Player Matchup

Rama
Rama
 
Rama
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
KuroTeppei
Mercury
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 13L
1,816 Elo+
Party 1
Ares
Ares
jonty_kilisi
Ares
Level 5
God Stats
2W - 1L
1,478 SR
Queue Stats
2W - 7L
1,418 Elo+
Solo
Nike
Nike
lichan97
Nike
Level 104
God Stats
18W - 1L
1,949 SR
Queue Stats
335W - 308L
1,616 Elo+
Party 1
Kukulkan
Kukulkan
prezident_saint
Kukulkan
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,734 Elo+
Solo
Team Averages
Level 28
1,585 SR
1,617 Elo+

VS

Team Averages
Level 18
1,533 SR
1,542 Elo+
Da Ji
Da Ji
BrahimLePen
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 191L
1,659 Elo+
Solo
Nu Wa
Nu Wa
Head_Psych0
Nu Wa
Level 17
God Stats
3W - 2L
1,742 SR
Queue Stats
19W - 20L
1,435 Elo+
Solo
Fenrir
Fenrir
Pablikoo95
Fenrir
Level 13
God Stats
5W - 1L
1,421 SR
Queue Stats
5W - 1L
1,691 Elo+
Party 2
Ares
Ares
d4vid-3-yt
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,452 Elo+
Party 2
Izanami
Izanami
ez_clap_r6I
Izanami
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 61L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 4 / 1
6,707
559
4,620
7,017
1,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
KuroTeppei
Mercury
13
5 / 1 / 3
7,966
664
6,765
8,014
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 3 / 3
6,538
545
1,285
6,594
3,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
12
5 / 0 / 0
7,485
624
3,709
8,066
6,218
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
11
1 / 4 / 3
6,699
558
1,581
4,187
1,256
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 1
6,794
566
9,068
9,357
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 4
6,206
517
2,700
5,538
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Pablikoo95
Fenrir
9
0 / 3 / 0
5,502
459
1,065
5,191
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 3
5,320
443
1,420
6,369
2,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
ez_clap_r6I
Izanami
12
5 / 4 / 0
7,284
607
5,700
7,945
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
16
Kills
12
12
Deaths
16
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
4
1
0.88
L
6
3
1
2.17
L
1
3
4
1
W
Mercury
KuroTeppei
Mercury
5
1
3
6.5
L
Fenrir
Pablikoo95
Fenrir
0
3
0
0
L
0
3
3
0.5
L
Izanami
ez_clap_r6I
Izanami
5
4
0
1.25
W
2
3
3
1.17
W
Nike
5
0
0
5
W
Kukulkan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,960
Damage
19,953
33,878
Taken
34,400
15,296
Mitigated
12,612
4,118
Healing
5,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,620
4,123
0
2,056
7,017
1,913
640
769
6,248
0
47,077
L
9,068
1,634
0
2,720
9,357
3,552
0
1,568
7,789
0
37,784
L
2,700
637
0
492
5,538
1,542
486
643
4,895
28,828
0
W
Mercury
KuroTeppei
Mercury
6,765
4,266
0
0
8,014
2,818
0
1,100
6,914
0
46,699
L
Fenrir
Pablikoo95
Fenrir
1,065
332
0
381
5,191
2,125
56
334
4,857
0
20,708
L
1,420
336
0
250
6,369
2,770
0
639
5,730
6,467
0
L
Izanami
ez_clap_r6I
Izanami
5,700
3,888
0
1,801
7,945
2,623
382
554
7,391
0
48,963
W
1,285
423
0
608
6,594
3,091
159
855
5,739
10,581
0
W
Nike
3,709
303
0
1,048
8,066
6,218
0
774
7,292
5,229
28,892
W
Kukulkan
1,581
745
0
406
4,187
1,256
192
622
3,565
23,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
31,106
313
Minions Killed
277
0
Camps Cleared
0
1,221,621
Distance Traveled
1,096,990
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,707
559
83
7
0
221,063
2
L
Da Ji
6,794
566
70
6
0
234,796
4
L
Nu Wa
6,206
517
47
4
0
201,792
0
W
Mercury
7,966
664
88
7
0
276,979
1
L
Fenrir
5,502
459
45
4
0
222,574
2
L
Ares
5,320
443
9
1
0
223,573
0
L
Izanami
7,284
607
106
9
0
214,255
2
W
Ares
6,538
545
19
2
0
249,067
0
W
Nike
7,485
624
79
7
0
240,111
2
W
Kukulkan
6,699
558
44
4
0
234,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role