Player Matchup

Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Chaaquiles
Cthulhu
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 68L
1,615 Elo+
Solo
Nu Wa
Nu Wa
SoBM
Nu Wa
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 231L
1,505 Elo+
Solo
Bakasura
Bakasura
Tsopanis
Bakasura
Level 160
God Stats
61W - 46L
1,648 SR
Queue Stats
410W - 389L
1,526 Elo+
Solo
Team Averages
Level 118
1,530 SR
1,529 Elo+

VS

Team Averages
Level 145
1,454 SR
1,500 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
IhitYourMaMa
Osiris
Level 104
God Stats
2W - 8L
1,299 SR
Queue Stats
715W - 693L
1,541 Elo+
Solo
Neith
Neith
NekoMan
Neith
Level 149
God Stats
4W - 4L
1,501 SR
Queue Stats
141W - 150L
1,457 Elo+
Party 1
Sylvanus
Sylvanus
UnicornoTonnato
Sylvanus
Level 156
God Stats
1W - 3L
1,469 SR
Queue Stats
339W - 330L
1,499 Elo+
Party 1
Da Ji
Da Ji
liverka
Da Ji
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 76L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 1 / 2
7,649
588
6,749
7,193
2,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
 
Khepri
11
1 / 0 / 5
6,888
530
3,396
8,697
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Chaaquiles
Cthulhu
15
5 / 1 / 3
8,795
677
6,358
9,217
7,969
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
SoBM
Nu Wa
15
5 / 1 / 2
8,356
643
8,611
7,883
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Tsopanis
Bakasura
13
3 / 1 / 3
7,768
598
4,544
10,189
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 3 / 2
7,338
564
8,446
7,026
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
12
0 / 4 / 1
6,656
512
4,574
13,403
9,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
NekoMan
Neith
12
0 / 1 / 1
6,761
520
4,611
8,157
2,315
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
10
1 / 4 / 2
6,518
501
5,161
9,521
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
liverka
Da Ji
10
1 / 4 / 1
6,289
484
5,008
9,069
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
4
4
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
2
3
W
Khepri
 
Khepri
1
0
5
3.5
L
Nu Wa
 
Nu Wa
2
3
2
1
W
Cthulhu
Chaaquiles
Cthulhu
5
1
3
6.5
L
Osiris
0
4
1
0.13
L
Neith
NekoMan
Neith
0
1
1
0.5
W
Nu Wa
SoBM
Nu Wa
5
1
2
6
W
Bakasura
Tsopanis
Bakasura
3
1
3
4.5
L
Sylvanus
1
4
2
0.5
L
Da Ji
liverka
Da Ji
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,658
Damage
27,800
43,179
Taken
47,176
22,684
Mitigated
23,402
13,910
Healing
13,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,749
2,220
306
2,881
7,193
2,461
1,136
1,271
5,904
0
51,745
W
Khepri
 
Khepri
3,396
527
0
2,368
8,697
5,985
0
3,929
4,768
16,274
0
L
Nu Wa
 
Nu Wa
8,446
2,128
0
897
7,026
2,305
112
4,134
2,586
59,918
0
W
Cthulhu
Chaaquiles
Cthulhu
6,358
836
78
3,459
9,217
7,969
0
2,139
7,078
48,368
0
L
Osiris
4,574
1,478
0
4,265
13,403
9,315
72
5,494
7,049
0
41,437
L
Neith
NekoMan
Neith
4,611
2,095
0
2,922
8,157
2,315
1,052
1,227
6,840
0
50,677
W
Nu Wa
SoBM
Nu Wa
8,611
1,806
97
2,231
7,883
2,220
150
4,663
3,220
62,105
0
W
Bakasura
Tsopanis
Bakasura
4,544
3,056
0
2,490
10,189
4,049
417
1,672
8,517
0
39,065
L
Sylvanus
5,161
1,370
933
3,415
9,521
6,770
0
4,121
4,883
19,016
0
L
Da Ji
liverka
Da Ji
5,008
964
0
1,005
9,069
2,697
0
2,647
6,243
0
32,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,456
Gold Earned
33,562
469
Minions Killed
378
0
Camps Cleared
0
1,345,107
Distance Traveled
1,187,792
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,649
588
107
8
0
250,368
4
W
Khepri
6,888
530
22
2
0
279,951
5
L
Nu Wa
7,338
564
109
8
0
249,182
4
W
Cthulhu
8,795
677
104
8
0
282,739
1
L
Osiris
6,656
512
83
6
0
231,065
2
L
Neith
6,761
520
98
8
0
239,646
5
W
Nu Wa
8,356
643
130
10
0
246,850
3
W
Bakasura
7,768
598
106
8
0
285,199
4
L
Sylvanus
6,518
501
27
2
0
221,535
2
L
Da Ji
6,289
484
61
5
0
246,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role