923
3,386
0
3,040
6,883
0
45,566
W
Sun Wukong
iloverottweilers
Sun Wukong
6,649
2,097
0
6,257
10,545
3,240
1,158
4,019
6,526
0
55,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
37,055
278
Minions Killed
371
0
Camps Cleared
0
1,072,107
Distance Traveled
1,096,356
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,508
542
73
6
0
218,389
2
W
Yemoja
6,136
511
24
2
0
214,768
6
W
Anubis
7,769
647
88
7
0
201,248
7
L
Sylvanus
7,911
659
66
6
0
203,141
0
L
Fenrir
6,283
524
54
5
0
235,462
0
W
Neith
6,362
530
58
5
0
203,029
3
L
Susano
5,047
421
31
3
0
216,737
0
L
Ra
6,185
515
54
5
0
198,378
1
W
Thor
8,668
722
74
6
0
228,808
1
W
Sun Wukong
8,120
677
127
11
0
248,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role